23 January 2020, 16:11 | #21 |
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Okay but all arcade games are coin munchers, that's their purpose in life If that would be an argument then all home ports are better.
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23 January 2020, 16:25 | #22 | |
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Arcade games are designed to take as much money as possible from the player. This causes a lot of them to be either really, really short games or to simply have unfairly difficult levels. Many arcade games could be improved quite a bit in the gameplay department by redesigning them without the limit of trying to get as many coins as possible in as short a time as possible. However, most home ports don't actually do this. Some are actually even harder than the arcade. Many home ports also remove the option for unlimited continues, which is arguable even worse than simply asking for more money to continue. On the other hand, some home ports do tune the difficulty to more reasonable levels so it does happen on occasion. I find this an interesting subject, but perhaps not fully on topic for this thread |
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23 January 2020, 16:38 | #23 |
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NewZealand story was better on Amiga.
Graphics were the same IMO but you'd play it different at home than you would in the arcade, due to lives costing money. |
23 January 2020, 18:08 | #24 |
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Was this post really intended for this thread? In case it was not, point me to the correct thread and I'll move it there (+ take care of the related posts).
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23 January 2020, 18:18 | #25 | |
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23 January 2020, 18:29 | #26 |
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Better?
hmm... many people loved Amiga Silkworm, Rainbow Island.. I'd say Pong is perfectly equal to the arcade... probably Bubble Bubble, and some other games... Hey.. maybe Rise of the robots Aga is better the the arcade version? |
23 January 2020, 18:41 | #27 | |
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Sure, they were difficult, but not only because of the money making angle - that's how games should be designed in general. What fun is it to beat a game which is too easy? As for "unfair" difficulty spikes, these varied from game to game, and this is kinda relative too. Many times I was nearly drawn to despair by some crazy boss or gameplay segment, only later to discover it was actually not so bad, if you only did this or that. Short games? You were playing for high score, so usually you could continue from the start with higher difficulty level. tl,dr; git gud |
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23 January 2020, 20:37 | #28 | ||
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I'm sure you and I actually agree on many things, maybe we'll find some of those things one of these days
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Perhaps I'm just being cynical, but after seeing some adverts for arcade cabinet owners (to be), I can't help but note that they pretty much all stress how big the ROI is. Which simply can't be done unless average play time is really low and maximum game length is still quite short. Anyway, I disagree with the notion games should be designed to be rock hard. That's a silly thing to say - games can be designed to be hard, sure. But primarily they ought to be designed to be fun. Which normally involves challenge, but does not need to involve massive challenge Quote:
Oh, a final thought (which I didn't get across in my first post): don't mistake me saying arcade games were unfair with me saying they were no fun to play. Example: I really love R-Type. And yet, it's objectively unfair as heck in places. Clearly designed to make you lose lives the first time you reach certain points. Edit: should we want to continue this discussion, it may be better to create a new thread so as to not clutter this one. Last edited by roondar; 23 January 2020 at 20:41. Reason: Cut some parts out to make it shorter |
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23 January 2020, 21:24 | #29 | |||
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Eg: I have recently played Agony for the first time ever and got really, really far on my first life. It was ridiculous. Quote:
I think it's kinda relevant but fair enough, I won't drag this further on |
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24 January 2020, 10:32 | #30 | |||
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Some small points to end this up here (and again, interesting subject - we could open a thread about it if you like?).
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Good on you! And while I personally agree - I don't think Agony is that hard, other people disagree and do find it to be quite hard. It's all relative and IMHO arcade games don't offer much for those that are, well, significantly below your "level". --- Now, a small question for you: would you say there's any Amiga games that are better than their arcade versions? |
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24 January 2020, 11:39 | #31 | |
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After the warship level it's immediately getting insane with those green ball seeders and attackers from all angles. Mortal Kombat and even Yie Ar Kung fu does this as well. The first two enemies are extremely beatable if you know a bit what you are doing. So it rewards playing the game again by enjoying mastering the start, instead of people saying "fuck this shit is impossible" afterwards. So, that's what a good arcade game does, imo. It gives you an easy first level, a second level with a bit of a challenge, and soon afterwards it gets difficult. |
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24 January 2020, 13:46 | #32 | |
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Comparing the two the arcade version has more colours and better sound overall, but the Amiga version has a lot less slowdown! The arcade system slows down constantly from about level 2 onwards, you play half the game in slow motion. The Amiga music is pretty decent but the limitation of only 4 channels for music and sound effects is an issue. |
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24 January 2020, 15:09 | #33 | |
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Anyway, I think I made my point |
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24 January 2020, 16:56 | #34 | ||
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However, a lot of single-player AAA games these days have very strong and long narratives such that a difficulty level too hard for the player would prevent them from ever seeing the story through. Hence, I play all those games on easiest so I get to experience the whole story like an interactive movie. My favourite is the recently released Horace platformer which has a 25 hour storyline to follow and difficulty that ramps up significantly as you progress to the point where it's insane. But the game starts dropping shields for you if you keep dying in certain places to help you out. That's a lovely mechanic. Quote:
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27 January 2020, 19:32 | #35 |
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Marble Madness - I prefer the Amiga version over the arcade. Great conversion, music and graphics - I just think it plays better - I sucked at the trackball on the arcade and found the joystick easier.
Whilst there are plenty of good conversions (plenty more bad) in the whole the arcade originals excel in nearly every instance |
28 January 2020, 05:28 | #36 |
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Unfortunately the Amiga version of Bubble Bobble is far too slow compared to the coin-op, even if you run it in NTSC mode.
Last edited by Minuous; 28 January 2020 at 05:40. |
29 January 2020, 06:06 | #37 | |
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I had never seen a marble madness arcade game But would repeatedly Beat the 64 and Amiga versions. Ran across an arcade cabinet and could not do anything with that trackball |
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29 January 2020, 09:21 | #38 |
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sorry, to disagree about Marble Madness trackball gives very fine movement. Last time I went to an arcade, I noticed an emulated multi-game arcade with a TRACKBALL. I tried it (after 30 years not playing the arcade) and it was GREAT. And the arcade music is just awesome (you can have amiga gameplay and arcade music using my CD32 version )
But the visuals are very close & the gameplay too. I heard that the arcade game was coded in C. I'm pretty sure that the amiga version is coded in C too, and that the amiga dev got access to the arcade source code. |
29 January 2020, 11:22 | #39 |
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29 January 2020, 11:30 | #40 | |
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Actually I find this REALLY annoying when a game does that. I played GTA 4 and there was a scene where I had to fight a rocker gang. After dying tow or three times in a row, the game suddenly asked me if I want to lower the level! Really! I wold have done that, if I wanted to, so the game doesn't need to ask me something like that. Even worse, after dying again two or three times, the next round suddenly the enemies were halfed! I was so pissed off that I stopped playing. I died a lot in Dark Souls. So what? I was really happy when I beat my first boss, and when I beat the game, I knew how the mechanics worked and didn't find it so hard anymore. No need for holding hands. In Doom I played a custom map with a single room whith 30 Daemons or so. I don't know how often I died, but I knew I could beat it, and finally I did. I really hate games that hold back just to make you "happy" or point out every single item that you may have overlooked or similar mechanics. As long as game is fair, I don't mind it being hard. And AFAIK many arcades are exactly that. They want your coins, so they ramp up the level, but usually they are fair, so that you can beat them when you pay attention. |
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