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Old 28 May 2012, 05:26   #401
whitegiant89
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cool i'll transfer it to the 1200 later for a test run
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Old 28 May 2012, 05:54   #402
rampartsagain
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hi couldn´t open under winuae just intro and music game not start
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Old 28 May 2012, 19:07   #403
Graham Humphrey
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What config are you loading the game under? Does the "PRESS P1 OR P2 FIRE" text appear at all, or does it just stop while loading?
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Old 28 May 2012, 21:18   #404
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no appers intro and sound but can´t see p1 or p2 fire
use a1200 more than 512k ram and 3.1 kickrom and load under workbench 3.1 main disk
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Old 28 May 2012, 22:36   #405
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Works great here. The effect of pallette changing is nice. We still have a small issue in Hall of Fall though - when it displays score table in intro mode, there is the bar visible where the "Enter your name..." message appears when hiscored. We need to rework it to the sprite as well. This occurs AFTER some hiscore is goaled and stored in actual game, not just after the game is launched.
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Old 29 May 2012, 00:26   #406
Graham Humphrey
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Quote:
Originally Posted by rampartsagain View Post
no appers intro and sound but can´t see p1 or p2 fire
use a1200 more than 512k ram and 3.1 kickrom and load under workbench 3.1 main disk
Try setting 2MB of Chip RAM only and see what happens.

Quote:
Originally Posted by Predseda View Post
Works great here. The effect of pallette changing is nice. We still have a small issue in Hall of Fall though - when it displays score table in intro mode, there is the bar visible where the "Enter your name..." message appears when hiscored. We need to rework it to the sprite as well. This occurs AFTER some hiscore is goaled and stored in actual game, not just after the game is launched.
Yes, I know - it won't be an issue for much longer by virtue of using a new highscore entry screen for use with joypads etc - so no need to print that text on the actual Hall of Fall screen
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Old 29 May 2012, 01:42   #407
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Happy

well could be a no administrator rights on this windows as i am using work computer
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Old 30 May 2012, 14:47   #408
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Website updated. Could anyone not so lazy provide a screenshot from AGA version, 2 players game preferrably? I am unable to do it as I play on real Amiga.

Last edited by Predseda; 30 May 2012 at 14:58.
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Old 30 May 2012, 19:45   #409
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I'll do it later tonight.
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Old 31 May 2012, 00:48   #410
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Hope this is acceptable for the website
Attached Thumbnails
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Old 31 May 2012, 09:24   #411
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Thank you, site updated once more.
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Old 31 May 2012, 10:04   #412
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got to try this game looks very addictive like putty and push over
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Old 31 May 2012, 10:20   #413
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damn don´t work with my win uae under 3.1 workbench and 3.1 kick rom ,i don´t know what is wrong with my computer
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Old 31 May 2012, 21:52   #414
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Quote:
Originally Posted by rampartsagain View Post
damn don´t work with my win uae under 3.1 workbench and 3.1 kick rom ,i don´t know what is wrong with my computer
Eeerm... it is an LHA archive, not ADF. How do you try to launch it? It needs to be unpacked to a drawer and then launched via icon.
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Old 31 May 2012, 21:56   #415
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predseda it is in a drwer i am sure it must be some config around winuae
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Old 31 May 2012, 22:14   #416
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Hope this is acceptable for the website
Looks great


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Old 10 June 2012, 20:10   #417
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Been playing this a bit today. Great job by everyone involved, the AGA version looks great with the dual playfields

Just a suggestion: don't end the two-player game when the first player dies. This way the other player can secure the highscore by staying alive longer, instead of losing it because the first player had a higher score when he got himself killed.
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Old 10 June 2012, 21:09   #418
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That is also my opinion. BTW: I have just returned from weekend Amiga gaming event and I presented both Downfalls there. People there liked it, although it is not played atm in the picture bellow.


Last edited by Predseda; 12 June 2012 at 09:07.
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Old 16 June 2012, 00:51   #419
Graham Humphrey
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Thanks for the comments

That's a great pic Predseda! I'm glad it went down well and it looks like a fun event.

As for the two-player mode... it's a tricky one because it's not really a concept that naturally lends itself to such a mode. I see where you're coming from but I personally dislike games that force you to twiddle your thumbs when you die because the other player is still going, I think it gets dull (in my opinion of course!). I played it a lot with my brother during testing and it was a lot of fun doing so so that convinced me it was the best way to go. But I can see why you'd prefer another method.

In other news: no work done recently, too busy watching the football

However, look out for Retro Gamer issue 104 next week - as you can see from [ Show youtube player ] at around the 11:30 mark, Downfall gets reviewed! Looks like a positive one too
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Old 16 June 2012, 08:42   #420
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Great news on the AGA version and the RG review!
Congrats!
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