13 October 2014, 23:37 | #821 |
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hi Guys.
The "distortion" comes when dragging windows..Not sure why this is happening. Any ideas? Tried to use both driectdraw and direct3d. also fiddled with Tripple/Double buffering.. but with same result.. My config can follow if there are no obvious way to fix this.. Other than this its running aye ok with no lockups.. Great work Toni! Cheers! |
14 October 2014, 00:26 | #822 |
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Is this in AGA mode or picasso (it seems picasso, I guess AGA could not support this resolution)
Nice gfx corruption. I never got this. Anyway, I got that kind of messy drawing when I updated to Win 8.1 (in a game), I had to update the gfx drivers and suddently, the game was drawn ok again. No one seemed to complain about this strange drawing on the internet so....maybe it's you chance? (I had nvidia drivers) |
14 October 2014, 00:30 | #823 | |
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14 October 2014, 00:37 | #824 |
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picassoIV emulated, yes.
So its not an emulation issue i presume? Never saw this when ran os4.0 classic native... But that is some years ago, so i might not remember correctly.. Cheers! |
14 October 2014, 01:17 | #825 |
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I found solution for this... The corruption only occured when i used 1024x768 16bit. When using 1024x768 24bit BGR it works flawless..
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14 October 2014, 03:04 | #826 | |
PSPUAE DEV
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Guessing was never ment to do what we are trying. I can get it to run at 1366x768 native but only as 16bit. |
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15 October 2014, 17:51 | #827 |
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16 October 2014, 00:00 | #828 |
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16 October 2014, 08:51 | #829 |
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16 October 2014, 09:31 | #830 | |
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That feature is tinkering with the framerate depending on the monitors refresh rate. Can't say more than that since I use a NV GTX570. |
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16 October 2014, 10:35 | #831 |
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That's only available if use use the discontinued RadeonPro.
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16 October 2014, 10:38 | #832 |
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You can attach your config and logs again but there is no guarantees that anything happens especially if it only happens in some alien operating system.. (=Must test if exact same problem happens using exact same RTG config on OS3)
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16 October 2014, 11:32 | #833 |
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Blizkick support is broken since Beta 17. Running Blizkick leads to HALT3 immediately. CPU% display still changes. Ctrl-A-A or F12 + Reset hangs WinUAE.
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16 October 2014, 11:43 | #834 |
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I didn't use ATI in years but I cant imagine that they removed it.
There must be a selector like "wait for vertical refresh" in CCC's 3D settings.... EDIT: thinking abot it I googled some infos and found that video... [ Show youtube player ] Last edited by Michael Sykes; 16 October 2014 at 11:55. |
16 October 2014, 13:10 | #835 | |
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Im using 2010 drivers cause they discontinued RadeonHD 3200. Last edited by FOL; 16 October 2014 at 13:16. |
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16 October 2014, 13:33 | #836 |
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I don't really see what this has to do with WinUAE anymore.
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16 October 2014, 16:18 | #837 | |
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I guess it works on real A4000s because all of them have onboard SIMMs (or accelerator board RAM) which have higher priority than Z3 boards and Z3 RAM boards are also quite rare. |
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16 October 2014, 17:01 | #838 | ||
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17 October 2014, 08:46 | #839 | |
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I can't duplicate any hangs. Halted state (real CPU also halts in case of double fault) is better than letting it to execute code from undefined memory space. Only exception is compatible 68000 mode where at least one demo that does it as a protection method..
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17 October 2014, 11:08 | #840 | |
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If I press Ctrl-A-A when in HALT3 state, the CPU% display stops moving, F12 does not react and if I click the mouse buttons several times Windows makes the black window gray and says "no reaction" in the title bar.
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