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Old 18 July 2017, 18:20   #1201
FrodeSolheim
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@Genlock This looks to me like a (graphics) driver issue.

@TEOL I guess a youtube-link is missing? Anyway, the scanline option in FS-UAE will probably go away, to be replaced by a choice of shaders. Shaders are already available - just without a GUI to select them - and more shaders are coming in the next version thanks to @guest.r.

Last edited by FrodeSolheim; 17 October 2017 at 18:57.
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Old 21 July 2017, 16:56   #1202
TEOL
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Nah it was this but I linked it as a picture and it only worked for a while. I guess this is more perminent.

https://drive.google.com/file/d/0B3a...ew?usp=sharing

I'll try this embed again as well for the sake of it.



It looks really cool if we take the rounded edges off and made it all straight this would be the most accurate scanlines ever in a software and we would be the ones to have them.
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Old 21 July 2017, 21:02   #1203
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Quote:
Originally Posted by FrodeSolheim View Post
@Genlock This looks to me like a (graphics) driver issue.

Thanks for the tip Frode i will check it out
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Old 06 September 2017, 23:02   #1204
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So many time without update !
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Old 09 September 2017, 15:54   #1205
Dr.Venom
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Hi Frode,

I'm new to using FS-UAE, but I finally got around to testing it in my Windows 10 setup with 15Khz CRT monitor with the "scale = 0" option and my first impressions are that it's working really really well.

I was especially pleased (and impressed) by the real time visual statistics through the "CTRL+F10" view, to check how well and stable it is running. I've settled on the "finish-swap-finish" setting for vsync and latency is very good (low).

I understand most of the information in the CTRL+F10 view, but not all. Is there maybe somewhere the complete documentation to it?

This is what I understand
graphs:
- EMU graph yellow shows frame emulation time
- EMU graph orange shows time waiting for vsync
- Blue graph (on the right) shows audio buffer stability
numbers:
- EMU FPS number is frame rate from emulation
- SYS FPS shows actual video output rate
- Blue "40" number is audio buffer setting in milliseconds

But there are more numbers in the different graphs than the above mentioned, could you elaborate a bit on those? Also, what do the lines in the blue graph stand for?

Hope this is possible.

Thanks and best.




Quote:
Originally Posted by FrodeSolheim View Post
A new development version has been released. Changes in FS-UAE 2.9.6dev:
  • New option scale (choose between full, integer, legacy and no scaling).
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Old 13 October 2017, 13:54   #1206
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Has FS-UAE been abandoned
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Old 14 October 2017, 02:37   #1207
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The last commit to the source was by Frode on the 12th of July, but it was indeed just a small one. I wouldn't say it's abandoned while there's work been done just two months ago.
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Old 14 October 2017, 10:09   #1208
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Seems so, like all other UAE except WinUAE :-(
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Old 14 October 2017, 10:20   #1209
lem79
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Quote:
Originally Posted by amigafreak68k View Post
Seems so, like all other UAE except WinUAE :-(
Maybe Frode is just really busy..? He has done an astounding job with FS-UAE (thanks also to the others who contribute). Call me eternally grateful.
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Old 17 October 2017, 18:34   #1210
FrodeSolheim
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A new development version has been released. Changes in FS-UAE 2.9.7dev:
  • Support building with latest version of MSYS2.
  • Renamed option frame to bezel.
  • New option: force_aspect.
  • Added shaders compiled/ported/written by guest.r.
Changes in FS-UAE Launcher 2.9.7dev:
  • Fix detection of Windows 10.
  • Support building with latest version of MSYS2.
  • Include quick setting to toggle display of bezel.
  • Quite a bit of changes, but many related to non-Amiga platforms.
Changes in FS-UAE Arcade 2.9.7dev:
  • Respect joystick modes from the game database in input selection screen.
  • Fixed aspect toggle button.
  • Fixed support for dual X-Arcade controllers.
  • Gamepad/joystick devices can be hotplugged with on-screen notifications.
  • Option to disable search function (arcade_search).
(If anyone has had problems with joystick/gamepad devices not appearing in FS-UAE Launcher on Windows, pleaase try with this version and see if anything has changed)
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Old 18 October 2017, 08:47   #1211
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coooooooll thnk thnk for this new version!!! where i can found the list of shaders by guest.r please?
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Old 18 October 2017, 08:56   #1212
FrodeSolheim
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See https://github.com/FrodeSolheim/fs-u...fs-uae/shaders for the list of included shaders.
(The files with the commit message "Added shaders compiled/ported/written by guest.r.")

Example option to use one of them:
Code:
shader = crt-hyllian
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Old 18 October 2017, 11:01   #1213
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Thanks for the update

I had hoped for the framedelay feature to make it into the new dev version, are you still planning on including it?
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Old 18 October 2017, 15:21   #1214
FrodeSolheim
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Quote:
Originally Posted by Dr.Venom View Post
Thanks for the update

I had hoped for the framedelay feature to make it into the new dev version, are you still planning on including it?
I know I had indicated that, yes, but expect it included in a new dev version within a week
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Old 18 October 2017, 16:56   #1215
CCRider
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Quote:
Originally Posted by FrodeSolheim View Post
See https://github.com/FrodeSolheim/fs-u...fs-uae/shaders for the list of included shaders.
(The files with the commit message "Added shaders compiled/ported/written by guest.r.")

Example option to use one of them:
Code:
shader = crt-hyllian
Not working on macOS (FS-UAE dev latest, High Sierra). Gives the following:

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Old 18 October 2017, 17:34   #1216
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Quote:
Originally Posted by CCRider View Post
Not working on macOS (FS-UAE dev latest, High Sierra).
I had the same problem, and guest.r already fixed it. @Frode: please merge my pull request, so the updated shaders can be included in the next dev-version.
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Old 19 October 2017, 08:56   #1217
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please guest.r, CRT-Geom like on Higan emulator!
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Old 19 October 2017, 16:19   #1218
FrodeSolheim
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Quote:
Originally Posted by jbl007 View Post
I had the same problem, and guest.r already fixed it. @Frode: please merge my pull request, so the updated shaders can be included in the next dev-version.
Done, and thanks
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Old 20 October 2017, 14:11   #1219
Dr.Venom
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Quote:
Originally Posted by FrodeSolheim View Post
I know I had indicated that, yes, but expect it included in a new dev version within a week
Great, looking forward to it.

I also came around to creating a setup to measure input latency objectively (see the topic for winuae vs real amiga here). I hope to do some similar measurements for fs-uae when the new version is out. Will be nice to see how much of a difference framedelay can make and whether it will "match" our theory / assumptions
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Old 22 October 2017, 20:03   #1220
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Is there any chance of the x64 version for download? The latest dev build gives me some python module "freeze" error. ;/ - 2.9.6 x64 works fine
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