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Old 11 May 2020, 01:13   #41
ppill
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The play area would fit on an ntsc screen, so the levels would be the same. The panel would have to be replaced by something covering parts of the main board. Sprites maybe? Menu redone with smaller fonts. Gfx-wise not that big of a change. Code would be a huge headache for sandruzzo since it depends on pal timings. It runs on ntsc but is way too fast and unplayable.
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Old 11 May 2020, 01:32   #42
saimon69
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Gotta keep in mind US amigans, they are supportive
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Old 11 May 2020, 08:43   #43
Predseda
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Quote:
Originally Posted by ppill View Post
And a sneak peak at the next game in the works:

Looking forward to it, I like unusual games.
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Old 11 May 2020, 16:56   #44
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I've been getting feedback from a lot of folks playing the game and it seems many are enjoying it

It's very easy to add more levels to the game. They're just plaint txt files stored in the Raw/Level0 drawer.



Here's the level00.txt file (and the resultting level above):

Code:
06
08
100
100
0,0,0,0,0,0,2,0,0,0,0,0,0
0,0,0,0,0,0,2,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,1,1,0,1,2,0,0,0,0,0,0
0,0,0,0,0,3,4,0,4,4,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,3,0,0,0,0,0,0,0
0,0,0,0,0,3,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0
X starting position (00-12)
Y starting position (00-08)
Moves (000-999)
Time (000-999)
Layout 13x9, 1-4 separated bu commas.

You don't have to include all colors but each color should have at least to two starting tiles.

Hope someone tries their hand at making a few levels

In case you missed it, the demo is out now.
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Old 11 May 2020, 17:16   #45
sandruzzo
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I want to tell Thanks to ppill and simone69 These guys are amazing. We did a great job together!

Now we're moving toward next one, which will be a little bit challenging sinc I want try to do it with 64 colors and parallax.

Here our inspiring game :
[ Show youtube player ]


But I want to keep wall as the spectrums' original:
[ Show youtube player ]

Last edited by sandruzzo; 11 May 2020 at 17:28.
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Old 11 May 2020, 22:26   #46
zzbylu
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Chips - small gameplay
[ Show youtube player ]
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Old 11 May 2020, 22:41   #47
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Quote:
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Chips - small gameplay
[ Show youtube player ]
Thanks!
Spoilers
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Old 12 May 2020, 00:01   #48
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Sorry about that. Great game!
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Old 12 May 2020, 00:12   #49
malko
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Originally Posted by Aladin View Post
Chips (DrHirudo)
[....]
v1.31
https://web.archive.org/web/20101123...miga/Chips.php
(but no download on web archive)
Maybe something has changed as both links are responding (v1.31 (68k) & v1.4 (OS4)) .
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Old 12 May 2020, 00:16   #50
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Sorry about that. Great game!
No worries. Loved the moments of hesitation when you figured out you got stuck
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Old 13 May 2020, 17:45   #51
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Version 2 of the Beta/Demo is out.
Changes:
- fixed a gameplay bug that allowed you to move "behind" tiles
- after dying and pressing ESC, Restart is the default button
- you can move by holding down the direction on the joystick (same applies to keyboard).
- joystick now works in the Options menu.

Also made a Hires 4 color icon for the game.



Enjoy!
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Old 22 May 2020, 20:56   #52
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Great work guys! The updated version displays the menu screen correctly now on AGA machines!
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Old 22 May 2020, 22:14   #53
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Great work guys! The updated version displays the menu screen correctly now on AGA machines!
Thanks!
What was the bug? No one mentioned it before.
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Old 22 May 2020, 22:19   #54
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We fixed some more bugs! Thanks to all for supporting us!
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Old 22 May 2020, 22:26   #55
Amigajay
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Originally Posted by ppill View Post
Thanks!
What was the bug? No one mentioned it before.
The text on the main menu was all black, you could see a slight change when you moved between settings so it was usable, and the game itself was fine.
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Old 22 May 2020, 22:28   #56
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@Amigajay

Was it on real Aga?
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Old 22 May 2020, 22:53   #57
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@Amigajay

Was it on real Aga?
Well CD32 config via Winuae, so not real hardware no
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