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Old 08 April 2017, 09:22   #1
nobody
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Cabal (1988)(Ocean) arcade colors tweak

One game i did't like the colors. It just doesn't look like the arcade. So i followed earok's tutorial and changed the colors to match the arcade as much as possible. Only play area changed, not tested thoroughly. In the zone as
Cabal (1988)(Ocean)_arcade colors [cr MAD][t +2 Avenger].adf


arcade


original Amiga version


new colors

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Old 09 April 2017, 16:50   #2
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So anyone tried it? Any impressions?
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Old 09 April 2017, 17:09   #3
Retro-Nerd
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Haven't tried it yet on my A1200. Nice fit but imo too colorful/vibrant.
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Old 09 April 2017, 17:11   #4
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Well, I think Amiga version was slightly better because of toned down colors and better sounds. Saturation like this may be done with CRT display but it's useful if you are using WinUAE with LCD. It's well done but Cabal need more better controls (grenades) than color control.
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Old 09 April 2017, 17:12   #5
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Quote:
Originally Posted by s2325 View Post
It's well done but Cabal need more better controls (grenades) than color control.
Then check the latest WHDLoad patch.
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Old 09 April 2017, 17:16   #6
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Quote:
Originally Posted by Retro-Nerd View Post
Haven't tried it yet on my A1200. Nice fit but imo too colorful/vibrant.
well video games are meant to be colorful and vibrant, no ?

Thierry had to use those colors because the game had to be also portable on the atari ST, in 16 colors.

Cabal graphics were done on an Atari ST, so degas elite, so 512 colors palette, so more or less shit palettes (due to constraint), and the game had to run in 512kb of ram. With 1mb, i'm sure they would have gone 32 colors.

Nobody's incentive is good to me. Cabal weakness is really its crap color scheme.....
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Old 09 April 2017, 17:17   #7
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Also in the arcade you finish stage sooner, in the Amiga version takes longer for the enemy bar to fill. Amiga version is much harder due to stupid controls and the player sprite is awful.
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Old 09 April 2017, 17:19   #8
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well video games are meant to be colorful and vibrant, no ?
Depends on the genre and graphic theme. Look at the many oversaturated SNES games.
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Old 09 April 2017, 17:26   #9
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Quote:
Originally Posted by Retro-Nerd View Post
Haven't tried it yet on my A1200. Nice fit but imo too colorful/vibrant.
I took the color values from the arcade screenshot, side by side with the Amiga version. I think they are better, plus that super saturated cyan sky was abysmal.
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Old 09 April 2017, 17:29   #10
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Can you hack the WHDLoad version too? Don't know if the disk is running on my A1200.
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Old 09 April 2017, 17:31   #11
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Can you hack the WHDLoad version too? Don't know if the disk is running on my A1200.
I guess it should be possible but have to try
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Old 09 April 2017, 17:40   #12
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Just played it on my A1200. Looks indeed better on real hardware (Sony CRT TV RGB). Would be nice to have it hacked for WHDLoad too since the CD32 controls are useful.
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Old 09 April 2017, 17:47   #13
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Quote:
Originally Posted by Retro-Nerd View Post
Depends on the genre and graphic theme. Look at the many oversaturated SNES games.
I don't understand what you mean by oversaturated. Capcom graphists are professionals using industrial Top of the Best process to make the best possible graphics.

And of course, they master fully the palettes of any system they worked on.

So can you please explain or illustrate what you mean by oversaturated ?

A game like super ghouls'n'Ghosts for example has a fabulous palette.

The colors are incredibly good, how can they be better ?
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Old 09 April 2017, 18:15   #14
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First problem found, the player 2 sprite looks awful now so i have to change that red and make a revised version.
https://s4.postimg.org/y8wzamfmz/Cli...vert_Image.png

PS but it was looking awful also before
http://www.mobygames.com/images/shot...wo-players.gif
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Old 09 April 2017, 18:31   #15
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It's for enemy distraction.
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Old 09 April 2017, 20:44   #16
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Quote:
Originally Posted by nobody View Post
First problem found, the player 2 sprite looks awful now so i have to change that red and make a revised version.
https://s4.postimg.org/y8wzamfmz/Cli...vert_Image.png

PS but it was looking awful also before
http://www.mobygames.com/images/shot...wo-players.gif
The problem is that 16 colors for such a game is just not enough.

You'd need 32 or better 64 colors in order to get something visually good.

The coin-op is using a 256 colors palettes (read : unique colors). So passing the whole thing in only 16 colors..... ouch.
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Old 09 April 2017, 21:09   #17
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At least is better than some other versions

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Old 09 April 2017, 21:12   #18
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Yes, but house is pink only in arcade version
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Old 09 April 2017, 21:33   #19
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At least is better than some other versions

is it the nes version ?
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Old 09 April 2017, 21:39   #20
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Yes
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