06 February 2012, 12:46 | #41 |
The show must go on.
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Is that the Doctor Snuggles theme song in the youtube clip?
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06 February 2012, 19:49 | #42 | |
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Quote:
To be honest, it would have made sense to go down that road... it just never occured to me so it's a good suggestion But we're only going to have two moving objects on screen maximum so I think I'll just carry on as is. |
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06 February 2012, 22:07 | #43 |
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Hi GH,
Only 2 objects ain't a negative constraint its a positive. I bumped into Ed Fries at an expo late 2010 an he was waxing lyrical about his Halo 2600 cart. He gave a great talk about how artists have improved themselves and the art scene by self imposing constraints on themselves - Picaso etc yadda yadda yadda. He then went on to make a damn good case for the indie scene and homebrew scene for having some of the most talented and original minds in the games biz. Retro made people innovate was I think what he meant. Even mega popular stuff like minecraft could not have existed without the self imposed constraint of blockyness :-D and that turned out to be the game that Lego should have paid for. My point is, I guess, these 2 moving objects are yours to do with what ever the frag U want. |
06 February 2012, 23:37 | #44 |
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Well that's part of the reason I decided to do the game in the first place - the lack of moving objects mean it should be easier to program and makes it a simpler more manageable project. It's not inherently a bad thing by any means. It does mean I have more time to focus on making the actual gameplay as good as it can be.
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06 February 2012, 23:57 | #45 |
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Yes. Next project will be something like SoTB.
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07 February 2012, 22:19 | #46 |
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08 February 2012, 23:27 | #47 |
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A bit of work done this evening. Predseda drew me a new animation frame for when the player's character lands after falling so that's now been implemented. And more importantly, the problems I was having with the new movement system have been fixed so the character won't fly off the screen anymore. Slowly but surely problems are being overcome...
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09 February 2012, 03:17 | #48 |
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Just tried the wip3, very neat! Love the character, very well drawn.
Looks like it might be an intersting game when finished. |
09 February 2012, 08:54 | #49 |
Puttymoon inhabitant
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I am thinking about special bonuses - speed-up or slow-down, score-booster etc. What do you think, Graham?
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09 February 2012, 11:52 | #50 |
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God job!
Btw the game features enemies or obstacles? |
09 February 2012, 14:40 | #51 |
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09 February 2012, 21:01 | #52 |
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Cheers Mike!
Friki - as Predseda says, it is a clone of an existing Atari homebrew game, so there'll be no enemies or anything. There will be bonus pickups though (for points - not sure whether I'll implement bonuses like Pred suggests but a speed up/down pickup might well be easy to do). |
12 February 2012, 12:17 | #53 |
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Finally caught up with this thread
well done Graham & Predseda personally would like a utube vid of the updates so I can see how its progressing s232 where are you ?? Game play, game play and game play, can be the simplest thing in the world but as long as its fun to play I don`t care to much what it looks like, thats not to say by adding a few simple things you can make things look a whole lot better which is great |
12 February 2012, 14:58 | #54 |
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[ Show youtube player ]
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12 February 2012, 15:03 | #55 |
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^ lol. The music is very cutsy.
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12 February 2012, 16:12 | #56 |
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Nice music.I think that the game would improve with inertia
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12 February 2012, 16:46 | #57 |
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Thanks for that... gotta love the music I still find it a bit surreal that somebody would make a video of a game I made!
I agree and hopefully I will be uploading a new version soon with the inertia in place... it might not be today because I've been really busy in the last few days and have had little time to work on the game, but if I don't I'll try and do it by the end of this week. |
12 February 2012, 17:11 | #58 |
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Oh no, no updates today?
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12 February 2012, 19:43 | #59 |
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Well, maybe later. I haven't done much this week but you might like a look at the inertia movement. Oh and I started work on the score system too.
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12 February 2012, 19:59 | #60 |
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I hope inertia will be more and more cruel in later levels
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