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Old 12 October 2012, 00:45   #1
Neil79
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Eye of the beholder 1/2 AGA - WHDLOAD ready

Anyone got the AGA version of 1 and 2 that i can just copy straight into my classicwb/AIAB game drives and play. Had a few issues with the main released one
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Old 12 October 2012, 00:56   #2
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http://eob.wikispaces.com/EOB1+AGA+GAME
http://eob.wikispaces.com/EOB2+AGA+GAME

Both contain a WHDLoad version.
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Old 12 October 2012, 01:01   #3
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That's what i downloaded

EOB1-AGA-MAP-1.09.lha
EOB2-AGA-MAP-1.05.lha
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Old 12 October 2012, 01:06   #4
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Indeed The '-MAP-' bit only means that it has an automap feature
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Old 12 October 2012, 01:07   #5
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That's the current AGA Version of both games. Maybe CFOU fixes the remaining bugs some day.
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Old 12 October 2012, 01:07   #6
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Yeh I know TheCyberDruid..

As i was saying I unpacked the zips into the correct directory, made sure that the lib files were also correctly placed. Ran the file and it complained, will do a screenie of the errors tomorrow

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Originally Posted by Retro-Nerd View Post
That's the current versions. Maybe CFOU fixes the remaining bugs some day.
22.12.2006

Doubtful

Last edited by prowler; 12 October 2012 at 22:49. Reason: Back-to-back posts merged.
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Old 12 October 2012, 01:10   #7
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I don't think so. He probably returns to EOB and other WHDLoad patches. Most of the WHDLoad patcher did it.
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Old 12 October 2012, 01:12   #8
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Quote:
Originally Posted by Neil79 View Post
As i was saying I unpacked the zips into the correct directory, made sure that the lib files were also correctly placed. Ran the file and it complained, will do a screenie of the errors tomorrow
Kinda missed the last bit of your first post, sorry. IIRC the errors are quite easy to fix (at least to get the game to start...), so I'll wait until you post the error message(s) tomorrow.
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Old 12 October 2012, 01:19   #9
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AIAB is not very well suited for those two install, if memory serves: in any case, you have at least to disable ScalOS if active and JIT.
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Old 12 October 2012, 01:21   #10
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Quote:
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AIAB is not very well suited for those two install, if memory serves: in any case, you have at least to disable ScalOS if active and JIT.
Even ClassicWB ?

Oh and cheers guys!
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Old 12 October 2012, 11:15   #11
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It's not the Workbench per se, it's the ScaloOS that both use; I can't be sure of all the eventual other instable stuff AIAB piled over it.
Both ScalOS and JIT, nevertheless, are required to be disabled, if you want to avoid graphic glitches and other hiccups. Plus be sure that in Winuae if the game directory stays on a hdir, you set the emulated HD size to 1GB only (misc panel) or you will be unable to save.


http://eab.abime.net/showthread.php?t=38913
http://eab.abime.net/showthread.php?t=38914

Last edited by prowler; 12 October 2012 at 22:49. Reason: Back-to-back posts merged.
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Old 12 October 2012, 15:02   #12
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Will disable ScalOS and JIT see what happens, cheers
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Old 12 October 2012, 15:05   #13
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Check the tooltypes of the WHDLoad icon and delete any line with 'MMU' in it.
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Old 12 October 2012, 15:09   #14
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How?

I'm in a new area now with this..
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Old 12 October 2012, 15:17   #15
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Normal WB (non-ScalOS): Click once on the WHDLoad icon, hold down the right mouse button and select 'Icons -> Information...' from the menu at the top.

ScalOS: Click once on the icon, click right and select 'Info'. Then go to the 'Tool Types' tab.
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Old 12 October 2012, 15:24   #16
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Bingo deleted MMU line from tool types as you suggested and it ran straight away, it's a little bit jerky in the intro though..

Nice one and thankyou
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Old 12 October 2012, 15:29   #17
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You're welcome Glad to hear it works now.
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Old 12 October 2012, 15:34   #18
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Hmmm not so much, for example in eye 2 the intro freezes, plays, freezes same as the character selection screen. Eye 1 does it as well.

Have disabled JIT no such luck
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Old 12 October 2012, 15:46   #19
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I remember that they didn't work properly for me either... Hopefully Marcuz has another idea about that
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Old 12 October 2012, 17:10   #20
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Do the glitches and freezes happens with ScalOS and JIT disabled too?

Other things to check: cycle exact emulation, A500 speed (check this one last).
Also be sure to set the language flag (it is explained how to in the .doc files in your package) and see if the dependencies needed (lowlevel.library, whatever) are in the correct places.

Graphic glitches will go away with a workbench as bare as possible and as close to an A500 possible emulation; other bugs like slow saving and loading times, possible map glitches etc, as described in the bugs threads, however, will not.
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