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Old 01 May 2005, 16:25   #21
7-Zark-7
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Quote:
Originally Posted by Akira
Indeed, Shatterhand. They only cared about the cash-in

To wit: Amiga and C64 versions of Street Fighter 2
Strider, Amiga Ghouls 'n'Ghosts + too many others!
I'd suspect Akira's views sound most on the money-maybe the AGTW shots might've been part of a tech demo to try & woo Sega for the rights?
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Old 10 May 2005, 23:38   #22
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Quote:
Originally Posted by ant512
It wasn't exactly released as PD - some guy bodged together a dodgy platformer with a Sonic sprite and released *that* as PD. Sega didn't sell anyone the rights to make Sonic games - they were stupid, but not that stupid. Also, can you imagine any software company spending millions on the rights to one of the most lucrative licences from the 90s and not actually using them?

The SNES version is a hack of another game, apparently - it just has altered graphics and sounds.
This wasn't a "bodge", it was a hidden part of a music disk. Not an attempt at a remake of the game. (If you are referring to the DCS greeting part of "Sonic Attack" - disk 4 ) which some tossers released the entire disk as a "game"....
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Old 10 February 2010, 17:32   #23
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It would seem this demo is still leading to some confusion on You Tube.
A few more comments to put the poster straight would be welcome.

[ Show youtube player ]
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Old 10 February 2010, 19:26   #24
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Didn't someone start work on a conversion on here?
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Old 10 February 2010, 20:29   #25
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Quote:
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Didn't someone start work on a conversion on here?
Yes Kev_G started...
http://eab.abime.net/showthread.php?...ht=sonic+amiga
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Old 10 February 2010, 21:06   #26
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Ought to pester him to open up what he's done...
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Old 11 February 2010, 01:00   #27
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Sorry folks. Havn't done anything on it in ages. Have been busy at work and also trying to understand copper lists so that I can get more colours on the screen. Its not a dead project, just very slow progress.

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Old 11 February 2010, 12:32   #28
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Good to know it's not dead KevG!
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Old 03 April 2010, 05:38   #29
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Quote:
Originally Posted by dlfrsilver View Post
Or maybe there's a reason, here's what i think :

We all know that USGOLD planned games conversion on most computers right ?
Well, guess the atari ST was one of the main targets plateform computers. We also
know that sonic can run pretty fast scrolling right ? Well the atari st just couldn't handle
a game like sonic, and will the amiga would have been able to, think about the ratio
price of the licence/money making on computers versions....

well guess sonic without speed is just not sonic anymore, and if they can't port it on atari st only amiga and 8 bits release maybe, the money making couldn't just be here,
so it sounds to me that this project wasn't releaseable. they just can't making enough
profit of such a licence...
If Magnetic Fields were asked to do it then it would have turned out great on the Amiga (except Sonic 1 is a bit rubbish and slow compared to the last Sonic games). Kid Chaos is pretty much a rip-off of Sonic anyway

You never know, we might get one for the Amiga one day

Last edited by ImmortalA1000; 03 April 2010 at 05:39. Reason: typos
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Old 28 July 2011, 21:06   #30
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Old 28 July 2011, 21:24   #31
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blimey, remember ordering a disk with that demo from a mail order PD company!

since I'm here it certainly wasn't the speed of sonic that stopped US Gold converting it, after all the piss-slow versions of Out Run they did!
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Old 22 December 2011, 07:05   #32
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True, but other than simple games like Bubble Bobble most Amiga arcade conversions were terrible. Some of it is down to the arcade company not supplying graphics from the source game for conversion but mostly down to writing an ST version and then tweaking it. SF1 runs faster on an ST!
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Old 22 December 2011, 09:55   #33
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Quote:
Originally Posted by ImmortalA1000 View Post
True, but other than simple games like Bubble Bobble most Amiga arcade conversions were terrible. Some of it is down to the arcade company not supplying graphics from the source game for conversion but mostly down to writing an ST version and then tweaking it. SF1 runs faster on an ST!
Simple games like Rainbow Islands??
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Old 22 December 2011, 12:06   #34
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Simple games like Rainbow Islands??
I think his point was games that didn't require excessive drawing between frames. Rainbow Islands meets that criteria for sure.
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Old 22 December 2011, 12:32   #35
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A lot of grammar mistakes, but great music in that demo!
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Old 22 December 2011, 12:58   #36
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Originally Posted by ImmortalA1000 View Post
True, but other than simple games like Bubble Bobble most Amiga arcade conversions were terrible. Some of it is down to the arcade company not supplying graphics from the source game for conversion but mostly down to writing an ST version and then tweaking it. SF1 runs faster on an ST!
QFT, Considering the bang up job US gold did with a lot of other conversions I'm pretty happy they didnt do sonic on amiga. I would have been laughed at by my Sega owning friends

I simulated a sonic conversion, Note the following US gold features
  • 25 FPS
  • Removal of annoying parlax scrolling
  • 16 colour palette lifted from ST for retro feel
  • Extra large borders so it will fit on 14" screens
  • Relevant logos and menu panel
  • Removed copper lists since they are too amiga ish
  • Resized sprites to 16x2 to fit 25 FPS buffer
  • Normalized palette to static DOS colours
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Last edited by spiff; 22 December 2011 at 13:09. Reason: Attached strider for reference
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Old 22 December 2011, 13:34   #37
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Their would have been no dithering nonsense to simulate more colours back then. It still looks too good to be a us gold game
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Old 22 December 2011, 14:44   #38
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If had been us-gold would have been either or all outline or balck and white like black tiger on the amstrad cpc
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Old 22 December 2011, 14:55   #39
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or "insert disk 2" in mid-jump
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Old 22 December 2011, 15:07   #40
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or "insert disk 2" in mid-jump
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