30 December 2019, 02:30 | #1 |
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Relics of Deldroneye 2: Island of Debreen - Large Fonts
this game is finicky in terms of fonts
You must copied fonts in ram for a small size |
30 December 2019, 12:04 | #2 | |
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Quote:
Here is the "S/Startup-Sequence": The reason why the font in-game is sooooo large is that it's coded to use "eurostile" and it's "26". I can get fonts in-game smaller but I have to say replace "eurostile - 26" with another font say "8" in size, but then rename as "26" so that it works in-game: Last edited by DamienD; 30 December 2019 at 12:45. |
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30 December 2019, 12:21 | #3 | |
Puttymoon inhabitant
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From Relics 2 Aminet text:
Quote:
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30 December 2019, 12:37 | #4 |
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Thanks, but I'm using the disk version so the above doesn't apply:
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30 December 2019, 12:43 | #5 |
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All posts moved out of the HOL data problems --> Relics of Deldroneye - Rename thread.
Also, the large font is how the game is intended. This is why the use of "eurostile 26" is coded into the main game file: I might change this to use "Ruby 8" though like the first and second games in the series: Note that this also changes the font / font size used in the first part of the intro though. Last edited by DamienD; 30 December 2019 at 13:00. |
30 December 2019, 13:00 | #6 |
Puttymoon inhabitant
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Thank you DamienD for bringing this trilogy to my mind, I am going to start playing it
Also Relics2 is missing on Lemon too, I will add it after it is added to HOL. |
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