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Old 04 January 2019, 15:38   #1
Hedeon
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Floppy disk ScummVM 2.1 for WarpOS

In the zone I uploaded a compile of the latest git sources for ScummVM with WarpOS as target.

http://eab.abime.net/zone/ScummVM2_WOS.lha

Some hints and tips:

- SDL WarpOS does not like Hardware Surfaces. Adding SDL_SWSURFACE to ENVARC: can help.

- Compressing sound/movie files can help ALOT. Curse of Monkey Island became really playable after compressing the .BUN files with the ScummVM tools with ogg-vorbis. Might need a beefy PPC. Tested on my 450MHz G4.

- The modern ScummVM UI takes a while to load. Might want to change to classic. In-game, the UI pops up immediately. Only ScummVM start-up is affected.

- The underlying file access are done through POSIX functions. If something does now work (save games e.g.) try NOIXPATHS in ENVARC: (with either 0 or 1 to switch it off/on)

This is a beta release just to test the new clib and sdl lib for WarpOS. Not all engines are included.
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Old 04 January 2019, 17:45   #2
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This version also runs correctly on the K1 333MHz. It has just about power to run COMI (with compressed audio).
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Old 05 January 2019, 01:35   #3
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Seems to run quite well! Now people can abandon 1.8.1 and go to 2.1. Broken Sword 1 runs well too. These are the only Hi-res ScummVM games I have. Is MT32 support built in?



Last edited by grelbfarlk; 05 January 2019 at 03:46.
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Old 05 January 2019, 09:33   #4
jurassicman
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I confirm that this version works better than every other versions I've tried!
Monkey 2 Talkie edition works well with this version, no music issues... very enjoyable!
I'm going to try more games during the weekend, thanks!
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Old 05 January 2019, 11:38   #5
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If people are missing engines, please say so.
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Old 05 January 2019, 14:11   #6
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From a quick test works well here too, well done. I miss Lands of Lore engine
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Old 05 January 2019, 21:08   #7
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I've just given this a test with COMI. As Heds said, without compressing the audio the pausing between screens was really slow and annoying, but with compressed audio it now works perfectly! Great work Hedeon!
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Old 05 January 2019, 21:35   #8
jurassicman
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I've tried Broken Sword 1 and 2.
They both work well except for the intro movie.
That's probably due to my PPC cpu that is only a 603 @ 180 MHZ, I'm pretty sure that with a more powerful card that wouldn't be so slow...
The games, as said, work quite well, maybe a bit slow when the character walks but still very enjoyable.

I've noticed that without using any themes (classic and modern) the program starts much more quickly and that's more than fine to me.
The only issue so far is that if I select on my scummvm.ini "fullscreen=true" the program hangs at boot. I have to start it with "fullscreen=false" and then select "fullscreen" in the options. I think that it is due to my video configuration somehow but I wasn't able to find a solution. So far I use the "workaround" I've just described.
Thanks again Hedeon, you did a great job!
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Old 06 January 2019, 12:26   #9
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@trixster

Hi mate, please, empty your mailbox, at the moment I'm not able to send you a PM...
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Old 06 January 2019, 13:57   #10
Hedeon
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Thanks for testing, jurrasicman. I cannot reproduce the full screen problem atm, maybe someone else has also the problem? Or same config as you and doesn't have a problem?

Like I said in the first post, themes are slow to start. I included them for completeness.

I'll compile a full version soon with all supported engines.
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Old 06 January 2019, 15:01   #11
jurassicman
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Thanks to you Hedeon!
The fullscreen problem doesn't happen if I don't use the themes.

Without the themes the program is quite fast and, so far, I can play Monkey2, Broken Sword 1 and Broken Sword 2 without any issues.

I've just tried COMI, though, the version with compressed audio but unfortunately just after the choice between the "full" and the "easy" versions the game crashes.

Attached the picture of the error. As soon as I type "exit" I get back to WorkBench.
Attached Thumbnails
Click image for larger version

Name:	COMI.jpg
Views:	81
Size:	798.0 KB
ID:	61472  
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Old 06 January 2019, 16:49   #12
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Compressed how? And uncompressed? Could be corrupt data files
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Old 06 January 2019, 17:38   #13
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Quote:
Originally Posted by Hedeon View Post
Compressed how? And uncompressed? Could be corrupt data files

To be honest I have no idea how they have been compressed... I got the COMI.zip file from a friend, uncompressed on my system and tried it.


I haven't noticed any issues uncompressing the zip file but I can try again.


My cpu is just a 603e@180 MHz so I don't think I would be able to run the game with uncompressed audio files...
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Old 06 January 2019, 17:48   #14
grelbfarlk
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This also happens to me with one of the versions of COMI that is floating around, the original does work however, I have yet to compress it though.
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Old 06 January 2019, 18:47   #15
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From what I can see it runs in 16bit, could there be an option to run in 8-bit?
Correct SDL_SWSURFACE command is "setenv SDL_SWSURFACE 1"?
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Old 06 January 2019, 19:25   #16
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Those compressed .bun files should be fine, they worked for me last night and were zipped this morning. Can you post the file sizes once unzipped to compare?
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Old 06 January 2019, 20:03   #17
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Quote:
Originally Posted by trixster View Post
Those compressed .bun files should be fine, they worked for me last night and were zipped this morning. Can you post the file sizes once unzipped to compare?

Sure I will as soon as possible! Thanks!
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Old 06 January 2019, 21:58   #18
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Got the size from Dopus.

Into the Main COMI directory:

COMI.LA0 75.0K
COMI.LA1 66.1M
COMI.LA2 79.6M

Into the RESOURCE subdirectory:

BBSAN. SAN 14.3M
CURSERNG.SAN 19.9M
FG010GP.SAN 425K
FINALE.SAN10.4M
FONT0.NUT 92.0K
FONT1.NUT 102.K
FONT2.NUT 102K
FONT3.NUT 59.5K
FONT4.NUT 124K
KIS030.SAN 1.0M
LANGUAGE.TAB 428K
LAVARIDE.SAN 13.4M
LIFTCRSE.SAN 6.7M
MORESLAW.SAN 9.4M
MUSDISK1.BUN 42.7M
MUSDISK2.BUN 42.5M
NEWBOOTS.SAN 10.6M
OPENING.SAN 79.0M
SB010.SAN 755K
SB020.SAN 750K
SINKSHP.SAN 9.9M
VOXDISK1.BUN 71.1M
VOXDISK2.BUN 88.0M
WRECKSAN.SAN 14.3M
ZAP010.SAN 750k

The sizes of the files are completely different from what I see on my PC but I think that it is due to the FileSystem. On my Amiga I use PFS3 19.2 on my PC I use EXT4 on Linux.

Last edited by jurassicman; 06 January 2019 at 22:04.
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Old 06 January 2019, 22:23   #19
trixster
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Those file sizes look correct to me, they match the ones on my pc. The amiga shows a slightly different file size to the pc, thats normal.

One issue i've noticed is a can't get saved games to work correctly. Saving in COMI for instance will write a file to the ScummVM directory (which is default). If i then return to the launcher I can load the save as normal. And if i relaunch COMI i can then press F5, Load and then load the saved game - all works ok. BUT when i quit scummvm completely, reload the program and then try and load the saved game it doesn't appear at all, either from the launcher or from starting COMI and then trying to load via F5! It's really odd. The save file is right where it should be but ScummVM will only 'see' it during that first instance. It cant see it again if the program is quit completely and then restarted!

Last edited by trixster; 06 January 2019 at 22:49.
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Old 06 January 2019, 22:56   #20
jurassicman
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I created a folder called saves on my ScummVM directory and I put all my savegames there.

I've played a few times BS1 and Monkey2 and I was able to load the savegames I previously made without any issues.
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