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Old 26 September 2016, 11:12   #21
Amigajay
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Oo 5 Amiga games!

Obviously we know about Alar City as the new demo went out last week. Steel Hawk we haven't seen since Feb will be nice to see an update on that. The others are intriguing, looking forward to the demos!
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Old 26 September 2016, 12:03   #22
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Well, right. As I am an author of steel hawk I might as well get you an update

Here is the latest video with the music done for the game

[ Show youtube player ].

As you can see all is written in Amos. At this moment all the work is stopped because we - me and asman - are working on another game. It was 9th in the same compo - Blazing Guns preview. It was a very early preview but it is coded in 100% assembler. When I get back home I will start new topic Also asman is active in here, so in case of any technical questions he will be more than happy to help. So this is the main reason why work on SH has stopped. No backbone, no amos. Pure assembler. 50 fps on A500 with 0,5 MB CHIP.
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Old 26 September 2016, 19:29   #23
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"Pure assembler. 50 fps on A500 with 0,5 MB CHIP."

why not use Backbone?
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Old 26 September 2016, 20:35   #24
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Quote:
0.3A demo version -=Bridge Strike=-
Project R3D 2016
Code: Paweł Juen Nowak
GFX - Krzysiek Koyot 1222 Matys
Music - Simone JMD Bernacchia
SFX - Marcin Doomer Święch
Second place in Retrokomp 2016 RetroGamedev
2. Bridge Strike – Amiga, 518 pts
[ Show youtube player ]

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Old 26 September 2016, 21:27   #25
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Well done Juen; first place in the Amiga category
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Old 27 September 2016, 11:28   #26
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Well done to everyone who participated... as usual I got as far as thinking about it, but didn't actually get to the stage of coding anything :P

Vilq looks like fun, great music + decent graphics - a worthy winner from what I've seen so far!
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Old 27 September 2016, 20:36   #27
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Well done Juen; first place in the Amiga category
big thx for supporting us!
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Old 27 September 2016, 20:40   #28
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big thx for supporting us!
You obviously got one of these for your efforts



My pleasure; thank you for continuing to bring new quality games to the Amiga in 2016 (this sentiment extends to all Amiga developers currently active)
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Old 28 September 2016, 10:54   #29
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another video of Bridge Strike:

[ Show youtube player ]
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Old 28 September 2016, 13:15   #30
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another video of Bridge Strike:

[ Show youtube player ]
why so sloooow?
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Old 28 September 2016, 19:23   #31
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Commodore Amiga pre-release demo -=S.C.D.R. - Small cars drag race=-
4 place in Retro Komp Gamedev Compo 2016
Small Cars Drag Race – Amiga, 435 pts
Preview demo:
- Amiga 500 OCS/ECS 1MB RAM,
- ADF file.
Code: Tomek / Makarsky / Gierka
GFX: Krzysiek / Koyot1222 / Matys
MSX: Simone / JMD / Bernacchia
[ Show youtube player ]
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Old 29 September 2016, 18:01   #32
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another video of Small Cars Drag Race

[ Show youtube player ]
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Old 29 September 2016, 18:55   #33
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Drag race games always seem a bit boring by the videos, maybe if they had obstacles along the way to make it more fun? Anyway is there a demo of this available, it may play better than it looks.
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Old 29 September 2016, 19:05   #34
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download http://chomikuj.pl/makarsky/Amiga+SC...5563585156.adf (click on 'pobierz')
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Old 29 September 2016, 21:30   #35
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What a great thread. Really enjoyed reading through it and watching the YouTube clips. It's really hard to complete a programming project nowadays (I should know - GogoPogo is a year behind and my ZX Speccy version of Alien Breed is 3 years behind..! ), so seeing completed games out in the open is as encouraging as it is inspiring. Well done, all.
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Old 30 September 2016, 11:57   #36
Amigajay
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Originally Posted by aszu View Post
Well, right. As I am an author of steel hawk I might as well get you an update

Here is the latest video with the music done for the game

As you can see all is written in Amos. At this moment all the work is stopped because we - me and asman - are working on another game. It was 9th in the same compo - Blazing Guns preview. It was a very early preview but it is coded in 100% assembler. When I get back home I will start new topic Also asman is active in here, so in case of any technical questions he will be more than happy to help. So this is the main reason why work on SH has stopped. No backbone, no amos. Pure assembler. 50 fps on A500 with 0,5 MB CHIP.
Ok thanks, is the game playable to any degree? I take it you must have presented a demo for the competition, is this playable or just rolling demo?

@S2325 - thanks for the link! Do you have one for the last game not seen yet ' Ferrari Testarossa Turbo Challenge 2 Deluxe' ?
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Old 30 September 2016, 17:02   #37
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Not yet, I'm waiting for YouTube upload which should have download link in description.
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Old 01 October 2016, 10:35   #38
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now you can support Project R3D (Tanks Furry, Bridge Strike, Small Cars Drag Race) on Patreon : https://www.patreon.com/user?u=3166416 .

Only 1 supporter up to now. I'll be the second
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Old 01 October 2016, 12:00   #39
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Originally Posted by meckert View Post
now you can support Project R3D (Tanks Furry, Bridge Strike, Small Cars Drag Race) on Patreon : https://www.patreon.com/user?u=3166416 .

Only 1 supporter up to now. I'll be the second
Is there any other way to support Bridge Strike besides Patreon (already supported Tanks Furry)?

Don't really like subscribing. Would much rather just send a donation
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Old 01 October 2016, 20:49   #40
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Is there any other way to support Bridge Strike besides Patreon (already supported Tanks Furry)?

Don't really like subscribing. Would much rather just send a donation
You did enough to support us
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