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Old 05 May 2020, 13:37   #621
buzzybee
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I remember the day when we first met at Amiga32, you showed me your game and I could not believe the transparency effect somewhere in there.

Many years have passed since then. Now you are close to the finish line. Congrats!
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Old 06 May 2020, 11:44   #622
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This game is sooo sweet Looking a lot forward to the release.
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Old 06 May 2020, 11:59   #623
Steril707
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@Buzzybee: Thanks, Richie, looking forward to our next meetup and some beers together..

Yesterday when I repaired some stuff on the enemy bullet code (bullets getting blocked by obstacles again, now), I noticed I could make them kill other enemies when they collide.

It looks kind of hilarious, but on the other side the physics feel more believable..

I am torn.
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Old 06 May 2020, 12:10   #624
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Re: feature complete, beta start: great stuff
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Old 06 May 2020, 13:04   #625
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I noticed I could make them kill other enemies when they collide.
It looks kind of hilarious, but on the other side the physics feel more believable..
Interesting idea. But then the general layout and movement of the enemy waves has to be carefully planned. Id wouldn't make sense when a wave of enemies appears and kills each other.

Also, regarding "more believable": normally an enemy wouldn't try to shoot you through his buddies . So you would then have to implent that enemies would stop firing when another enemy is in the firing line.

Looking forward to see more of the game . Possible a new WIP movie ? *poke*
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Old 07 May 2020, 14:21   #626
buzzybee
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Interesting idea. But then the general layout and movement of the enemy waves has to be carefully planned. Id wouldn't make sense when a wave of enemies appears and kills each other.

Also, regarding "more believable": normally an enemy wouldn't try to shoot you through his buddies . So you would then have to implent that enemies would stop firing when another enemy is in the firing line.
Think so too. I´d try to keep that idea for some other kind of game.
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Old 07 May 2020, 16:56   #627
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I´d try to keep that idea for some other kind of game.
I'd love to see that kind of emergent and randomized stuff in some kind of roguelite shoot'em up.

It's agains traditional shoot'em up design, where everything is usually fixed but could be fun too. I was playing Who Dares Wins 2 (Commando-like) on my Spectrum yesterday and enemy grenades thrown about can kill other enemies too, or blow up your power-up boxes. It makes things much more interesting.
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Old 07 May 2020, 17:11   #628
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@Buzzybee: Thanks, Richie, looking forward to our next meetup and some beers together..

Yesterday when I repaired some stuff on the enemy bullet code (bullets getting blocked by obstacles again, now), I noticed I could make them kill other enemies when they collide.

It looks kind of hilarious, but on the other side the physics feel more believable..

I am torn.
don't be!

Include it in "Inviyya II"
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Old 08 May 2020, 08:58   #629
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Naaah, I won't include it. Already commented out again..

And there won't be an Inviyya 2, I think. Too many shooters already around.
Next game will be the one with the Barbarian in it.

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Old 02 June 2020, 11:42   #630
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I somebody wonders what happened to the game, we are in heavy beta testing phase right now with some people checking out.

But wow, motivation is at an all time low for me at the moment.

Once more I noticed that implementing new fancy stuff is amazing, but repairing old shit that doesn't quite work is a painful process.
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Old 02 June 2020, 11:44   #631
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No rush.
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Old 02 June 2020, 13:34   #632
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I somebody wonders what happened to the game, we are in heavy beta testing phase right now with some people checking out.

But wow, motivation is at an all time low for me at the moment.

Once more I noticed that implementing new fancy stuff is amazing, but repairing old shit that doesn't quite work is a painful process.
Good luck and do it at the speed that works for you, we'll wait
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Old 02 June 2020, 14:05   #633
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repairing old shit that doesn't quite work is a painful process.
Don't worry, when you are the Lead Designer at a big studio you'll have a bunch of minions do it for you
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Old 02 June 2020, 16:47   #634
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But wow, motivation is at an all time low for me at the moment.

Once more I noticed that implementing new fancy stuff is amazing, but repairing old shit that doesn't quite work is a painful process.
I think I know how you feel. Had the same with Reshoot R: Approx. four weeks prior to finishing the three-year-project, I was almost giving up on it due to a handful of resistant bugs.

Keep on, it´s worth it!
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Old 14 June 2020, 06:55   #635
Adrian Browne
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Naaah, I won't include it. Already commented out again..

And there won't be an Inviyya 2, I think. Too many shooters already around.
Next game will be the one with the Barbarian in it.

I concur sir. Barbarian game next. Yup, yip. Do that
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Old 14 June 2020, 08:22   #636
Steril707
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Damn, I am so tired and feeling burned out on this game right now...
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Old 14 June 2020, 08:39   #637
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Damn, I am so tired and feeling burned out on this game right now...
I'm sorry to hear that man! Take care of yourself.
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Old 15 June 2020, 09:21   #638
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Damn, I am so tired and feeling burned out on this game right now...
Then beer...
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Old 15 June 2020, 11:14   #639
Steril707
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Yeah, lots of beer...
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Old 15 June 2020, 13:12   #640
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Hehe, where would we be without beer

Keep on the great work Steril.
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