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Old 28 June 2017, 20:31   #1
Leo42
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Shadow of the Beast sprites/tiles

I am wondering: since Amiga didn't support bitmap mirror (ie: left/right inversion), did they have to store left and right image of each sprite frame?

Or could it be performed using blitter/cpu fast enough when player changed direction?
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Old 28 June 2017, 20:46   #2
lordofchaos
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I think it was flipped in realtime, I only say that because there seems to be slowdown when turning on the spot.
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Old 28 June 2017, 21:33   #3
dlfrsilver
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yes the frame rate pass from 50 fps to 25 fps, because the 68000 has to flip the sprites.
Since they are stored only facing left.
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Old 30 June 2017, 11:49   #4
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Thanks! I didn't know that.

Has it been improved in Beast 2 & Beast 3 ? It seems to turn around faster.
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Old 30 June 2017, 15:12   #5
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To begin with and from the mouth of Martin Edmonson himself, Beast is not a well coded game.

So i guess that he did enhancements on the 2 sequels in term of coding.
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Old 30 June 2017, 20:26   #6
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I'd argue that SotB 3 is probably one of the most technically impressive games on miggy. Improves on the original by having 8-way scrolling, more stuff going on at once without a slow down and I believe the main character turns left/right without any visible delay. SotB 1 had the edge on artwork though on outside levels, mainly the backgrounds and colour choices, but that's all.
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Old 05 August 2017, 18:14   #7
Miggy4eva
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Quote:
Originally Posted by dlfrsilver View Post
yes the frame rate pass from 50 fps to 25 fps, because the 68000 has to flip the sprites.
Since they are stored only facing left.
Huh? Sorry, I thought it was well known that SOTB is one of the classic Amiga games and runs 50fps. It's very well known.
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Old 06 August 2017, 03:52   #8
dlfrsilver
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Quote:
Originally Posted by Miggy4eva View Post
Huh? Sorry, I thought it was well known that SOTB is one of the classic Amiga games and runs 50fps. It's very well known.
It is, but the coder himself told that the game was not well programmed. It's not a legend, it's the truth

Read : there was "space" to make the game code even better
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Old 16 August 2017, 07:46   #9
Miggy4eva
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So the Amiga is capable of even more than the jaw-dropping SOTB. Obviously we know that already ;-)
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