08 September 2009, 17:29 | #81 |
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Yeah, Spidersoft were utter crap. They were predominantly Atari ST coders, they did Thomas Pinball and Pinball Mania on the Amiga and continued on PC.
none of their games were well received on Amiga, their pinball games were AGA, but Dreams being ECS managed to look better! |
08 September 2009, 17:29 | #82 |
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By the time the 486 rolled around the Amiga was very dated. I have plenty of old PC's around for gaming and stuff (Tandy 1000, XT clone, and up), they have some nice games on them. Amiga dominated during the CGA/EGA PC era , when VGA was common and 386DX40's and 486 were around the PC versions were better plus they had content that was never sold for the Amiga.
I don't see the big deal comparing the two platforms, each one had its good periods and bad ones. DOS era games with Gravis ultrasound and MIDI cards do rock, commodore never did anything with Amiga sound since the A1000. |
08 September 2009, 17:37 | #83 | ||
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I mean it's very slow.
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Spidersoft also did the dire Pinball Dreams 2 - crap conversion, now with crap tables as well! |
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08 September 2009, 17:38 | #84 | |
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remember it's a 1992 game; on a 386dx40, it worked perfectly; Now for AB3D that is a shooter, how does it compare to doom? |
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08 September 2009, 18:28 | #85 |
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And some magazines testers were blaming the poor programmers for not doing a good 2d action game on PC; whereas there was a hardware limitation for this.
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08 September 2009, 18:31 | #86 |
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08 September 2009, 18:44 | #87 | ||
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Doom being able to display a full screen at 320x240 was a product of the display hardware being faster (the Amiga at the time only had planar graphics) rather than being a better engine. IIRC, Doom required a 486 at 66mhz at minimum going by the box specs here. That was a lot more than the Amiga had. Edit: My mistake, it requires a 386 at 33mhz. That is not going to run at fullscreen or 50/60hz though, and is still more hardware than the Amiga required. D. |
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08 September 2009, 18:53 | #88 | ||
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08 September 2009, 19:00 | #89 |
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Maybe Doom I with the original levels, but Doom II would struggle on it. It also depends on the RAM you have in the machine. On a 486/33 with 4 MB is was 'okay' to play SP, but MP was nearly not possible.
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08 September 2009, 19:13 | #90 | ||
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AB3D with full detail moved much more smoothly, I regularly experienced framerates of about 20/25 - provided not much was going on, of course. I finished the game on an unexpanded A1200, so it can't have been that bad D. |
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08 September 2009, 19:42 | #91 | |||
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08 September 2009, 22:17 | #92 |
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@Tom Walker
I just saw the shoot level on youtube, it looks parallax, not palette change (or really tricky one) This is so impressive, a pc gamer will doubt it's real! [ Show youtube player ] |
08 September 2009, 22:29 | #93 |
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Actually there are two things that make it look like a 'trick' rather than true parallax. First it's mirrored on the y-axis and second the pattern is repetitive (i.e. no variation in the 'parallaxed' layers at all). I'd say that indeed
[ Show youtube player ] looks much more impressive.
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08 September 2009, 23:06 | #94 |
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From the same author of Charlie, he did before a mario clone, and this one had parallax smooth scroll, i can confirm that, because i played on my 386dx40, and played at full frame rate 60Hz;
The author of the video try it on a real Ibm PS2, it's smooth, but slooooow; make me glad i had a dx40! [ Show youtube player ] @Tom Walker What's your say on this? |
08 September 2009, 23:50 | #95 | |
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08 September 2009, 23:54 | #96 |
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Mind you i remember seeing some very impressive smooth Spectrum scrolling from some of it's games and of course this had decidedly bad and slow hardware compared to how blistering PC's were
I would expect smooth scrolling from a 386 quite honestly if even ST could manage this with a very big push Power was all pc's were back then and even then they didn't compare to how great 2d was on Amiga Thing is if i'd had a pc at this time then i'm sure i'd look back and say it was an enjoyable time but i'm also sure i'd be more jealous than if i were an Amiga user - there were of course some games that i did want to play on pc but we were generally spoiled at this time Last edited by Adropac2; 08 September 2009 at 23:59. |
09 September 2009, 00:25 | #97 | |
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[ Show youtube player ] @Adropac2 As Tom Walker explained, thanks Tom, it's the ISA bus that didn't allow 60 frames/s anims, if you have an isa VGA card, no 60Hz no matter what programming you do!, no matter what processor you have, even a pentium!, Unless you go Modex, there you have more than 2 screens on Vram, then you could have 1 (double buffering) or two screens (triple buffering) drawn in advance in Vram, this way 60Hz is acheivable. This also explain why PC games didn't have problems with 3D games, because 30 frames/s for 3D game is acceptable, and isa can push 30 frames/s. Vesa local bus VGA and PCI allowed for fast ram to vram copies, if a 286 had a VLB or PCI bus for VGA, it would match an amiga! (your opinion on this Tom is much appreciated) Between, there were rare 386 with VLB bus; Here is a page with various bus transfer comparisons: http://en.wikipedia.org/wiki/List_of_device_bandwidths |
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09 September 2009, 00:36 | #98 | |
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It no doubt had the power |
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09 September 2009, 00:38 | #99 | ||||
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09 September 2009, 00:39 | #100 |
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Well it hadn't and that's pretty much the point Anyway, what about resting the case now, because I think we all got the idea?
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