03 October 2022, 01:39 | #21 | |
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Pets Rescue is really awesome on an NTSC Plus/4, and there are loads of nice 64k TED games that show it is more than a match for the Amstrad CPC and I am sure the Plus/4 could do an awesome version of Rescue on Fractalus second only to the Atari 800 port. The TED is not crap, 16kb minimum spec C16 was a dumb idea though which ruined any chance of decent TED games. Then again the Plus/4 was so overpriced when it was meant to be an $80 retail system with a rubber keyboard what can you say about Irving Gould era of Commodore that critical Commodore fans haven't already in the community. The TED is literally the VIC-II with just the sprites removed but you do get fast CPU to go with it and a nice 121 colour palette to play with like the first generation CTIA based Atari 400/800 computers and VCS. Never mind. TED sound is no worse than Atari 2600 or 7800 so it's fine for those sort of SFX. |
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03 October 2022, 02:04 | #22 | |
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16kb is not enough memory, you end up with simple VCS style games and it's impossible to do games like Green Beret properly with less than about 48k-64k. You can't do games like Commando, Ghosts n Goblins, Green Beret with 16kb. If you check out 64kb TED based games like Pets Rescue you will see the problem is memory not TED, that was my whole point. The Commodore 16 was for mugs, if you bought one you were an idiot, it was only £50 less than the Amstrad CPC464 and TV modulator package Memory is one of the biggest reasons the C64 lasted so long as a viable product. It's all explained in Bil's own words in a video with Dave Haynie in 2005 on Youtube. Watch from about 6min 50sec onward here for the TED based cockup with Irving Gould era Commodore after Jack was forced to leave while the project was just about finished. [ Show youtube player ] |
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04 October 2022, 10:54 | #23 |
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Most C16 games that also existed for one of the other main 8-bit computers were a cut-down cash-grab sadly - there was only so much you could do with 1/3 or 1/4 of the memory, even if the rest of the hardware was competitive with the main 8-bit systems.
Plus 4 owners really lost out, they got some Infocom games and Mercenary but pretty much no other dedicated games that used all the memory. The C16 couldn't do a decent Green Beret or Yie Ar Kung Fu or Commando (another glaring offender), but the Plus 4 could have. |
04 October 2022, 11:35 | #24 |
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Plus 4 was my first computer, can only presume my parents were convinced it was a good idea over a C64 due to the build in word processor etc! Currently looking for another one as it happens to fit in my collection
(Megolomaniac - lived most of my life in Bexhill, Hastings ) |
05 October 2022, 04:37 | #25 | |||||
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No matter how much you try to excuse Tramiel, the 264/C16 was his mistake. Gould should have just dropped it and cut his losses. Lucky for us he didn't though, because now we have another interesting machine to play with. How dull our lives would be if Commodore didn't make mistakes! |
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05 October 2022, 20:18 | #26 |
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05 October 2022, 21:20 | #27 |
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Feels like this site entirely runs off it by now. (plus a bit of hand holding with hard- and software)
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06 October 2022, 09:42 | #28 | |
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Still, like with every other computer, if you knew what how to tackle a machine and build dedicated games for it (so, no ports), you were able to get great things out of it, even with only 16k. Kingssoft's Udo & Brigitte Gertz were like the masters of that machine back in their day. Look at these games and their graphics.. [ Show youtube player ] [ Show youtube player ] [ Show youtube player ] [ Show youtube player ] |
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06 October 2022, 09:50 | #29 |
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@ZEUSDAZ
For me big mistake were 16kB in C16 and C116, it's too little memory amount that there is no possible to make good game. Maybe thet's why I have Commodore plus/4, which have 64kB in standard. Check some 64kB games, especially newer ones (Alpharay, Pets Rescue, Memento, etc) and see Yourself difference. |
06 October 2022, 10:28 | #30 |
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Splitting the platform into two RAM configurations crippled even the Plus4 because hardly anyone wrote software that would take advantage of the extra 48K the Plus4 had.
And yes, I remember Kingsoft having a good reputation for quality C=16 software. I owned Winter Events, not sure about the other titles. They are proof that typical 8bit computer quality software was possible on the 264 platform. |
06 October 2022, 10:50 | #31 |
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I think you can make good games on 16K with a halfway capable gfx chip.
You just need to suit them to the setup, and don't go for direct arcade ports. I mean, somebody did a Ghostn Goblins that plays reasonably well for the FUCKING LASER VZ200. That's on the level of a slightly improved ZX81. [ Show youtube player ] |
06 October 2022, 11:03 | #32 |
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https://www.retrogamer.net/top_10/to...dore-16-games/
Provided your name was Shaun Southern, Jeff Minter or Udo Gertz, you could do good things with a C16 - though even that list includes two games which share their names with 'bigger machine' games but contain a fraction as much. Still, Trailblazer proves that technically impressive things were possible. |
06 October 2022, 12:03 | #33 |
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There are some incredible good games for 16 KB machines,
however 16 KB, less the amount needed as video RAM, is a pretty small amount of memory: Lava 16K for ZX Spectrum [ Show youtube player ] Don Quijote 16K [ Show youtube player ] |
06 October 2022, 16:44 | #34 |
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such game don quijote is a very but very good game to be 16k only
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06 October 2022, 18:10 | #35 |
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The ZX81 16k can actually do proper graphics, there are quite a few games which do it.
eg. [ Show youtube player ] [ Show youtube player ] Pretty amazing for the hardware, very clever use of the ROM graphics. |
06 October 2022, 18:25 | #36 |
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impressive! I didn't think the ZX could do custom graphics.
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07 October 2022, 07:44 | #37 |
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Well, that looks better than the VZ200 with its gruesome color scheme, I concur...
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