15 January 2015, 21:39 | #1 |
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E-Uae for Android
E-Uae with GUI for android
GUI in development... test-version updated 01.08.2015 added new virtual keyboard https://dl.dropboxusercontent.com/u/...01.08.2015.apk Sources tree https://github.com/lubomyr/e-uae Last edited by lubomyr; 01 August 2015 at 20:08. Reason: updated 19.01.2015 |
16 January 2015, 04:30 | #2 |
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Is it on playstore?
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16 January 2015, 12:07 | #3 |
PSPUAE DEV
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19 January 2015, 21:46 | #4 |
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e-Uae updated 19.01.2015
https://dl.dropboxusercontent.com/u/...19.01.2015.apk |
20 January 2015, 18:44 | #5 |
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Mmm... i would like to see an E-UAE vs UAE4All2 comparison.
Is E-UAE based in the latests WinUAE versions like UAE4All2? I would like also to be able to save ALL settings in the emulator (like the inserted floppies). Does E-UAE allow this? See ya! |
20 January 2015, 19:09 | #6 |
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E-Uae is based on E-Uae sources (or old WinUAE sources)
Uae4all2 is based on old UAE sources. Main difference - is cpu emulation core: Uae4all2 used Famec CPU core E-Uae used UAE CPU core (similar as WinUAE,P-UAE,FS-UAE) The main advantage of uae4all2 - is big performance. Currently uae4all2 is 10x times faster than e-uae. The main advantage of e-uae is better amiga compatibility, fpu-emulation, z3fastram support (more than 8mb fast ram), gfxcard memory support for picasso96, and bsdsocket support for internet access, scsi. Disadvantage is low performance. And i can confirm, e-uae can store any inserted floppies in configuration. |
21 January 2015, 00:27 | #7 |
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Waw, thanks so much for the clarifications :O.
It would be great to see an emulator with the quality of FS-UAE in Android. I really like UAE4All2 speed, outside the lack of compatibility, but... would be great to be able to save the configuration (RAM, floppies, etc ...), like you do in WinUAE. I think i'll try E-UAE anyway . See ya! P.D: I have done a bit of testing, and have noticed a two things: - The emulator seems to run too fast in my device (Rikomagic MK902II). I think is... like when you run a PAL game in NTSC mode and it gets accelerated. But i have the NTSC checkbox un ticked :S. - In the Chipset tab, i tick the OCS chipset, and then the Full collision detection (i don't remember now the exact name of the option). When i tick the second, all chipset checkboxes (OCS, ECS and AGA) are un ticked:S. Last edited by Ariath; 23 January 2015 at 18:00. |
26 February 2015, 15:14 | #8 |
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Is this still being worked on ?
Can you give some info on how to get it running, where to put the roms, what floppy image formats are supported etc. ? Thanks. |
26 February 2015, 16:02 | #9 |
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liveevil,
Install apk and run, via gui you can configure path to kickstart rom. Floppy image format - ADF or others (i not checked) GUI still in development. If you need precise setting, try to use manual editing .uaerc file at android/data/anddev.euae.sdl/files directory |
01 March 2015, 05:50 | #10 |
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Hi
Where do I put the roms? |
01 March 2015, 12:40 | #11 |
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01 March 2015, 20:03 | #12 |
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01 March 2015, 20:10 | #13 |
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01 March 2015, 20:26 | #14 |
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lubomyr - Am I correct in assuming this was superseded by your UAE4ALL2?
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01 March 2015, 20:42 | #15 |
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01 March 2015, 20:47 | #16 |
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01 March 2015, 22:07 | #17 |
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I not had any plans with replacing development one emulator with another. I think sometimes both emu(s) will be updated.
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01 March 2015, 22:42 | #18 |
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25 March 2015, 06:28 | #19 |
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Does either this or UAE4ALL support CDRom images? I have a collection of CD32 games I'd love to play on my Android box!
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25 March 2015, 12:39 | #20 |
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