29 July 2006, 16:35 | #1 |
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Supercars 3 demo available
Hi,
After a long time without any news from this remake, I wanted to put a demo of it online so I maybe I get feedback and (positive) support. So here it is with all its flaws (this is really a demo, don't expect too much of it in terms of playability): http://perso.wanadoo.fr/jotd/Supercars3Demo.zip You'll need java & Windows/Linux to run it (but any Amiga with java 1.5 could run it too ) Enjoy |
30 July 2006, 03:13 | #2 |
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Very very nice
This looks promising as in it's current form is very smooth, though obviously there is not alot else happening I hope you do get this worked on and finsished |
30 July 2006, 03:51 | #3 | |
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30 July 2006, 03:58 | #4 |
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Bien sympa
It looks pretty good. The design of the new car is interesting. I hope you'll find some people to help you in the design of new circuit and to improve the whole game to make a true Super Cars 3. The idea of mixing Super Cars 1 & 2 is nice and finding pixel graphist artist is a bit hard nowadays ? As there's some people from the Amiga Demo scene that come sometimes on EAB i hope they could give the link and so find the support you need. Anyway good luck, may the schwartz be with you ! |
30 July 2006, 10:49 | #5 |
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That was nice. I find the controls a bit too smooth though, it doesn't really feel like the car's touching the ground. Also the engine sound needs more oomph, but I bet that's going to be fixed. Would be nice with more gears too (automatic, but you hear the driver changing gears).
Anyway, not sure if you're planning on changing it, but I think the controls makes the track a bit too easy to navigate through, and not giving any sense of accomplishment when you round a perfect corner. And I hope sliding and drifting will be in too, like in the originals. |
30 July 2006, 11:09 | #6 | |
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- F front missile - S super missile - H homing: avoid: crashes the program, I'm currently fixing it - R rear missile - N nitro jump - M mine - K kill your car - RETURN: skips 1 lap weaponry is illimited right now, works anytime. FYI Car sprites have been rendered with 3D studio max using existing Audi TT / Mercedes / BMW car models that I ripped off (I'm a top notch ripper, because I suck too much in gfx design). Last edited by jotd; 30 July 2006 at 14:51. |
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23 August 2006, 00:00 | #7 |
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Hi,
Version 0.2 of Supercars 3 demo: http://perso.orange.fr/jotd/supercar...rs3Demo_02.zip - weapons are now available, though homing missile could be better - computer cars are now moving, but this is rather buggy, so they cannot win a race ATM - added more options - localization (not perfect yet) - added intro jingle & magnetic fields zoom for a very faithful intro - added bug/improvements database - removed BMW car (was not working anyway) Last edited by jotd; 23 August 2006 at 13:40. |
23 August 2006, 00:12 | #8 | |
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23 August 2006, 13:41 | #9 |
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23 August 2006, 14:00 | #10 | |
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23 August 2006, 19:30 | #11 | |
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23 August 2006, 19:38 | #12 | |
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06 September 2006, 21:16 | #13 | |
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i don't try to launch it but i am not the JAva king error is : |
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06 September 2006, 21:25 | #14 | |
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06 September 2006, 21:29 | #15 | |
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06 September 2006, 23:14 | #16 |
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jotd
Super cars 1 & 2 - absolute classics this game... probably cos it was one of the few games where I could beat my mates! heh heh. I know SS3 has a long way to go but it is already looking very impressive. As others, will give feedback / comments, etc.. Keep up the excellent work! btw.... Supercars3Demo\circuits\3_hard\2.... that track looks evil! |
06 September 2006, 23:19 | #17 | |
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28 September 2006, 22:33 | #18 |
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Hi folks,
A new demo version has been uploaded. Many improvements. Check by yourself (still not very playable due to computer car moves but fun in store if you can find the cheatmode) http://perso.orange.fr/jotd/supercars3/ |
15 November 2006, 16:07 | #19 |
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Looking better and better... keep it advancing!
Few annoyances though - computer cars dont act as they do in sc2 - they seem to warp infront completely once they die etc... - when you collide with another car, you just get bashed back... effect is too harsh - when you / computer respawns - they usually kill other cars that they spawn over - missiles start too slow (go behind the car too much) - beatle car gets stuck on the corners at times - too long of a car .. still - keep it coming! :-D ps- you're not going to use my car sprite I sent ya? |
15 November 2006, 18:12 | #20 |
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I still miss powersliding, and the VW New Beetle is way to large compared to the other cars. But it's getting better, although it'll be sad that I won't be able to play this on my miggy.
Oh, and are you not going to add communication screens at all? Cause that's one of my favourite aspects of SC2 (aside from the actual racing, that is). |
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