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Old 01 October 2017, 15:51   #1
Tigerskunk
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Inviyya - OCS Shoot Em Up

Since this is becoming more and more a real game, I wanted to leave my dev thread in the factory forum, and present this here...

Inviyya is an R-Type-inspired shmup for vanilla OCS 512K+512kslow Amigas.





Stats:
1 player (maybe second player will be able to play the satellite sidekick, not sure yet), SFX and Music, partially 3-layer-parallax and some transparency effects.

Since it seems at the moment that I will get a table to present this game in Neuss at the Amiga32 in the end of October, I will release a playable demo version of the first level at that time.

Greets,
Michael
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Old 01 October 2017, 16:11   #2
Amigajay
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Looking good Steril! Look forward to play that demo too!
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Old 01 October 2017, 20:45   #3
Mathesar
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Thumbs up

I like the modern look of the graphics.

Looking forward to the demo
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Old 01 October 2017, 21:49   #4
Gzegzolka
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Good work
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Old 01 October 2017, 23:41   #5
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Hey Steril, check your PMs
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Old 02 October 2017, 12:38   #6
Reido
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Nice work!
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Old 03 October 2017, 20:15   #7
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This looks really promising. Exciting news! Looking forward to play/see the demo...
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Old 04 October 2017, 14:38   #8
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I had a look at the videos on you tube and have to say it is very promising. Will probably match quality commercial titles.
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Old 04 October 2017, 14:39   #9
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Is it running at 50fps?
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Old 04 October 2017, 16:01   #10
Amiga1992
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Good job dude!
If I may suggest something from the visual side, I think your graphics could use some shading. Maybe work on dithering between color changes and stuff, things like that. I think it looks a bit "rough" as it is because of the colors changing suddenly, in "bands". Maybe it's a palette thing too. Dunno, just minor nitpick I hope you take into consideration when you are done coding and focus on how it all looks together!

Keep up the great work, I am looking forward to play your game, R-Type being one of my favorite game series ever.
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Old 04 October 2017, 19:54   #11
Tigerskunk
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@everybody: thanks a lot...

@Whitebird: Yes, 50 fps. Everything. On a real machine with a CRT connected it looks smooth as butter...

@Akira: Well, I guess that comes down to graphical style preferences then. I am not a big fan of dithering, and usually try only using it sparingly.
Regarding the palette, it's only 7 colours for the foreground, since this is running in dual playfield mode. I think I am already making most out of it, but you are off course welcome to come up with something better with only using those few colours...

Greets,
Michael
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Old 05 October 2017, 00:28   #12
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Old 05 October 2017, 00:33   #13
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Love the look of the graphics.. Well done
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Old 05 October 2017, 13:34   #14
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The colours have some kind of Amstrad CPC tinge.
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Old 05 October 2017, 14:16   #15
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Hopefully the game will only inherit the style from R-Type, not the technical performance as R-Type even in its second edition is far from excellence when it comes to smooth scrolling... (note the dependency between scrolling's speed and the amount of displayed sprites.)
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Old 05 October 2017, 14:39   #16
Tigerskunk
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[ Show youtube player ]

That's one of the reasons I went for dual playfield.

(mind, that I am still in heavy debugging phase, so there are some graphics bugs to see in that video. Plus that's taken from FS_UAE in debugging mode, so that's looking much more stuttery than on a real machine.)

(yes, I know, they look like flying penisses... )
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Old 05 October 2017, 16:10   #17
Amiga1992
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Quote:
Originally Posted by whitebird View Post
Hopefully the game will only inherit the style from R-Type, not the technical performance as R-Type even in its second edition is far from excellence when it comes to smooth scrolling...
Only on the Amiga!

Also there were at least 4 other R-Type games after that
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Old 05 October 2017, 16:16   #18
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Maybe because the developers considered tha Amiga a "CPU-centered" computer as any other computers and completely forgot it has custom chips...
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Old 05 October 2017, 16:46   #19
Mathesar
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Quote:
Originally Posted by Steril707 View Post
@everybody: thanks a lot...

@Whitebird: Yes, 50 fps. Everything. On a real machine with a CRT connected it looks smooth as butter...

@Akira: Well, I guess that comes down to graphical style preferences then. I am not a big fan of dithering, and usually try only using it sparingly.
Regarding the palette, it's only 7 colours for the foreground, since this is running in dual playfield mode. I think I am already making most out of it, but you are off course welcome to come up with something better with only using those few colours...

Greets,
Michael
I actually like the non-dithered look.

Dithering made sense in 1990, with our fuzzy 14" CRT's .
Now, with razor-sharp 24" LCD screens not so much....
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Old 10 October 2017, 14:13   #20
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Changed the palette a bit, added Walker and Turret Enemies...
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