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Old 25 January 2020, 16:22   #121
el_pasi
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Actually just got Bagman working, but had to boot without startup-sequence. I have graphics card Blizzard Vision, so maybe there's problem when starting game from Workbench, which has different resolution than game?
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Old 25 January 2020, 16:29   #122
jotd
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game uses a NULL LoadView but maybe it's not enough. I'm planning to release a new version with sprites (faster/better framerate) and when it's complete add a whdload slave.
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Old 20 May 2020, 11:07   #123
hexaae
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Nice port jotd!
...A WHDLoad version with QUIT option?
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Old 20 May 2020, 11:21   #124
Aladin
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working with generic slave

Bagman EAB FTP
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Old 20 May 2020, 11:58   #125
jotd
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would need minimal specific patching because game writes into VBR to install ptreplay routine.
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Old 20 May 2020, 13:04   #126
DamienD
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jotd, did you see my post in the WinUAE 4.4.0 beta series thread?

Quote:
Originally Posted by DamienD View Post
Hi Toni,

I just randomly played jotd's Bagman remake tonight using b3.

Lots of issues now; can't always pick up the axe or money, when enemies leave the screen there's a pixel stuck there.

Works absolutely fine in v4.3.0.

I've put a bare bones / self booting .HDF in The Zone! for you.
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