28 October 2015, 23:31 | #1 |
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Found this on an OLD HD
Had a snoop around an old HD and discovered an old (unfinished and pretty naff) AMOS game I was writing in January 1995
If I remember correctly it was based on "Fast Food" on the Spectrum. The code is pretty crap/dull, but if anyone is interested, I'll pop it in the Zone for your perusal. |
29 October 2015, 18:47 | #2 |
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Sure, I'd love have a look
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29 October 2015, 22:13 | #3 |
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It's in the zone
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30 October 2015, 18:58 | #4 |
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Thanks
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31 October 2015, 00:12 | #5 |
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Would you mind if I put that on Aminet? More public source code is always good to have.
I'd like to put a license on it, though - so people know what they can do with it. You got any preferences? BDS license? (L)GPL? "Pick your favourite"? |
31 October 2015, 00:39 | #6 |
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Unfortunately the included music is NOT my creation so that would not be advisable.
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31 October 2015, 02:04 | #7 |
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31 October 2015, 22:31 | #8 |
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06 November 2015, 00:29 | #9 |
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It's on Aminet, thanks.
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08 November 2015, 23:12 | #10 |
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Cheers. I'm only just beginning to recall why some parts were coded as they were, and if I recall correctly it was going (eventually) to be an "engine" which loaded it's parts from media via a core programme. Unfortunately other issues got in the way of development and the whole thing ground to a halt in 1995, never to be looked at again until a couple of months ago when I found the HD in the attic. Maybe it was an Attic Attac? Who knows ;-) |
11 November 2015, 19:20 | #11 |
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I played it yesterday.
Once I realised that the enemies aren't intelligent (or atleast not yet anyway!), and each follow a specific path each time, it's all about finding the correct path and getting the timing right. I have only made it to level 3 so far... Oh, I shall be adding it to the AMOS games list on www.amigacoding.com shortly... (and no it's not my website, it's Spellcoders) |
12 November 2015, 21:30 | #12 | |
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Quote:
At the time I don't think I had intentions of having intelligent enemies, just increasing difficulty levels (more baddies & tighter timings) and possibly a time limit. There are only 6 levels in that version, however I'm sure I did a later version with at least one more level (which was really small play area and very timing-critical), however that *may have been on a ZIP drive I had at the time, so it's probably lost forever. feel free to post wherever you like, I doubt I'll do any further development now, as I can't recall half of my thinking from 20+years ago lol |
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12 November 2015, 22:33 | #13 |
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I wouldn't give up on it.
It's these kind of simple concept and addictive games that can become very popular. I don't know about anyone else, but I'd certainly like to see a version with atleast 25 levels. |
21 March 2016, 22:56 | #14 | |
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Nearly finished a new engine & Screen designer, wether I get round to making some better levels remains to be seen |
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22 March 2016, 15:53 | #15 |
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can u give a link or give us name, id like to have look , pls
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22 March 2016, 19:29 | #16 |
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http://aminet.net/package/game/actio/pubcrawl
Don't expect too much, it was an unfinished project and not a very good one really. |
22 March 2016, 21:11 | #17 | |
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Quote:
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22 March 2016, 21:57 | #18 |
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23 March 2016, 23:49 | #19 |
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Yep done the west gate run a few times!
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08 April 2016, 23:21 | #20 |
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OK not sure if anyone is interested, but I got a little demo of PubCrawl+
-Self Booting from DF0: -Should work on A1200 vanilla + -Doesn't work on < A1200 but that could be because I forgot some files on the floppy (HELP?) -6 levels (Just for testing purposes) -faster -slightly better presented but infinished! -work in progress but the engine seems quite solid? I'd like someone to please test on real hardware, as my A1200 is still poorly. Thanks for looking It's In the Zone as "PubCrawl2016.ADF" TIA V1 |
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