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Old 31 January 2019, 07:54   #21
dlfrsilver
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Sega is more OK with ports than any other company.

I have already exported most sprites with all the frames for wonderboy. This will be the next project I work on with Mc geezer.

I have also exported most level graphics, and converted them in a Amiga compatible tile format.
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Old 31 January 2019, 08:02   #22
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I think since Rolling Thunder is almost eponymous with "shitty Amiga port", it would be the conversion that is needed most and the Amiga finally getting a good conversion would have an epic feel to it already and would be ground for a lots of discussion and Amiga media coverage...

It always comes up in discussions about the Amigas capabilities and Tiertex bad ports.

But i would also love to see what McGeezer comes up with regarding his own game...
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Old 31 January 2019, 08:47   #23
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I may be wrong but I think that mcgeezer might be interested in doing something slightly easier after this! Seriously, this much work hasn't been put into any Amiga arcade conversion, ever. It's an absolutely incredible display of skill, talent, and patience.
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Old 31 January 2019, 11:23   #24
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seriously, this much work hasn't been put into any amiga arcade conversion, ever. It's an absolutely incredible display of skill, talent, and patience.
+1
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Old 31 January 2019, 14:16   #25
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I may be wrong but I think that mcgeezer might be interested in doing something slightly easier after this! Seriously, this much work hasn't been put into any Amiga arcade conversion, ever. It's an absolutely incredible display of skill, talent, and patience.
Thanks for the kind words here.

It's not that coding the game is particularly hard but more that the time required and the mental stamina required to achieve it is demanding.

One thing I know is that if I did my own game then it has to be completely designed up front and then coded, coding as you go will just result in it not getting anything finished...I've seen it happen time and time again.
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Old 31 January 2019, 14:52   #26
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Wonder Boy
Yes, the Amiga definitely needs Wonder Boy
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Old 31 January 2019, 16:26   #27
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I did often wonder if Salamander or Nemesis was doable on the amiga.

that said, looks like the arcade board wasn't capable of salamander either, so who knows.
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Old 31 January 2019, 17:06   #28
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I could really flood this thread with cool Arcade games that should be possible on the Amiga.

...but for now I'll just add a few that come to mind (besides what's already been mentioned):
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Old 31 January 2019, 18:02   #29
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I would love to pass Blood Bros as well on A1200. But it's a bigger game than Rygar or Rolling Thunder. And i won't start anything on the arcade code or the graphic assets if Mc Geezer is not interested to do it. That's too much work to do if nothing gets done afterward.
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Old 31 January 2019, 19:44   #30
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Imho, the best I can hope is that someone do the ports of the games genres that Amiga lacked.

Wanderboy - you have like millions similar platformers
Rolling thunder - You have great Shinobi, and Shadow Dancer.

What we don't have, is some great beat 'em ups (except from very average Golden Axe).
Cadillacs, Captain Commando, (proper) Final Fight, Punisher... that would be awesome to see.
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Old 31 January 2019, 19:51   #31
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Shinobi on the Amiga is awful. Should be easy enough to do a proper port, looking at mcgeezers skills.


I would love to see more shmups fromt the 1987/88 era, like Twin Cobra or Flying Shark (a better port). And of course Rastan.
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Old 31 January 2019, 19:57   #32
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Shinobi on the Amiga is awful. Should be easy enough to do a proper port, looking at mcgeezers skills.


I would love to see more shmups fromt the 1987/88 era, like Twin Cobra or Flying Shark (a better port). And of course Rastan.
Forgot about those, problem is that there's sooooo many golden age games to list

Shame on me considering Shinobi is my absolute favourite arcade game
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Old 31 January 2019, 20:17   #33
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Shinobi would be easy enough on the 1200, possibly doable on the 500 with a couple of compromises.
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Old 31 January 2019, 20:19   #34
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Forgot about those, problem is that there's sooooo many golden age games to list
I'll go first with Traverse USA/MotoRace USA/Zippy Race then.

One of my all-time fave arcade games.
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Old 31 January 2019, 20:20   #35
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Shinobi would be easy enough on the 1200, possibly doable on the 500 with a couple of compromises.

Jesus. Don't toy with us!
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Old 31 January 2019, 20:21   #36
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Is Shinobi on Amiga really that bad compared to the arcade?

Unless my eyes are playing tricks, the arcade doesnt look much different
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Old 31 January 2019, 20:23   #37
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It really bad. 10-15fps, ugly sound and controls to torture any arcade fan.
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Old 31 January 2019, 20:38   #38
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Is Shinobi on Amiga really that bad compared to the arcade?

Unless my eyes are playing tricks, the arcade doesnt look much different
Yes, absolutely atrocious

Quote:
Originally Posted by Retro-Nerd View Post
It really bad. 10-15fps, ugly sound and controls to torture any arcade fan.
Not to mention that the graphics suck also, and the final 5th level boss only has 1 of the 4 phases.

The Sega Master System is more faithful / better than the Amiga version

[ Show youtube player ]
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Old 31 January 2019, 20:46   #39
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Shinobi is a joke, probably better on ZX Spectrum (and the arcade version is excellent even after all those years), but Dragonninja is the most infuriating: graphics are good/faithful to the arcade, but gameplay is so jerky it's unplayable. Needless to say, without a second button, it's awful.

Galaga 88!
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Old 31 January 2019, 21:00   #40
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Yep, Dragon Ninja is a disaster on Amiga.
Unplayable awkward controls (especially jumping!) ruins everything.
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