13 June 2019, 12:20 | #141 | |
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Quote:
Exactly. You need to open a shell (Menu Workbench/Execute command", then type in "shell" or "cli", then type in "cpu nocaches" or "cpu060 nocaches" or "cpu ?" to see all available options. On classic configs upto 060, the game takes care of caches itself. But maybe in the case of ppc some other wizardry is needed. |
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13 June 2019, 14:17 | #142 | |
Natteravn
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Quote:
I remember that my games also had problems on very few and specific A1200/060 setups, although they are starting with a trackloader out of the boot block. The solution was to set up 060 caches and MMU myself (basically switching off the MMU and using the Transparent Translation registers). |
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13 June 2019, 21:35 | #143 |
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13 June 2019, 23:45 | #144 | |
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According to this description, one keypress is sufficient to disable the board. |
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13 June 2019, 23:59 | #145 |
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14 June 2019, 00:14 | #146 |
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@klx300r: Thought I had already answered that ... sorry! The game runs its built-in soundtrack and does not play audio-cd. The soundtrack – which comes with the Signature Edition - is a separate audio-CD with highquality versions of all the ingame-tracks, plus varied remixes of the main track from famous guys like Patrick Nevian, German Remix Group and others.
I recommend reading Tony Aksnes review of the Signature Edition. He seems to like it. A lot :-) |
14 June 2019, 07:11 | #147 |
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I think that's more honest than serious. So, it's like so many Amiga games that take over the OS, and you couldn't figure it?? Well, I think we outta call you silly and keep slappin' you.
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14 June 2019, 09:28 | #148 | |
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PS: The above is a general comment and concerns ALL games suffering the same weakness. I think the Amiga is the only computer where coders think nobody wants to "quit" properly a game launched from HD. |
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14 June 2019, 13:45 | #149 |
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Bomb Jack Beer Edition has a quit game option that releases all resources used by the game. The guy who thought of that must be a genius.
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14 June 2019, 13:51 | #150 |
Puttymoon inhabitant
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I still think that soft reset is the best solution, it is quick and solves the memory fragmentation.
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17 June 2019, 04:04 | #151 |
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@ buzzybee
thanks |
17 June 2019, 04:36 | #152 |
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Been a longtime Patreon supporter, and just ordered the Signature Edition.
Looking forward to play this game |
17 June 2019, 11:49 | #153 | ||
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Quote:
Well, that was a weird statement, but if you're not willing to look into fixing the problem, I guess I'll have just to wait hoping for someone to step in and make a proper WHDLoad patch. |
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17 June 2019, 16:56 | #154 |
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Isn't the BPPC like the other Blizzards though? By having "2" pressed at boot, the accelerator is disabled and by holding the reset keys for about 10 seconds it's brought back to life?
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17 June 2019, 21:28 | #155 |
Pixelglass/Reimagine
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Also @funK, you do have workbench access even if you disable the accelerator if you boot with no startup sequence. If you do that you only need to type the location of the game and run the exe.
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18 June 2019, 01:52 | #156 |
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Today I received the package with the SIGNATURE edition, it is great how detailed is this package, it shows that it worked with love and effort.
In the 1200 with 030 it works very well and in the CD32 with TF330 if you start the game from the work bench too. But if I want to start directly from the CD it makes a series of loud clicks on the sound output, once the game starts everything is fine. |
18 June 2019, 15:34 | #157 | |
Natteravn
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Starting games from Workbench, which are not 100% OS compliant, is always a problem. Nobody knows what kind of software you are running in background. You wrote that you're running MuLib 68060.library. I hope that it doesn't conflict with the P5 68060.library, which is opened during early boot phase. For a reproducible test case I would try to launch the game without startup-sequence (maybe just run the standard SetPatch), or with the original startup/user-startup, without any additional software patches (also clear WBStartup). |
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18 June 2019, 21:50 | #158 |
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But no! How would a disrespectful patcher dare touch his brilliantly buggy code! How disrespectful! It's criminal!
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20 June 2019, 02:41 | #159 |
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IMO, it is not the job of the developer to support every exotic PowerPC 68060 configuration etc. that's not even an Amiga anymore at that point. It is some kind of hybrid/mutated thing.
Furthermore, there's no point in running this game from a fully loaded Workbench. It is an arcade game that takes over the system. You will not be able to multitask, you will have to reset afterwards. So you can make yourself a boot disk or a little startup-sequence command that loads the game when you hold R on the keyboard while booting or some such. You can include whatever cli command you have to disable the PowerPC if needed. None of the commercial Amiga games ever cared for exotic configurations. And nobody was ever mad at those developers. If it runs on a standard A1200 that's enough in my book. The problem with the Amiga scene is that there seems to be no standard. There are all these unique configurations, and of course nothing works everywhere. Many releases only work on expanded Amigas, some are still developed for standard Amigas. The scene is fragmented. This hinders indie/homebrew development. I think devs should just target standard setups like A1200 2 MB, A500 512K. Maybe also A500 1MB since it is so very common. Complaining in such a harsh tone that the game doesn't run on your unique one of a kind bizarre configuration is indeed disrespectful to the developer. Back in the day, games had stickers that told you which configuration it would run on. This is still true with new games. They are developed for a certain config (unexpanded A1200 in this case), not for every possible combination of turbocards etc. under the sun. Last edited by rsn8887; 20 June 2019 at 02:52. |
20 June 2019, 12:25 | #160 |
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Totally agree with everything you've said rsn8887.
It's absolute madness to expect developers to be able to cater for all these non-standard systems |
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