28 May 2012, 05:26 | #401 |
Lone CBM user
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cool i'll transfer it to the 1200 later for a test run
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28 May 2012, 05:54 | #402 |
Registered User
Join Date: May 2012
Location: Porto/Portugal
Posts: 385
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hi couldn´t open under winuae just intro and music game not start
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28 May 2012, 19:07 | #403 |
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Location: Norwich, Norfolk, UK
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What config are you loading the game under? Does the "PRESS P1 OR P2 FIRE" text appear at all, or does it just stop while loading?
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28 May 2012, 21:18 | #404 |
Registered User
Join Date: May 2012
Location: Porto/Portugal
Posts: 385
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no appers intro and sound but can´t see p1 or p2 fire
use a1200 more than 512k ram and 3.1 kickrom and load under workbench 3.1 main disk |
28 May 2012, 22:36 | #405 |
Puttymoon inhabitant
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Works great here. The effect of pallette changing is nice. We still have a small issue in Hall of Fall though - when it displays score table in intro mode, there is the bar visible where the "Enter your name..." message appears when hiscored. We need to rework it to the sprite as well. This occurs AFTER some hiscore is goaled and stored in actual game, not just after the game is launched.
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29 May 2012, 00:26 | #406 | ||
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Quote:
Quote:
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29 May 2012, 01:42 | #407 |
Registered User
Join Date: May 2012
Location: Porto/Portugal
Posts: 385
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well could be a no administrator rights on this windows as i am using work computer
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30 May 2012, 14:47 | #408 |
Puttymoon inhabitant
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Website updated. Could anyone not so lazy provide a screenshot from AGA version, 2 players game preferrably? I am unable to do it as I play on real Amiga.
Last edited by Predseda; 30 May 2012 at 14:58. |
30 May 2012, 19:45 | #409 |
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Location: Norwich, Norfolk, UK
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I'll do it later tonight.
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31 May 2012, 00:48 | #410 |
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Join Date: Jul 2004
Location: Norwich, Norfolk, UK
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Hope this is acceptable for the website
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31 May 2012, 09:24 | #411 |
Puttymoon inhabitant
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Thank you, site updated once more.
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31 May 2012, 10:04 | #412 |
Registered User
Join Date: May 2012
Location: Porto/Portugal
Posts: 385
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got to try this game looks very addictive like putty and push over
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31 May 2012, 10:20 | #413 |
Registered User
Join Date: May 2012
Location: Porto/Portugal
Posts: 385
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damn don´t work with my win uae under 3.1 workbench and 3.1 kick rom ,i don´t know what is wrong with my computer
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31 May 2012, 21:52 | #414 |
Puttymoon inhabitant
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31 May 2012, 21:56 | #415 |
Registered User
Join Date: May 2012
Location: Porto/Portugal
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predseda it is in a drwer i am sure it must be some config around winuae
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31 May 2012, 22:14 | #416 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
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10 June 2012, 20:10 | #417 |
Join Date: Jul 2008
Location: Sweden
Posts: 2,269
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Been playing this a bit today. Great job by everyone involved, the AGA version looks great with the dual playfields
Just a suggestion: don't end the two-player game when the first player dies. This way the other player can secure the highscore by staying alive longer, instead of losing it because the first player had a higher score when he got himself killed. |
10 June 2012, 21:09 | #418 |
Puttymoon inhabitant
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That is also my opinion. BTW: I have just returned from weekend Amiga gaming event and I presented both Downfalls there. People there liked it, although it is not played atm in the picture bellow.
Last edited by Predseda; 12 June 2012 at 09:07. |
16 June 2012, 00:51 | #419 |
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Location: Norwich, Norfolk, UK
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Thanks for the comments
That's a great pic Predseda! I'm glad it went down well and it looks like a fun event. As for the two-player mode... it's a tricky one because it's not really a concept that naturally lends itself to such a mode. I see where you're coming from but I personally dislike games that force you to twiddle your thumbs when you die because the other player is still going, I think it gets dull (in my opinion of course!). I played it a lot with my brother during testing and it was a lot of fun doing so so that convinced me it was the best way to go. But I can see why you'd prefer another method. In other news: no work done recently, too busy watching the football However, look out for Retro Gamer issue 104 next week - as you can see from [ Show youtube player ] at around the 11:30 mark, Downfall gets reviewed! Looks like a positive one too |
16 June 2012, 08:42 | #420 |
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Great news on the AGA version and the RG review!
Congrats! |
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