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Old 19 May 2018, 13:48   #21
LongLifeA1200
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Quote:
Originally Posted by DamienD View Post
Yeah, not sure about how good things will be using AMOS...
Quote:
Originally Posted by OmegaMax View Post
Have my doubts too
It'll be okay. Let 'em finish prototyping with whatever tools they feel comfortable with.
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Old 19 May 2018, 14:50   #22
OmegaMax
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Well sure use what you know,if someone doesn't know assembly then they have no choice but to use something else.I've seen this game turn out well coded in basic so it's at least doable.I guess it depends on what you consider is okay.
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Old 19 May 2018, 16:34   #23
padrino
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Hi,

no I am not part of the project.

I am only trying to pass on information for people that are not registered with facebook.

So, here's another video...

CU,
padrino (BTW, it's *p*adrino, with a small "p" )
Attached Files
File Type: zip sprite_test3.zip (422.3 KB, 23 views)
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Old 19 May 2018, 19:37   #24
Tsak
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Have my doubts too
I'd say this is a pretty excellent game and concept for Amos! Ideal basically. There's no scrolling, not a whole amount of things animating. Player and enemy are fairly mid sized and the color count is kept minimal. I've got no doubt the game will play perfectly even -perhaps- on lowest specs possible.
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Old 19 May 2018, 19:50   #25
OmegaMax
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If it turns out good then that's great.
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Old 20 May 2018, 12:39   #26
padrino
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For everyone on facebook...

There now is a project page:
https://www.facebook.com/BarbarianPlus/

CU,
padrino
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Old 21 May 2018, 16:35   #27
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Quote:
Earlier this month we were hinting on Indie Retro News that the classic game of Barbarian(Death Sword) which was first released in 1989 for a multitude of retro systems was coming to the Amiga as an enhanced version with an overhaul to the colours and possibly more. Well you'll be pleased to know it is actually happening and the team behind the game have shown off some more screenshots.
http://www.indieretronews.com/2018/0...f-classic.html
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Old 21 May 2018, 18:34   #28
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Old 21 May 2018, 18:42   #29
Akira
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That looks freaking fantastic!
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Old 21 May 2018, 19:03   #30
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I hope this time there will be a joystick waggling subgame with warrior and that chick involved if you win the match
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Old 21 May 2018, 19:20   #31
Ian
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As long as the sound effects remain untouched I'm in.

HHEEEch HEEEcch shhett boing boing boing.
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Old 23 May 2018, 01:28   #32
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Barbarian+ - A feature update for this upcoming Amiga game overhaul



Quote:
With a team of people behind this game such as Colin Vella, Ten Shu and Simone Bernacchia. Barbarian+ according to the latest post on Facebook is an upcoming overhaul that doesn't just have better graphics (perhaps that is subjective as in your case). But it uses more colours, introduces some additional frames for smoother animation and, at least up to now, runs at a maximum framerate on a 1200.
http://www.indieretronews.com/2018/0...this.html#more
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Old 23 May 2018, 08:57   #33
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Originally Posted by Tsak View Post
(which was basically a rip off from Conan itself - Conan II in particular).

It was not.


[ Show youtube player ]


Inspired maybe, there are some similar (not identical) parts or instruments, but definitelly not a rip off.


[ Show youtube player ]
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Old 23 May 2018, 09:59   #34
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I am super confident that Colin will rock this...
For this kind of game AMOS seems to be a great fit, like TSAK above already explained.

And the new graphics are really amazing..
I think this will be a great upgrade to the orignal...
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Old 23 May 2018, 15:54   #35
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Quote:
Originally Posted by Indie Retro News
runs at a maximum frame rate on a 1200.


Hope we don't need an A1200 to run such a game.
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Old 23 May 2018, 17:39   #36
Predseda
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Thats okay for me, I have several ;-)
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Old 23 May 2018, 18:26   #37
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It looks cool i'm just afraid that we will need an amiga 1200 to play it, just because it's done on amos but i'll be happy to be wrong.
ps: Thank you for doing this, i know all the work and the love you put in this work. Thank you for all the time you put in this. I still have hope that it could run on ocs just because there is no scrollings.
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Old 23 May 2018, 18:51   #38
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I don't have an A1200 ,so I hope it works well on ECS 68000 systems
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Old 23 May 2018, 19:00   #39
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Quote:
Originally Posted by Akira View Post
Hope we don't need an A1200 to run such a game.
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Originally Posted by Shatterhand View Post
I don't have an A1200 ,so I hope it works well on ECS 68000 systems
Hope, we get AGA version that can be used on A1200/A4000 or all Vampires and not another colorless rip off... And yes it could be 68000, i have no preferences there :-)
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Old 23 May 2018, 23:05   #40
Tsak
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Quote:
Originally Posted by Predseda View Post
It was not.

[ Show youtube player ]

Inspired maybe, there are some similar (not identical) parts or instruments, but definitelly not a rip off.

[ Show youtube player ]
I stand corrected
The music has snippets from the first Conan also but it is inspired indeed, not a straight rip.

Here's the cpc version (which I prefer over the c64 one):
[ Show youtube player ]

Quote:
Originally Posted by Minuous View Post
Why is the king suddenly black for no apparent reason?
If you compare closely the 2 pics you'll see that other things are also mising like the girl and the torches as well as the upper part of the king (lower part is still there). My guess is that the second pic is either just a mockup or taken from a build with the animating parts turned off (or not yet implemented).
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