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Old 04 March 2020, 22:34   #21
FrodeSolheim
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I know So it isn't terribly important, but users could get hold of the .lzx file and not understand why it isn't recognized, which is why I wondered if .zip would do the job here. But again, not really that important.
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Old 04 March 2020, 22:36   #22
DamienD
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Quote:
Originally Posted by FrodeSolheim View Post
Btw, is there a chance you could try .zip instead of .lzx. Would be nice to get 100% support
...then that would make it more difficult for "real" Amiga users; especially those with anything under an A1200.

Definitely best to stick with .LHA and .LZX files for the sake of "real" and "emulation" Amiga users

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Originally Posted by FrodeSolheim View Post
So it isn't terribly important, but users could get hold of the .lzx file and not understand why it isn't recognized, which is why I wondered if .zip would do the job here.
But you use a lot of Toni's WinUAE code in FS-UAE don't you?

.LZX files can be mounted in WinUAE without issue so...

Unless I'm missing something obvious here?

Last edited by DamienD; 04 March 2020 at 22:46.
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Old 04 March 2020, 22:54   #23
Retroplay
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There's also the issue that zip isn't 100% safe to use for Amiga files.

For instance, Fightin' Spirit, if zipped goes "bad", not that compressing/decompressing throws any errors but game will crash later on.
http://mantis.whdload.de/view.php?id=2276

I wonder how many "bugs" were reported because of issues like this, quite a lot I'd imagine.
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Old 04 March 2020, 22:59   #24
FrodeSolheim
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Alright, I don't want to suggest to make things harder for Amiga hardware owners But please continue to prefer .lha over .lzx when possible!

@DamienD Yep, but this is handled in by the Launcher/Arcade which is written in Python, so while not impossible, any .lzx support in those clients will require quite a bit of work to get working.
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Old 04 March 2020, 23:08   #25
DamienD
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@DamienD Yep, but this is handled in by the Launcher/Arcade which is written in Python, so while not impossible, any .lzx support in those clients will require quite a bit of work to get working.
Ah ok, understand

Well unfortunately you'll need to do that extra bit of work in order to support those very rare WHDLoad .LZX archives, which are necessary, in your FS-UAE Launcher / Arcade.

...otherwise just leave these WHDLoad .LZX archives out of the database completely I guess.

Of course all of this is totally your own choice; and no one should disagree with your decision (unless they have the skills and are prepared to do better themselves)
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Old 04 March 2020, 23:27   #26
Retroplay
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But please continue to prefer .lha over .lzx when possible!
That's not gonna change, lzx is a last resort when, in some rare cases, lha acts up.
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Old 04 March 2020, 23:30   #27
FrodeSolheim
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...otherwise just leave these WHDLoad .LZX archives out of the database completely I guess.
I will add support for them in the database itself regardless though So the database will be 100% complete soon. If Launcher users have the files decompressed already or stored in another archive format, it will work. (And maybe the Launcher will be able to read .lzx in the future).

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That's not gonna change, lzx is a last resort when, in some rare cases, lha acts up.
Great
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Old 27 March 2020, 14:41   #28
thevoice
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hi,
just for your info database is updated to support whdload installs up to march 22nd.
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Old 01 May 2020, 05:34   #29
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hi,
just for your info database is updated to support whdload installs up to april 30th.
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