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View Poll Results: Which system did you grow up on?
Amstrad 3 2.94%
BBC MICRO 5 4.90%
C64 41 40.20%
ZX Spectrum 31 30.39%
Other 35 34.31%
Multiple Choice Poll. Voters: 102. You may not vote on this poll

 
 
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Old 02 May 2015, 02:16   #21
ransom1122
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Nice. Dude with-a-big head hero
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Old 02 May 2015, 08:02   #22
dreamkatcha
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This looks really good, though my experiences with C64 emulation on Linux haven't been very promising so far. I'm using Vice and have found it to be very hit or miss. Are there any better alternatives out there?
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Old 02 May 2015, 10:41   #23
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I don't think you'll find a better one than Vice these days, but there is Frodo and iIrc there is a linux version of the very promising Micro64 as well.

btw: I guess turning on True Drive Emulation in Vice will make most of the programs work if it doesn't load.

Last edited by Cpt. Hindsight; 02 May 2015 at 19:16.
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Old 02 May 2015, 13:04   #24
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Thanks for the tips. Just checked and true drive emulation is checked by default in Vice so it's not that.

Micro64 looks really promising once you know that F9 brings up the options menu and the default in-game controls use the numpad (there's no documentation). I hope development continues on this project.
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Old 02 May 2015, 19:23   #25
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Originally Posted by dreamkatcha View Post
Thanks for the tips. Just checked and true drive emulation is checked by default in Vice so it's not that.

Micro64 looks really promising once you know that F9 brings up the options menu and the default in-game controls use the numpad (there's no documentation). I hope development continues on this project.
Development is actually progressing, but the author decided to make Micro64 closed source and not releasing current builds to the public.

http://www.lemon64.com/forum/viewtopic.php?t=55833
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Old 06 May 2015, 16:18   #26
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Good attention to detail, like how the kid/guy(?) looks down when you start to fall, how you do a short slide when you turn around at top speed and the changes in expression on the face during different actions. Also love how the game moves really fast but still has proper movement speed-up and no excessive inertia.

Its those little details that make this so much more than just another platformer.
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Old 06 May 2015, 17:59   #27
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Looks awesome, can't wait to play the final someday.

I haven't actually switched on my real Amiga and C64's for many months now, i think my PS message will explain that lol.

But i am seriously planning a huge Amiga and C64 marathon soon to catch up on all these latest releases, like Bruce Lee 2(as Bruce Lee 1 is one on my all time fave games and i have clocked it many times over), i also want to play that Ultima remake as it looks awesome as well!

As always, thanks Neil for all the latest updates on the Amiga and C64 scene, i may not play them much lately, but always love reading about the latest stuff!

PS: Sorry for my absence from EAB in recent months, i guess the blame could be that i have recently gotten a girlfriend since January after a very long dry spell of being single, but i will never forget EAB and the awesome community here!
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Old 06 May 2015, 22:07   #28
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PS: Sorry for my absence from EAB in recent months, i guess the blame could be that i have recently gotten a girlfriend since January after a very long dry spell of being single, but i will never forget EAB and the awesome community here!
You're not fooling anyone, you've been too busy working on Zoolander 2.
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Old 06 May 2015, 22:26   #29
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1st of April....
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Old 06 May 2015, 22:48   #30
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And? It's a game from Knights of Bytes. They've made Metal Dust, Ice Guys, Bomb Mania released via Protovision. This is real, no joke.
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Old 07 May 2015, 00:15   #31
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1st of April....
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at Friday, May 01, 2015 5 Comments
1st link
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Old 07 May 2015, 00:17   #32
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PS: Sorry for my absence from EAB in recent months, i guess the blame could be that i have recently gotten a girlfriend since January after a very long dry spell of being single, but i will never forget EAB and the awesome community here!
Does she stop you from visiting gaming sites?
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Old 07 May 2015, 04:25   #33
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This game looks great and professional I hope that devs will finish it one day (and that day will be soon)
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Old 07 May 2015, 05:54   #34
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Looks like a very nice game. They have made good use of the colour palette.

Comparing the colours though it seems its slightly different, im assuming how it was captured.

Can anyone enlighten me why some pixels are chunkier than others. If you have a look at this image, the diamonds are two pixels width stepping but some of the green grass hills are 1 pixel. Is it an intentional design reason and or technical one.
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Old 07 May 2015, 10:26   #35
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It's a technical limitation of the C64. Its multi-color modes use pairs of adjacent pixels to get two bits of color per pixel, and so you get more colors at no extra memory cost, but only half the horizontal resolution.
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Old 07 May 2015, 11:51   #36
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Hi Leffman,

Thank you for the technical insight
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Old 08 May 2015, 15:06   #37
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It's a technical limitation of the C64. Its multi-color modes use pairs of adjacent pixels to get two bits of color per pixel, and so you get more colors at no extra memory cost, but only half the horizontal resolution.
In the character-based multicolour mode this can be toggled on a char by char basis via the colour RAM, so some characters are using 2:1 ratio pixels which makes them 4 by 8 in total (two bits per pixel essentially) whilst others are 1:1 ratio and 8 by 8 pixels. This is fairly common in C64 games with titles like the Turrican series, Enforcer or Mayhem In Monsterland using it extensively - have a look at those games for the background parallax, most of that is 1:1 ratio pixels.
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Old 17 May 2015, 16:31   #38
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You're not fooling anyone, you've been too busy working on Zoolander 2.
Lol yes you got me there, i been a little busy while updating my male model moves for the sequel!

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Does she stop you from visiting gaming sites?
Also lol, no she doesn't stop me at all, the problem is she keeps me to 'busy' with other hobbies lately!

I still check in here often, but just don't post much anymore but hopefully that will change soon once i get more spare time, as this site is awesome and always rekindles my past life experiences!
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Old 18 May 2015, 06:25   #39
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Sam's Journey - Jaw dropping C64 platformer

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Lol yes you got me there, i been a little busy while updating my male model moves for the sequel!



Also lol, no she doesn't stop me at all, the problem is she keeps me to 'busy' with other hobbies lately!

Well thats a new one to me..... I haven't heard of rooting being referred to as "hobbies" before

Last edited by Vot; 18 May 2015 at 15:47.
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Old 23 May 2015, 10:36   #40
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http://www.indieretronews.com/2015/0...pping-c64.html

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As a tease for the game, Knights of Bytes have released samples from the sound track for you to listen to.
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