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Old 25 May 2020, 00:08   #21
qupe
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Quote:
Originally Posted by ross View Post
Great little game , kudos to Pink/Fade1/Bartman^Abyss!



Someone posted it into the Zone!
Press RMB to start with infinite lives (or press it whenever you want during the game).

Cheers.
Does the high score save Ross?
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Old 25 May 2020, 00:11   #22
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Good question. Does it save Ross? Or is he eternally doomed?

Last edited by coldacid; 25 May 2020 at 00:11. Reason: emoji
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Old 25 May 2020, 00:46   #23
ross
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Quote:
Originally Posted by qupe View Post
Does the high score save, Ross?
The game doesn't save the score.

[added a comma to avoid misunderstandings ]
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Old 25 May 2020, 01:03   #24
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Nice little game with charming details. Love the music! Thank you guys!
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Old 25 May 2020, 01:41   #25
qupe
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The game doesn't save the score.

[added a comma to avoid misunderstandings ]
That's a shame. Especially when they have you enter your initials after you achieve a decent score only to reload the game and your score is gone.
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Old 25 May 2020, 09:34   #26
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Really nice work pink^abyss Awesome port

Any chance for Tiny Pacman ?


Also some extra Bezel, Arts, Vids & HDF I made for Tiny Galaga here

http://eab.abime.net/showthread.php?...02#post1402302

Last edited by ransom1122; 25 May 2020 at 10:46.
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Old 25 May 2020, 10:50   #27
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Quote:
Originally Posted by ross View Post
Someone posted it into the Zone!
Press RMB to start with infinite lives (or press it whenever you want during the game).

Cheers.
Cheers my friend, new .ADF attached
Attached Files
File Type: zip Tiny Galaga (2020)(Abyss)[t +1 ross].zip (44.1 KB, 56 views)
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Old 25 May 2020, 14:18   #28
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Quote:
Originally Posted by ross View Post
Someone posted it into the Zone!
Press RMB to start with infinite lives (or press it whenever you want during the game).

Cheers.
Heya ross,

The only time you loose a life with your trainer is when your fighter gets captured
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Old 25 May 2020, 14:22   #29
ross
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Heya ross,

The only time you loose a life with your trainer is when your fighter gets captured
Yep, it's a 'feature'
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Old 25 May 2020, 14:50   #30
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LOL

...do it too many times and it's game over though.
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Old 25 May 2020, 14:52   #31
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I iconified ransom1122's logo, for use with launching from workbench or for use with a future WHDLoad package for the game.
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File Type: lha aYS_Tiny_Galaga.lha (4.4 KB, 23 views)
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Old 25 May 2020, 16:22   #32
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Excellent kudos!
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Old 25 May 2020, 16:27   #33
ross
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LOL

...do it too many times and it's game over though.
Nahh, when you are in your last life the capturer no longer comes
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Old 25 May 2020, 16:40   #34
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Nahh, when you are in your last life the capturer no longer comes
Really, happened to me twice now i.e. had 1 x fighter showing at the bottom, I get captured and it's Game Over

Anyway, no biggie... I just know not to get captured if I have 1 x fighter showing at the bottom.
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Old 25 May 2020, 16:47   #35
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Fine little game! Gameplay:
[ Show youtube player ]
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Old 25 May 2020, 16:57   #36
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Quote:
Originally Posted by Minuous View Post
This needs further work, here (OS3.9, 68020) it just says "Please wait while decrunching..." and then freezes the system. :-(
Same here in FS-UAE 3.05, A4000, 68060-NOMMU (regardless, SysConfig shows the MMU enabled). OS 3.9, Boing Bags 1 - 4, which doesn't mean much considering I've upgraded many libraries and shell commands which became available in the years since 3.9 and the Boing Bags were released (caveat: Of which I'm aware). 8MB chip, 160MB other.

JIT enabled or disabled, same result.

I have little doubt a few tooltypes entered into the icon .info file and this would run fine. I wish I hadn't commented. I never wanted to burden the developer with results on an emulated machine at this early stage of the game's life. I deeply appreciate the time he's already put into it to the delight of those able to enjoy it.

Last edited by Weaselrama; 25 May 2020 at 17:03. Reason: Additional Info
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Old 25 May 2020, 17:00   #37
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You guys did read the opening line of the thread didn't you? And considering you've said you emulate Weaselrama; just set a standard A500 configuration, simple.

Quote:
Originally Posted by pink^abyss View Post
Hi, we created a tiny Galaga demake for OCS Amiga in 36kb.
You can't expect this game to run on 3.5 / 3.9 / 4.0 / 4.1 with your killer hardware / patches / whatever else etc...
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Old 25 May 2020, 17:15   #38
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Originally Posted by DamienD View Post
You guys did read the opening line of the thread didn't you? And considering you've said you emulate Weaselrama; just set a standard A500 configuration, simple.


You can't expect this game to run on 3.5 / 3.9 / 4.0 / 4.1 with your killer hardware / patches / whatever else etc...
I read it, and I had no such expectations, nor am I going to build another configuration just to run what I'm otherwise sure is a very fine game. It is precisely why I didn't submit a formal bug report. My mistake was mentioning it in the first place. Thank you for going out of your way to prove-out why. I should have stuck to thanking the developer for taking the time and having the interest to provide his talent to the community and left it at that.
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Old 25 May 2020, 17:18   #39
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Originally Posted by Weaselrama View Post
I read it, and I had no such expectations, nor am I going to build another configuration just to run what I'm otherwise sure is a very fine game. It is precisely why I didn't submit a formal bug report. My mistake was mentioning it in the first place. Thank you for going out of your way to prove-out why. I should have stuck to thanking the developer for taking the time and having the interest to provide his talent to the community and left it at that.
Sorry, my friend, but you don't have to build another configuration for this game in FS-UAE. You just select A500 in the starting tab where it says Amiga model and you are good to go.
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Old 25 May 2020, 17:32   #40
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Exactly... setting an A500 configuration and inserting say the disk that I made is way too diffucult hey?

...some people
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