19 March 2015, 01:30 | #21 |
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I make a little animation of 2 planets rotating with texture back in the times with Real 3D 1.X in my Amiga 600 HD with 2MB ram and 68000 I cant remember How long Takes to do the render but some days I think
And I know this animation are somewhere in some HD. Regards |
22 February 2017, 00:31 | #22 |
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great stuff on Real3D Back int he day I only messed around with Lightwave on my miggy and thought that Real3D couldn't produce images like these back then
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22 February 2017, 15:01 | #23 | |
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Quote:
I remember using Real3D (1.4 I think? Can't remember what version now, but it was on a magazine cover disk at one stage) to do renders of my engineering project in school. When printed on a laser printer it looked like a poor-quality photo rather than a render. It took some convincing to get the teacher to believe me :-) That version anyway had both FPU and non-FPU versions. I ran it reasonably well on a stock A1200 with just a hard drive. |
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22 February 2017, 17:31 | #24 |
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is this true? can someone confirm this? I took my toaster out of my A4000 due to heat issues since the bloody video slot on the daughterboard was literally right on top of the MB...anyhow my understanding back then was the Toaster was merely a very expensive dongle for Lightwave and nothing more.
Last edited by klx300r; 22 February 2017 at 17:40. |
22 February 2017, 23:31 | #25 | |
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Quote:
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23 February 2017, 01:11 | #26 | ||
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Quote:
Quote:
There were several versions of the Toaster.. The Original for the A2000, then the Toaster 4000 then, Toaster "Flyer" and finally (for the Amiga) the Toaster "Screamer" add-on. (Not a card but basically a parallel system) Before the Screamer, all rendering was done on Amiga CPUs. The Screamer used a pile of MIPS R4400 CPUs for rendering though.. Not sure how common that thing was though.. And the whole Toaster "thing" was not that big in PAL territory.. It played well with NTSC, but PAL... not so much.. (It needed a "hack" to work at all.. (Passport 4000 from Prime Image)) So that probably limited its reach a bit too.. |
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17 March 2017, 22:39 | #27 |
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Lightwave 3D was later sold stand alone for Amiga, no Toaster required. I think it was around 1994.
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17 March 2017, 22:40 | #28 |
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What's the status of Real 3D for any platform today?
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17 March 2017, 23:53 | #29 |
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17 March 2017, 23:55 | #30 |
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24 March 2017, 00:50 | #31 | ||
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Lightwave did indeed have a farm capability for multiple machines generating images simultaneously for the same scene. But I haven't found any evidence that Lightwave gained any benefit from hardware on the Toaster as such for rendering. I'll keep looking though. Quote:
Well, that didn't take long to find. Screamer was the Toaster with the render boost. Thanks. Last edited by Pat the Cat; 24 March 2017 at 00:53. Reason: Accuracy |
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26 March 2017, 08:54 | #32 |
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@Pat the Cat
You are right. Lightwave 3D Amiga version did not use the Video Toaster hardware for rendering. Early versions of LW3D required the Toaster as a form of copy protection that Lightwave looked for and would not run without. LW3D did support rendering directly to the Video Toasters Framebuffers at 24bit, 16.8 million colors. But that was only for display, rendering was not faster. Also, on the Amiga 4000 with a Video Toaster 4000 a few seconds of LW3D animation could be played back in realtime from RAM. Once it had already been rendered. This worked even without a Flyer card. |
31 March 2023, 06:48 | #33 |
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I ran 1.4? in my 500 with 4MB RAM expansion back in the day, got used to 2-3 hour render times. I thought it had the best refraction / reflection modeling of the software back in the day and the boolean modeling was great
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