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Old 07 March 2018, 01:42   #41
emufan
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Quote:
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Sorry Windows + DX11.
When finished there may be an Android / Switch port.
ah, ok. anyway, nice work
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Old 14 March 2018, 21:27   #42
Bastich
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End of level set 1, the first dreadnought
- New shield effects
- New greeble ground detail and initial smoke effects
- Tweaked explosions
- Level layout nearly finished

[ Show youtube player ]
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Old 14 March 2018, 21:49   #43
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If I ever get a Vampire there maybe an RTG or similar version.
Unless anyone else is interested and wants to try and do a cut down version (with my help). [...]
Did you get one ?
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Old 14 March 2018, 21:59   #44
Bastich
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Did you get one ?
No, not got one yet. Having to much fun with Iridium (1080p 60+hz VSync) and the latest version of my C++/DX11 graphics engine (JEng5).
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Old 14 March 2018, 22:21   #45
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Looks very good this - excellent work.

If you get shot of the sound track and replace it with Carpenter Brut I might buy the game.
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Old 08 April 2018, 21:18   #46
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A couple of screen shots taken of level 1 stage 2 using Invents awsome new tile set

I have added much more detail since these grabs were taken. New video in the next few days


Click image for larger version

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Click image for larger version

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Old 11 April 2018, 09:07   #47
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Latest build including:
- new background graphic layers
- update logo shader effect
- added background story as a vertical scroll text
- new enemy sprites
- reskinned level 1-1 & 1-2
- new desert tile-set
- shock-waves added to explosions

[ Show youtube player ]
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Old 20 April 2018, 14:46   #48
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Range of in game clips showing different environment and weapon configurations.

This update includes:
- Updated sprite sizes by around 20%
- Player shots now hi-lights wall edges
- Reskinned 3 stages to level 1
- Launcher graphic change
- Critical overlay added to launcher

First use of Lightworks video editor which seems pretty good.

[ Show youtube player ]
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Old 06 June 2018, 19:36   #49
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- New Frontend
- New In-game power up UI
- New smoke
- Updated explosions
- Ground radar dish animation fixed
- Money drop balanced (Level 1)
- Levels tweaked
- Many minor bugs squashed
- etc

[ Show youtube player ]
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Old 07 June 2018, 14:16   #50
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Very cool Bastich!!
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Old 07 June 2018, 17:15   #51
Bastich
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Very cool Bastich!!

Thanks Kriz
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Old 11 June 2018, 14:21   #52
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Iridium - WIP multi part enemy ship
Made using 13 parts at 3 different parallax depths The same system is going to be used to produce smaller and much larger enemy ships

Facebook Group: https://www.facebook.com/groups/Iridium/

[ Show youtube player ]
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Old 13 June 2018, 12:01   #53
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Multi part enemy ships
  • Unlimited number of parts
  • Unlimited number of attached objects
  • Supports depth / parallax effect
  • Added support for radar dishes and general greeble
  • Added support for engine effects which are scaled by reactor health

This is the current end of level 1-1 enemy. This is made using 17 parts at 4 different parallax depths (joining sections). This system is going to be used to produce smaller and much larger enemy ships

Facebook Group: https://www.facebook.com/groups/Iridium/

[ Show youtube player ]
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Old Today, 13:05   #54
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Latest multi clip video showing some of the new medium to large enemy ships

[ Show youtube player ]

Last edited by Bastich; Today at 13:12.
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