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Old 10 August 2023, 18:58   #21
jotd
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Quote:
The collision calculation is the same as in the arcade. Unfortunately sometimes a bit spongy. There are fixes for the version but I want to keep the original state.
A revised version might be possible. But where does this end? You could then beautify the graphics and so on...
It could be an option, but I agree, no need for that, as we want the exact arcade. Or a completely different game...


Quote:
The high score is also not saved. But you I do this with just a few lines. But that would no longer be original.
A arcade machine only keeps the points in memory until it is disconnected from the power supply. Unfortunately, I don't know if there was a "memory module" back then that saves the high score in the event of a power failure.
The argument doesn't really stands as it could be an option. for instance with whdload. A lot of original amiga games don't save highscores but people are happy with whdload+highscore saving.

I think that MAME also saves highscores, not sure if it saves highscores for machines without a NVRam module.
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Old 11 August 2023, 09:32   #22
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Yes agree, arcade conversion should be as close/same as possible

Does whdload auto save? Either way saving with that sounds great. How would you reset the scores if needed, does it make an extra file? We use a chalkboard in the arcade
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Old 11 August 2023, 11:06   #23
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whdload slave is generally specific to each game (unless the game cooperates, like I'm doing in my ports), so it could force save & load at specific points by patching the game.
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Old 19 August 2023, 08:39   #24
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You can now follow the current status under https://rmjoejoe.itch.io/frogger500. There is also a playable DEMO version to download.

What does not work yet:
- correct colour scheme of lady frog,snakes,otter
- SFX
- Music

Please let me know if you come across any bugs.
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Old 19 August 2023, 08:48   #25
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Thank you for the beta version I'll give it a try later.
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Old 19 August 2023, 09:33   #26
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Nice game port!
[ Show youtube player ]
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Old 19 August 2023, 12:29   #27
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thanks for giving me first billing in your game credits, but you used my tool and made all the hard review/adjust work. If porting a game was as easy as using a tool we'd have ported most Z80 games by now
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Old 20 August 2023, 08:52   #28
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Thanks jotd, but without the pre-translation, a conversion would take many, many weeks.
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Old 20 August 2023, 10:40   #29
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time to pick another project then
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Old 21 August 2023, 16:06   #30
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In that case, I suggest Rally X!
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Old 21 August 2023, 20:59   #31
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Will there be joystick support?
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Old 21 August 2023, 21:24   #32
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A joystick support is a must have. This is 100% included in the full game.

"Rally X"....hmm....but jotd will be faster On my list is "Dig Dug" and "Poly-Play" atm.
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Old 21 August 2023, 22:26   #33
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Poly-Play:the game from the Berlin museum!

Click image for larger version

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Dig Dug is a good choice too.

BTW that's me playing Frogger in the "museum"

Click image for larger version

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Xevious is on the left.

Last edited by jotd; 21 August 2023 at 22:39.
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Old 22 August 2023, 13:47   #34
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Nice one, jotd in action Do you remember if the turtles dived in the first level of Frogger? This is also a difference between the KONAMI and the last SEGA version.

So I have to say that "Rally X" really appeals to me to convert it.
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Old 24 August 2023, 20:21   #35
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Quote:
Originally Posted by JoeJoe View Post
Nice one, jotd in action Do you remember if the turtles dived in the first level of Frogger? This is also a difference between the KONAMI and the last SEGA version.

So I have to say that "Rally X" really appeals to me to convert it.
It's like the other early Namco games, a great fit for the Amiga
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Old 28 August 2023, 18:28   #36
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I have a question about game handling. What does a player expect as input options.
Option A)
- Player1: Cursor keys + Joy1
- Player2: WASD keys + Joy2
Variant B)
- Player1+2: Cursor keys + Joy2

So variant A is standard for new games. But is that what you expect from an arcade game? You could regulate the controls in the game via settings. But that is no longer the original.

I think variant B is the most suitable, since the machine only has one stick. What do you all mean.
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Old 28 August 2023, 19:34   #37
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If you want options, since your game is a trackloader (no startup menu) I would use function keys or whatever to change them, with a small message that it has changed

Or option B.
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Old 29 August 2023, 18:29   #38
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A little update on itch.io

- a handful of sound fx
- Joystick on port 2 is supported
- removed some logical bugs
- Increased game stability on A600/A1200
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Old 29 August 2023, 22:41   #39
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Gameplay, beta 2:
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Old 23 October 2023, 15:21   #40
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The game is now finished. I also included a trainer.
However, one or the other is welcome to create their own trainer WITHOUT ASKING.
I am happy to answer any technical questions.
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