12 May 2011, 11:05 | #161 |
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I've been playing Sam & Max (with sound , yes, no music, but amazing efects and voices) in my A1200... I'm really really pleased it's outstanding. No problems saving, loading and playing found in last version.
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12 May 2011, 14:57 | #162 |
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Just uploading v1.2.1.012 to AmiNet, this version supports Aspect Ratio Correction by using a 320x200->320x240 scaler.
To use it you just click the button and restart the application to enable This will be my last update for a while as there is nothing else I want to do with it apart from adding Graffiti support (which will obviously have to wait on the release of the IndivisionAGA Mrk2). Last edited by NovaCoder; 14 December 2021 at 00:15. |
12 May 2011, 23:47 | #163 |
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Ok, my soundfile is a .so3 - means that I need a .sou to hear the sound? But why has it worked with older version of scummvm? Curious...
Is there a codec or something like that missing in newer 1.2.1? Or is it made by u because mp3-compressed is too slow? When I have time i will test it tomorrow - and im goin to test older version, too again-to check if sound is workin with it Btw: Isnt there a way to speed up start of scummvm-launcher a bit? It takes minutes every time I start... |
14 May 2011, 19:10 | #164 |
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Guru Meditation here: 8000 0013
My setup: A1200, Apollo1260@50, Mediator, Voodoo4, SB128 |
14 May 2011, 19:48 | #165 | ||
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Quote:
Quote:
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14 May 2011, 21:51 | #166 | |
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Quote:
The RTG version of SCUMMVM does work and I can hear sound, although I'm not sure whether it comes from Paula or the Sound Blaster. |
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15 May 2011, 15:23 | #167 | |
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Quote:
If RTG works OK and you can listen to sounds I presume your AHI is properly setup. In that case you can double-check, both in your AHI Preferences and in SCummVM audio requester that your SoundBlaster is selected. Now start ScummVM, go to options/audio from launcher and look for the "Preferred device" dropbox. It's usually set to "No music" as nothing else has worked right untill now in real Amigas using Paula. Set it to "Default" Now try some game with MIDI music: Monkey 1 or 2, Indianas, Day of the Tentacle... and see if you can listen to the music in the intro or credits screens, also during the game. Does it sound properly? Does it play but giving the game a noticeable slowdown? Does it crash mercilessly? Whatever the result, try again, but now selecting "Paula 8 bit stereo" as your AHI device. Does it make any difference? Both Novacoder and all of us who have been testing as many games as we had time to are still wondering why MIDI soundtracks are not working as they should. It's assumed that it requires more processor power than our humbles 68030s can give out, but then again, games like ADoom can play Doom MIDI music through Paula, mix them with Doom's sound samples, and still go full screen with 256 colours and reach some 10-15 FPS (and I don't think, but of course I could be wrong about it, ScummVM miggy port requires more processor force than that!) so perhaps there is another reason for it. -- Last edited by rockersuke; 15 May 2011 at 15:56. |
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15 May 2011, 22:06 | #168 |
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As mentioned in the readme, the MIDI emulation is terribly slow. On the other hand, when I use the PC speaker emulation for output and decrease the sample frequency to 8kHz (has to be done in the AHI settings!!!) I got pretty much everything: music, sfx, speech and a decent frame rate.
Then I spotted another tricky point: When you change the ScummVM global settings AFTER you've added some games, the game specific settings tend to switch to override mode which might mess up you config (especially audio). So better double-check everything after you changed anything. Btw. my hardware is: A1200 AGA, B1260@50MHz, 128MB FastRAM, Paula-audio |
16 May 2011, 14:07 | #169 | |
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Quote:
http://aminet.net/search?query=scummVM_ |
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17 May 2011, 01:59 | #170 |
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A free copy of ScummVM for the first 060 user to get the aspect ratio correction scaler working
Last edited by NovaCoder; 17 May 2011 at 02:09. |
17 May 2011, 05:52 | #171 |
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I did, so what?
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17 May 2011, 06:00 | #172 |
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Well I'd like to know what kind of a CPU load it added and also how nasty did it look?
Did you notice that the GUI is also resized to 320x240? |
17 May 2011, 06:15 | #173 |
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GUI, splash and everything else is stretched (even texts and the mousepointer). Surprisingly, there's no noticeable increase of CPU load and it looked VERY nasty!
(Edit: tested with Day of the Tentacle and Maniac Mansion) |
17 May 2011, 06:30 | #174 |
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Good, the nastier the better!
Glad that is didn't slow it down a noticeable amount though Last edited by NovaCoder; 17 May 2011 at 06:41. |
17 May 2011, 16:42 | #175 |
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On a further look I recognised that the GUI isn't scaled actually, but simply uses more space for the game list to fit the 240 pixel screen which looks very good with NTSC resolution. Should be used all the time even without aspect ratio correction.
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18 May 2011, 19:25 | #176 |
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22 May 2011, 02:55 | #177 |
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Got ScummVM AGA running on my new ACA 56Mhz 1200 last night, it's still not setup properly so that means it should be a little faster soon
I'm was pretty impressed though, doesn't do a bad job with it. [ Show youtube player ] Last edited by NovaCoder; 02 November 2011 at 06:04. |
22 May 2011, 23:16 | #178 |
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Cooongrats! It looks like ScummVM does work nicely with all those ACA optimizations!
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31 May 2011, 15:11 | #179 |
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