05 February 2009, 17:15 | #81 |
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I still have UAE2x on my gp2x. I have all the different versions of miggy emu's installed because i find that some games work on some but not others
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05 February 2009, 17:44 | #82 | |
PSPUAE DEV
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From what I remember the current E-UAE has defines built into it for compiling for both GP2x and PSP (PSP portion isnt complete). I havent used the latest E-UAE, as I get to many compile errors (to many for me to fix on my own, I beleive the latest source will give PSPUAE HDD support). |
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05 February 2009, 18:29 | #83 | |
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05 February 2009, 21:04 | #84 |
PSPUAE DEV
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05 February 2009, 21:09 | #85 |
The Sacred Armour Of
Join Date: Aug 2002
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Age: 44
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My scepticism of the pandora is not its hardware specs, more its build quality and especially its business model. I could see the whole project going nowhere in the economic situation we are in - vapourware as Akira calls it.
My preference for the PSP compared to it and the Wiz is based on screen size and layout, not on the tech specs. If the Wiz had the same size screen I would be a lot more excited about it, whilst having grown up with the Atari Lynx, Game Gear and original GBA I don't like the Pandora's GBAsp/DS ripoff clam shell design. Anyway FOL, sorry to whinge about the lack of asm 68k core - keep up the good work . |
05 February 2009, 21:17 | #86 |
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05 February 2009, 23:29 | #87 | |
PSPUAE DEV
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Aye, your talking about gnostics first build, shame it stopped there. As it would have been awesome.
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I will get that ASM core sorted (sooner or later, ). |
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06 February 2009, 00:06 | #88 |
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I also think the atari st emulation on the gp2x is pretty cool. If i cant get a game running on miggy emu i try it on outcast and it usually works well
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06 February 2009, 00:13 | #89 | |
PSPUAE DEV
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Waits for the flames, . I started my 16Bit experience on the ST (as it was released a year before the amiga). |
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06 February 2009, 00:24 | #90 |
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in fact the odd game here and there i actually prefer on the ST
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06 February 2009, 22:45 | #91 | |
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No flames here, everyone knows the ST was a simple machine and therefore dead easy to emulate. The presence of the ST had an adverse effect on the Amiga games industry back in the day. But that was a long time ago, so I doubt anyone cares now. *passing on the bait* hehe. Me and Spiv would like to do a port if we have time, or more realistically, help out with a new version for GP2x+. Let me know if a dev starts caring for GP2x+ again... |
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06 February 2009, 22:52 | #92 |
Workbitch 1.3
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I thought Mr_Spiv wasn't a fan of the GP2X. He was very active during the GP32 days.
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06 February 2009, 23:07 | #93 |
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how can anybody not love the gp2x? mine is here next to me , i love it i am touching it now.
seriously though the Atari was great, the kid next door had an Atari and i had a Commodore the world was lovely and bipolar |
07 February 2009, 00:23 | #94 | |
PSPUAE DEV
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07 February 2009, 03:17 | #95 | |
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I got his modplayer compiled for GP2x but it needs some adapting to run on the second core. Can't promise on his behalf, but I'm sure we'd make the team if one appears for a GP2x/Wiz emu again If "something happens" on that front I'll ask him, promise |
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