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Old 15 March 2018, 20:53   #21
MigaTech
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On the A600 Retro Tower Systems I fabricate and build, I use the wireless keyboard adapter from Electronica4u and they give you full numeric keypad control.

My friend Pawel makes them in Poland.

https://www.ebay.co.uk/itm/Wireless-...wAAOSwtfhYs-Jz

They are way better than PC-KEY and Sum series keyboard adapters.<I found that both these adapters, didn't offer numeric keypad control.
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Old 15 March 2018, 21:13   #22
Steve
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I think you could zoom in with numpad in Flashback, not a must have feature though.
Interesting. I didn't know this either - so I've tried it out. Numeric keypad didn't seem to do much so I checked out the manual. Seems the zoom keys are F8 (x4 zoom) and F9 (x2 zoom). You can move the zoomed display around with the mouse. F10 returns display to normal.

Not sure what the point of it is though. Especially x4 where you can't really see anything.

Here is a screenshot of x2 zoom.
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Old 15 March 2018, 21:16   #23
DamienD
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Not sure what the point of it is though. Especially x4 where you can't really see anything.

Here is a screenshot of x2 zoom.
Yeah, after seeing your screenshot; why would anyone bother?
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Old 15 March 2018, 21:18   #24
Steve
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Yeah, after seeing your screenshot; why would anyone bother?
Well I'm giving it a go right now. It's quite bizarre!

Especially when the display doesn't even move with your character! You have to do it manually with the mouse! Jeez. lol.

Actually with simultaneous joystick/mouse controls in zoom mode this is the closest you can get to an Amiga game shaky-cam footage movie! Bizarre but engrossing!

Control + G turns on automatic zoom mode where the display is zoomed in for a few seconds during moments of action. Interesting.

Last edited by Steve; 15 March 2018 at 21:29.
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Old 16 March 2018, 03:04   #25
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Older thread on games which require the numpad:
http://eab.abime.net/showthread.php?t=49317

I might end up merging both, but since more than 8 years have passed and this thread is also dealing with software now (DPaint) I think I'll wait a bit.
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Old 17 March 2018, 03:01   #26
idrougge
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Yeah, after seeing your screenshot; why would anyone bother?
Looks like some debug feature left in.
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Old 17 March 2018, 12:25   #27
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F18/A Interceptor uses the numeric keypad for some of the external camera views I think. You can still play it but you do loses a bit of the full experience.
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Old 17 March 2018, 12:31   #28
malko
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@Foebane : would you mind updating your first post to keep record of the games' name ?
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Old 17 March 2018, 12:43   #29
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@Foebane : would you mind updating your first post to keep record of the games' name ?
Well technically no-one has mentioned a game that is rendered ‘unplayable’ yet...
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Old 17 March 2018, 13:56   #30
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Well technically no-one has mentioned a game that is rendered ‘unplayable’ yet...
Well, Gobliiins (and a lot of other Coktel Vision games for that matter) is as you can't pass the protection screen without the keypad => unplayable!
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Old 17 March 2018, 14:04   #31
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Well, Gobliiins (and a lot of other Coktel Vision games for that matter) is as you can't pass the protection screen without the keypad => unplayable!
As i said in the first reply to this, is this confirmed for all versions of Gobliiins? As the UK box has an A600 compatible sticker on it, either that or they didnt bother to test it.
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Old 17 March 2018, 14:11   #32
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Don't know if there's an A600 compatible version of Gobliiins, I for one never saw one but it is of course possible that there is a version specially made for the A600 which skips the protection screen completely.

However, any older Coktel Vision games (Emmanuelle, 20 000 Leagues Under The Sea etc.) can't be played without numpad due to the aforementioned reasons.
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Old 17 March 2018, 14:21   #33
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Strange as all 3 Goblins games list A600 compatibility on front sticker on the box too, but models like A1200 on the 2nd game are left off.

So i take it the numpad numbers only are used, whilst the standard number keys dont respond to keypresses on that screen?

Edit: just read the Fascination manual, it states the numeric keyboard too, yet states A600 on the box once again, so big error on their part, wonder how many games got returned because of this?

Although wasnt there a key combination you could press to simulate the numpad on an A600?

Last edited by Amigajay; 17 March 2018 at 14:35.
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Old 17 March 2018, 14:49   #34
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@Foebane : would you mind updating your first post to keep record of the games' name ?
I wasn't referring to any specific game(s), just how Commodore removing the numeric keypad for the A600 went and reduced the functionality for whatever games may have used those keys.

When I mentioned key combination, I was thinking that at least Commodore would've put in some means of using the regular keyboard for the NK key functions.
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