03 November 2023, 02:46 | #21 | |
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On top of that you can use sprites to use the full 16 colours. What palette in your video are the bobs using? Maybe I'm just misunderstanding how dual plsy field works on the Amiga, as I said above and my understanding is 2x3 bitplsnes on OCS which really is using 6 bitpkanes but the colours are duplicated to prevent generating new colours as the fields overlap? |
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03 November 2023, 07:50 | #22 | |
Inviyya Dude!
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With this little trick, you just blit into the background instead of the foreground layer, and use its colors. The trick is to make it look like the object is belonging to the foreground. But if you watch my video, you will see that the blue enemies are always behind the other ones. If you for instance only use 4 colors in the background, you have 4 independent colors for spare that way. Can make a huge difference in a Dual Playfield game. |
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03 November 2023, 12:00 | #23 |
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03 November 2023, 13:25 | #24 |
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03 November 2023, 17:54 | #25 |
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Wonder Dog and Chuck Jr do share the same base engine? At a first glance would seem so
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03 November 2023, 18:08 | #26 | |
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03 November 2023, 18:50 | #27 | |
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Just a question, was it ever thought to make the CD32 version AGA ? (Same thing for Wonderdog). I Ask because Core did make an AGA version of Heimdall 2 and even AGA only games (Banshee and Skeleton Krew). |
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03 November 2023, 19:58 | #28 | |
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[ Show youtube player ] Last edited by saimon69; 03 November 2023 at 20:04. Reason: added link to article |
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03 November 2023, 21:26 | #29 | |
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03 November 2023, 23:59 | #30 |
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I might just cite Blade Warrior, a "chinese shadow teather" graphic game
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04 November 2023, 01:05 | #31 |
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Elfmania doesn't use dual playfield mode btw, it's 32 colours (5 bitplanes) and sprites for the panel at the top and some extra effects.
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04 November 2023, 03:12 | #32 | |
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04 November 2023, 03:25 | #33 |
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Wow, really, I always assumed it used dual playfield because of all the line scrolling and movement in the back but yeah I guess that doesn't make sense when it's so colourful. I know a lot of people would love if you started your Sprite Tricks series back up, I go back and reference those all the time. Elfmania would be a prime first candidate. Would also love to read the inner workings behind Lionheart and Mr Nutz. If you ever had the time in the future it would be really appreciated.
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06 November 2023, 14:09 | #34 | |
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I'd like to see a breakdown of how Elfmania works, it's a very strange setup. |
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06 November 2023, 14:34 | #35 |
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Just had a short look at it once again, and I think Elfmania is using sprites for those little background parallax effects. They are never seen over the whole screen if they are solid elements.
The stars in the winter village stage are, but that's just repositioning every line. You can see that the stars are below the HUD, so my guess is that the HUD is done with sprites as well. But I think there is maybe a BOB for the faces and the vs box in the center added there. Otherwise it would not work. Had anybody checked that with UAE debugger? |
06 November 2023, 14:37 | #36 | |
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Yeah, I would have loved to have done a specific AGA version of Chuck Rock 2. It would have been extremely close to the MD version, but unfortunately we were moving away from Amiga development at this time (my next project after Wonderdog, apart from helping out with some stuff on Blastar, was a Mega CD game, BC Racers) |
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06 November 2023, 16:26 | #37 | |
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Last edited by lionagony; 06 November 2023 at 16:40. |
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06 November 2023, 19:33 | #38 | |
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Can I go slightly off topic here. I can see that BC racers is using the new ”mode 7”-esque graphics mode that was only available on the Mega-CD add on and Later the 32X. Market reception for those wasnt exactly great and also, the game was released before the 32x came out, so what was the marketing strategy there. Seems MegaCD wasnt a great large market to aim for? Any memories of what was said at the time? |
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06 November 2023, 20:21 | #39 |
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06 November 2023, 20:23 | #40 | |
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I guess the strategy at the time, was probably believing that maybe they would become popular systems. Then PlayStation came along... |
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