02 July 2019, 23:52 | #161 | |
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Yes, I was disappointed. It was too little, too late in terms of both hardware and software. The price I paid for it was higher than a better-performing i486-50Mhz. I ran several benchmarks that confirmed that even with my 68030 accelerator running at 50Mhz that my A1200 was slightly slower than a 486-33Mhz. My PC could also be easily expanded with new graphics cards that supported OpenGL as well. Running Quake 2 under OpenGL was an amazing experience at that time. The high cost and poor performance of my a A1200 were what pushed me into the world of PC's, Linux and Windows. By the time the A1200 was released, PC hardware had surpassed what the Amiga had to offer. I have no doubt that the Amiga would still be alive in some form today had it not been purchased by Commodore. Commodore's only interested was in selling commodity computers in bulk with no interest in keeping the Amiga competitive with other hardware offerings. |
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03 July 2019, 00:19 | #162 |
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The base A1200 was not meant to compete with a 486@50MHz, though. Consequently it was priced way lower than those machines. That said, accelerators were pricey indeed and changing graphics was not a real option. IMHO it's give and take. The A1200 was designed as a budget machine and meant to compete with the cheaper 386's of the time. It did that pretty well all things considered.
On the topic of Quake 2, that was released five years after the A1200 was launched. Frankly I think it's more than a bit odd to expect 1992 hardware to run that game well even when expanded. No PC from 1992 did that, not even the really expensive ones. Now... Doom, yeah - you'd have a point. No chunky mode was a massive oversight. Last edited by roondar; 03 July 2019 at 00:24. |
03 July 2019, 00:29 | #163 | |
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The desktop also sucked. Windows could be clicked to front but not to back. With the single mouse button you couldn't multi-select menu items, and there were no submenus. No drives, folders, or file icons - just those horrible 'program groups' that all looked the same, and preset icons for the few apps that had one. To see the actual files you had to use the 'file manager' which was like a poorer version of Diskmaster. No named disks or assigns (just letters that changed depending on how many drives or partitions you had). No auto detection of removable media, so if you inserted a floppy it would just sit there. The MDOS file system limited you to 8 letter filenames, with a mandatory 3 letter extension to tell it the file type (no datatypes!). But what about 'under the hood'? There it also sucked. No pre-emptive multitasking, so if one app got stuck the whole thing would freeze. The GDI resource pool was limited to a miserable 64k (result of having a 16 bit kernal), so having too many apps 'running' could cause an out of memory error even though you had heaps left. You could also run out 'conventional' memory below 640k if too many DOS drivers were installed. And the so-called 'memory protection' didn't seem to stop faulty apps from clobbering memory. Graphics rendering was slow and sound was iffy, making it almost useless for games and multimedia. Of course there were no custom screens like on the Amiga, so you were stuck with one resolution for everything. Anyone who thinks Windows 3 was better than AmigaOS either never had to do anything serious with it, or has a short memory. Windows 95 was a different story though. When I first tried it knew then that the Amiga was doomed, because Windows had finally caught up. Sure it needed far more resources to work properly, but with the rate of hardware advances in the PC world that wasn't a problem. Finally caught up with the Amiga more than 3 years after we got WB3.0, and after Commodore had already exited the scene. |
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03 July 2019, 00:44 | #164 | |
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OTOH the CD32 did get chunky-to-planar conversion, so Commodore were keeping up with the play as well as can be expected. If only they had managed to squeeze a faster 020 and a couple Megs of FastRAM into it... |
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03 July 2019, 00:47 | #165 | |
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03 July 2019, 00:54 | #166 | |
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"That said, accelerators were pricey indeed and changing graphics was not a real option. IMHO it's give and take. The A1200 was designed as a budget machine and meant to compete with the cheaper 386's of the time. It did that pretty well all things considered." And "On the topic of Quake 2, that was released five years after the A1200 was launched. Frankly I think it's more than a bit odd to expect 1992 hardware to run that game well even when expanded. No PC from 1992 did that, not even the really expensive ones." Both are direct responses to your post and both happen to be true. Also note I never claimed the A1200 could compete with 486 based systems. Perhaps try reading my posts before claiming I don't read yours Edit: As for the A4000, it could actually compete with a 486 just fine when outfitted with the 040. It could also use graphics cards and had much cheaper HDD options. It did a lot better compared to the PC in 1992 (which is when it was released) than you're claiming here. |
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03 July 2019, 01:02 | #167 |
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Your arguments are such and such software came out later how could old hardware be expected to do the same but thats the point it was never updated never had a price drop.
To be fair the A1200 was the best home computer for a long time but thats where it ended. So I wasn't disappointed with the A1200 but was with the lack of upgrades and there price. Price of Hard Drives was stupid. Lack of six button controller Lack Of HD disks. Under developed OS Lack of support for Ascii,BMP etc. Basic Notepad all should of been standard. The Atari ST had better DTP. etc etc all would not have taken commodore much effort to put right. Last edited by Retro1234; 03 July 2019 at 01:08. |
03 July 2019, 01:19 | #168 | |
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Well, Commodore went bust 2 years after releasing the A1200 - which did actually see price drops during that time. IMHO it's somewhat silly to expect a defunct company to upgrade stuff. This is actually part of my main point. It's pretty clear that a lot (not all, but a lot) of the detractors here are looking it this with the benefit of hindsight and not as if it truly were 1992.
When the A1200 was released in 1992 it was a good deal. Not as nice as the 1987 A500, but not bad by any stretch (especially given the cost). It was, regardless of what people say, a pretty hefty upgrade for low end Amiga's and offered several features that were seen as really important at the time. Nowadays we can all look back and see where it went wrong and why this happened. But back then a £399 machine with specs like that was actually a pretty good deal. Now, the Amiga Technologies era however - that was indeed stupid. The A1200 was not an acceptable re-release in 1996 and it was way too expensive as well. Quote:
Because most of those things are incorrect or at least not really true. Let's review them: HDD: After market hard disks for the A1200 were standard PC drives. True, most people used a 2.5inch drive which was slightly more expensive, but a 3.5 inch drive would fit with a rather cheap converter. Doing it that way would cost exactly the same as buying a PC HDD. I actually bought my HDD for the A1200 at a standard PC computer store. Worked great. Controller: The A1200 had a 100 or so button controller built-in. For action games, the system supported both 3 button joysticks and the 6 button CD32 pad. The hardware was not the problem here. HD Floppy: If you desired, you could simply get a HD floppy disk drive - they were for sale. Though you are correct it was less than optimal this was not standard. OS development level: Amiga OS 3.0/3.1 were both way more developed than the competition's efforts at the time. What you say about it is simply nonsense, no matter how often you repeat it. ASCII/BMP: Amiga OS 3.0 supports ASCII by default - as in it's literally the default encoding. Also, thanks to it's OS being ahead of the curve in 1992, it supports the use of data types. This allows the OS to identify, load and save file types of pretty much any type. As such, it supports ASCII/BMP/TGA/GIF/JPEG/MPEG and about a million others directly through the OS. Not all by default - but then again, the PC didn't support IFF/TGA/AIFF/JPEG/MPEG either without additions. Notepad/Basic: Amiga OS 3.0 comes with not one, not two, but three text editors built-in. One of which is roughly equal to Notepad, one is miles better. It also does have a programming language available as default (AREXX). Windows 3.11 does not - it doesn't even have Basic. Last edited by roondar; 03 July 2019 at 01:46. Reason: Added a reply to the edited parts of the post from Retro1234. |
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03 July 2019, 01:57 | #169 |
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The end of line Ascii was not standard
HD floppy were not standard BMP editing wasn't standard Six button controller wasn't standard And what compared to notepad or Wordpad as standard nothing the built-in editors were crappy. And Visual Basic compared to Arexx this is just silly. Last edited by Retro1234; 03 July 2019 at 02:02. |
03 July 2019, 03:18 | #170 |
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I'm disappointed that I didn't know more about, and understand the A1200, and went to a used 386 instead.
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03 July 2019, 04:19 | #171 | |||||
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"Ed", is still to this day, one of the best text editors I have ever used. Arexx is a part of the OS. Which versions of Windows come with Visual Basic? Oh that's right, none. Quote:
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I'm not sure what you're referring to regarding the memory. Last edited by Hewitson; 03 July 2019 at 04:37. |
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03 July 2019, 05:25 | #172 |
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>Price of Hard Drives was stupid.
Around here, at least, the A1200HD was not much more expensive than the floppy-only model. >The end of line Ascii was not standard And what, according to you, should be the "standard" here? Some platforms use LF, some use CR, some use CR+LF. (CR+LF (as used on the IBM-PC) being the worst standard IMO as it causes needless bloat.) >BMP editing wasn't standard Even now Windows still doesn't have IFF ILBM editing, so not sure why you would expect AmigaOS to have BMP editing. But it's easy enough with datatypes and a paint program. |
03 July 2019, 06:55 | #173 |
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A1200? A crap machine? Yes. Too few too late. But if commodore would have done some fixes on it, it could have been a "good" Amiga.
- 8 audio channel at 14mhz 16 bit dac with 8 bit volume level. - 14 mhz 32 bit blitter - 14 mhz 32 bit copper (2 stage chip, like blitter, and it able to access to all dma's slots) - 128 kb of fast ram - a separated bus for chips' register - trap door ram accessible to cpu + blitter + copper not so much works to do... |
03 July 2019, 08:22 | #174 | |
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It already was a good Amiga. By not making the blitter 32 bit they ensured compatibility with earlier models, and the sound didn't need upgrading. But they did put a full 32 bit bus in the trapdoor slot, which meant they didn't have to provide FastRAM or a more powerful CPU because third parties could do it. So now, 27 years later, we still haven't run out of upgrade possibilities. Compare that to your average 386-SX PC (non-upgradable CPU, 8MHz 16 bit ISA slots etc.). I recently bought a 386-SX motherboard off eBay, and have been gradually collecting bits for it. Luckily it has VGA on the motherboard (because ISA bus VGA cards suck), but max 'fast' RAM is only 4MB, and I can only install 2MB because two of the simm slots are broken. The 25MHz CPU is soldered onto the board and there is no socket for another. I can't find a manual for this board so changing the configuration jumpers will be hit-and-miss. Next job is to find an old IDE hard drive that will work with it (oh God it's coming back to me now - CHS? LBA? 3.3V bus compatibility? how many Megabytes max?). With those specs it won't be running Win95, so I will install DOS and Win3.1 - then I will compare it to my A1200 and see which is the better machine! |
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03 July 2019, 08:49 | #175 | |
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What is interesting though is the different attitude of PC owners. Instead of moaning about how their machines weren't powerful enough, they just upgraded - continuously. And the more they did, the more powerful the hardware got. Even today people are spending thousands on custom-built 'gaming' machines - just to play the latest boring FPS. |
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03 July 2019, 09:29 | #176 | |||||
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Yeah, it was only used in Multics, Unix, Linux, macOS, FreeBSD, AIX, Xenix, BeOS, RISC OS...
But you missed the biggy - Backslash! That's the standard separator for file paths, right? Why did Amiga choose / instead - nobody uses that! Quote:
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03 July 2019, 09:36 | #177 |
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03 July 2019, 09:58 | #178 | ||||||
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As pointed out, there are many "standards" for this. What the Amiga did include, however, was a mechanism for converting line endings on the fly as you transfer text files to and from PC disks. That's more than PCs offered, where even to this day Notepad struggles to display and edit text files from other platforms like Linux. Quote:
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Last edited by Daedalus; 03 July 2019 at 10:12. |
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03 July 2019, 11:20 | #179 | |
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03 July 2019, 11:26 | #180 |
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When current, the A1200 was already a very expensive computer for what it was. Yes an 030 and fast memory would have made it a better machine, but what was really required was a major overhaul of the graphics and sound capabilities. It needed to compete with the consoles and PC's of the time, and it simply couldn't.
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