23 October 2017, 20:44 | #21 |
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@DrBong
It work too with ks1.3/KS3.1 with 1MoChip and 1MoFast (on testing with whdload generic). On winuae, not work with 512Ko Chip and 2Mo Fast. The requirement minimum is 1MoChip and 1MoFast or only 2MoChip Last edited by Aladin; 23 October 2017 at 21:01. |
23 October 2017, 21:18 | #22 | ||
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Quote:
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I'm hoping to make an ADF version of Crazy Priest when I get time later in the week. It should be possible to fit one if not both versions of the game on a single floppy with crunching. It will be interesting to see if the memory requirements can be reduced even further from your tests under WHDLoad by directly booting the game off floppy. While unlikely, perhaps the game will run in as little as 1MB ram. We shall see..... |
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23 October 2017, 23:28 | #23 | |
Amiga Hardcore Gamer
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I made an ADF of the extra version and sent to sordan. Not sure if he wants to release it or if he want to make his own disk. The ADF I created displays the readme file in startup-sequence with the "more" command and have the needed .libs on disk. Game even works on A500/Workbench 1.3 (but very slow). The memory requirements are 2 Mb ram (and 1Mb must be chipram). |
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24 October 2017, 00:48 | #24 | |
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24 October 2017, 01:00 | #25 |
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Nice little game, had a few go's at it this afternoon. Had fun playing it!
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24 October 2017, 02:06 | #26 |
J.M.D - Bedroom Musician
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Ok the musician here.
Indeed the music is inspired by Enigma but the base was from another song i did in the nineties using same sample bank, called Tediosa. Choir is from a gregorian chant sample found on the net and is a bit big; did this song in 2015 for the first release and at the time did need to review how to optimize samples. I also created an "unplugged version" using guitar and flute only that is lighter and might provide in case someone want to create an adf, just ask me. |
24 October 2017, 02:27 | #27 |
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If you send me the module/samples, I can try to optimize it for you.
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24 October 2017, 03:36 | #28 |
Pixelglass/Reimagine
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Location: Athens
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Hey guys, cool game you've made there! Love all the small details, weapons, enemies and VS mode you've added!
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24 October 2017, 10:45 | #29 | ||
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Anyway, the multiplayer version may well require less memory to run than the single player version.....so I will probably push on with my own little "mad scientist" experiment of creating ADFs for the two different versions of the game. @saimon69 Thanks for the extra info. on the music! |
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24 October 2017, 18:37 | #30 | ||
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Some people seems to think a program needs less memory because the smaller size. That is not the case. A crunched file needs MORE memory. My result (using the default settings in both programs): - The CrunchMania file now needs 3 mb of ram. The better compression rate can be a contributing factor to this. - The Imploder file still works on 1mb chip+1mb fast but does not work on 2mb chip+0mb fast anymore. Seems Imploder works best with fast ram. Quote:
I'm not an expert and there are many more crunchers might worth a try: See this thread and this page. But leave it to you to make the ultimate Crazy Priest ADF! Last edited by hipoonios; 24 October 2017 at 19:10. |
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24 October 2017, 19:07 | #31 |
Banned
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Personally I've always found CrunchyDat to give the best compression etc...
This is what I used on the Armour Geddon II main files for Amigajay's compilation I usually turn it off, but there are options for "cool de-decrunching stripes" on screen or even just in the mouse pointer. |
24 October 2017, 19:20 | #32 | |
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But I don't really see the point of a crunched version for CD32 though. There is plenty of room on a CD. |
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24 October 2017, 19:51 | #33 | |
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Quote:
edit: new ADF:s sent to Sordan. Last edited by hipoonios; 24 October 2017 at 20:42. |
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24 October 2017, 20:06 | #34 |
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24 October 2017, 20:22 | #35 | |
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The other day I installed Killer Instict on Xbox One.. then just when I thought it was done and could play a few rounds there was of course just an update then I could play.. the update was 47GB! Basically, why the hell did I have to install it from the BD in the first place.. 47GB patch.. just sayin... perspective |
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24 October 2017, 22:49 | #36 | ||||
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Paul Woakes' Novaload and Thalamus' Mix-E-Load rocked!!! Last edited by DrBong; 24 October 2017 at 23:06. Reason: Fixed links! |
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24 October 2017, 23:59 | #37 |
Going nowhere
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I personally be using Rob Northens Propack, it consistently beats all the listed packers and was why I was able to fit Snow Bros on one disk
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25 October 2017, 09:32 | #38 |
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@Phill
Yeh, RNC ProPack is usually in my top 5 for experimentation. When anyone mentions it, Walker's loading sequence always springs to mind. Anyway, should be interesting to see which cruncher comes out on top (crunching efficiency vs decrunching speed vs memory requirements) in the case of Crazy Priest since the game is a single file for each version. |
25 October 2017, 17:38 | #39 |
Amigaholic
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ProPack crams it down to 655,780 bytes and still lets it load on a basic A1200
Same ProPacked exe also loads on a 1mb A500 with 1mb+ of trapdoor ram, but runs a bit slower on this config as it's 68000 and misses some frames of animation! |
26 October 2017, 10:45 | #40 |
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WHDL generic in the zone with slave renommed and icon
Normal version: 1Mo Chip with 1Mo Fast 2MoCHip version: 2Mo Chip Quitkey = F10 Need kick40068 on sys:devs/Kickstarts |
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