13 August 2015, 03:58 | #1 |
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Glitched music in some games?
I don't know if it's just me, but I have noticed some weird emulation issues when it comes to playing back music in certain games.
Two of the most noticeable ones for me are Lotus Esprit Turbo Challenge and Body Blows. In their respective intros, some parts of the music glitch out or do not play certain samples. In Lotus, for example, the rapid drum beats at the beginning of the intro do not re verb properly, or get cut off very quickly. Some parts of the music later on seem to have this weird effect. Same thing with Body Blows' intro music. Some samples in the music do not play back properly, or are muted. Is it just me, or has anyone else noticed this? |
13 August 2015, 08:41 | #2 |
move.l #$c0ff33,throat
Join Date: Dec 2005
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Most replay routines use CPU dependent delay loops for the DMA wait hence on faster machines samples are skipped and/or not replayed correctly.
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13 August 2015, 20:03 | #3 |
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Hmm....
Is there any way to rectify this problem in WinUAE? This sound issue has been bugging me for quite a while. |
13 August 2015, 20:10 | #4 |
move.l #$c0ff33,throat
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Use cycle-exact A500 configuration.
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13 August 2015, 20:30 | #5 |
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I have.
Didn't really seem to notice a difference with either Lotus 1 or Body Blows. |
13 August 2015, 20:35 | #6 |
WinUAE developer
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No config = can't help.
Fastest possible CPU modes enable hack that fixes most DMA wait bugs. (Without it most programs that use common music players would be unusable..) It is also only enabled in fastest possible modes because it can break some other bad assumptions but "fortunately" those kinds of programs usually only work in more accurate modes anyway. |
14 August 2015, 11:55 | #7 |
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I guess I'll just post the current config I use in WinUAE...
It's mostly set up for OCS/A500 games only. Maybe you guys can take a look and see what I need to change? |
14 August 2015, 12:36 | #8 |
WinUAE developer
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Config looks ok.
How do you know that music is wrong? Compared to real A500? (Anything else is invalid, including "I remember it sounding different" ) |
14 August 2015, 12:48 | #9 |
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I guess the only real comparison I can make is from listening the Lotus 1 title tune from Lemon Amiga, and comparing it to the emulated tune from WinUAE through this YouTube video here:
[ Show youtube player ] |
14 August 2015, 13:03 | #10 |
WinUAE developer
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It does not prove anything. Not the first time video has been edited or ripped music played differently with game's player than with external player.
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14 August 2015, 13:10 | #11 |
Missile Command Champion
Join Date: Aug 2005
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Lotus music recorded from a real Amiga (claimed). Same for Body Blows.
[ Show youtube player ] [ Show youtube player ] Last edited by Retro-Nerd; 14 August 2015 at 13:16. |
18 August 2015, 06:53 | #12 | |
Code Kitten
Join Date: Aug 2015
Location: Montreal/Canadia
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Quote:
I mean, it's not as if Lotus III frame rate was so high they could afford to waste cycles (I know this thread is about Lotus I's music but I sure hope they do not use the same routine in the III.) |
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