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View Poll Results: What game do you want to see ported to the Amiga?
Rolling Thunder (Arcade) 11 6.92%
Gauntlet (Arcade) 12 7.55%
Shinobi (Arcade) 25 15.72%
Pacman (Arcade) 7 4.40%
Final Fight (Arcade) 16 10.06%
Rastan (Arcade) 15 9.43%
Side Arms (Arcade) 1 0.63%
Nemesis/Gradius (Arcade) 11 6.92%
Raiden (Arcade) 6 3.77%
Raiden II (Arcade) 3 1.89%
Space Invaders (Arcade) 0 0%
Bad Dudes vs Dragon Ninja (Arcade) 3 1.89%
Wonder Boy (Arcade) 23 14.47%
Axelay (SNES) 3 1.89%
Double Dragon (Arcade) 6 3.77%
None - Do my own game! 17 10.69%
Voters: 159. You may not vote on this poll

 
 
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Old 20 August 2019, 10:19   #41
d4rk3lf
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@JudasEZT
This is very cool looking.
Great job!

Yeah, unique beat em up would be also great.
The important thing (for me) would be to copy Capcom fighing moves and feel. So, for example, "grab" move is a must.

I don't know if mcgeezer played any arcade Capcom beat em up's, or if he is interested in the genre at all (I hope that the answer for both question is "yes").
I think Richard Aplin (coder for the Final Fight) didn't understand the very basic principles of good beat em up, and gameplay feel. With some tweaks, even current Final Fight would be more then acceptable.
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Old 20 August 2019, 10:30   #42
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Quote:
Originally Posted by d4rk3lf View Post
@JudasEZT

I don't know if mcgeezer played any arcade Capcom beat em up's, or if he is interested in the genre at all (I hope that the answer for both question is "yes").
I think Richard Aplin (coder for the Final Fight) didn't understand the very basic principles of good beat em up, and gameplay feel. With some tweaks, even current Final Fight would be more then acceptable.
I've played a few, but I prefer shooters and platformers.

Games like final fight and 1-1 fighters always come down to the limitations of the controls. You could make the best Amiga fighting game ever but they will always be beat by those games on the consoles simply because they had more buttons to press for different moves.
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Old 20 August 2019, 10:36   #43
JudasEZT
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@Mcgeezer,... if you need original graphics count me in.

@d4rk3lf, glad you liked it
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Old 20 August 2019, 10:39   #44
d4rk3lf
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Quote:
Originally Posted by mcgeezer View Post
Games like final fight and 1-1 fighters always come down to the limitations of the controls. You could make the best Amiga fighting game ever but they will always be beat by those games on the consoles simply because they had more buttons to press for different moves.
We have a tons of good shooters and platformers already on Amiga.
Also, we have some great 1:1 beat em ups (Mortal Kombat, for example).

As for the buttons, why not making it on 2 buttons (jump, and fire), no need for anything else for beat em up. We can play from keyboard, or genesis pad (I would even purchase some 2 buttons joystick).

I am not insisting on anything... just saying ... whatever new game/port you choose, I will look forward to play it, and kudos for all the work you already did on Rygar.
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Old 20 August 2019, 10:43   #45
Steril707
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sorry for the OT, but:
Once again, I really have no idea why Amiga users are not having a problem of spending hundreds to thousands of euros in upgrades for their machines, but cannot be arsed to spend 15 bucks on a Joypad or -stick that has more than one button.

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Old 20 August 2019, 10:56   #46
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Would there be any point remaking such a game and having 1 button joystick?
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Old 20 August 2019, 11:06   #47
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I would LOVE a quality Shinobi or Rolling Thunder port. I voted Shinobi only because as a kid I enjoyed the Shinobi gfx more.
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Old 20 August 2019, 11:18   #48
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It would be cool Rastan as the next Amiga game to see.
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Old 20 August 2019, 11:46   #49
Lord Aga
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Well it has to be Final Fight, of course. Because Amiga never got the arcade port.



No, it didn't !!!
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Old 20 August 2019, 11:49   #50
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The Amiga needs a better version of Castlevania for sure.
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Old 20 August 2019, 11:49   #51
Predseda
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Quote:
Originally Posted by JudasEZT View Post
What about an original Amiga ECS/OCS beat'm up ?

Here mock-up of 16 colors graphics

Stay tuned for upcoming BitBeam Cannon suprise, soon.
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Old 20 August 2019, 11:54   #52
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Quote:
Originally Posted by mcgeezer View Post
Games like final fight and 1-1 fighters always come down to the limitations of the controls. You could make the best Amiga fighting game ever but they will always be beat by those games on the consoles simply because they had more buttons to press for different moves.

Considering that You'll make game for AGA hardware (A1200/4000/CD32) there is support for up to seven buttons with CD32 joypad or compatible (e.g. KTRL32) even on A1200 and A4000 (with lowlevel.library).
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Old 20 August 2019, 12:06   #53
DamienD
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Well it has to be Final Fight, of course. Because Amiga never got the arcade port.

No, it didn't !!!
Final Fight on the Amiga is ok and playable.

Shinobi on the other hand, is one of the worst ports ever on the Amiga for so many reasons; graphics / scrolling etc.

The Sega Master System version is way better... or even the Commodore 64 version, so something is very wrong there.
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Old 20 August 2019, 12:07   #54
malko
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Originally Posted by mcgeezer View Post
So hypothetically.... if I was to port another game to the Amiga after Rygar, what would you like to see?
Have you planned a voting deadline ?
And would you "non hypothetically" consider porting a new game ?
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Old 20 August 2019, 12:16   #55
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Final Fight on the Amiga is ok and playable.
Sorry, but cannot agree with this.

First of all game is cuted and reduced everywhere. Not only graphically (reduced colors, less details), but also by quality and quantity. Enemies just appears on main field, not out from doors, etc. There is less objects (crates and barells, weapons and other bonuses, etc), less enemies, less details in gamefield and background.

Second, that one button system is horrible. Overally gameplay is little rigid when compared to other versions (except of course 8-bit ones).

For me it's same case with Shinobi and Final Fight - both games should be better for Amiga.
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Old 20 August 2019, 12:34   #56
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Curse of issyos (Castlevania clone) probably the A500 can do it.
Or Maldida Castilla, probably too much for A500
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Old 20 August 2019, 12:44   #57
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Quote:
Originally Posted by DamienD View Post
Final Fight on the Amiga is ok and playable.


Quote:
Originally Posted by DamienD View Post
Shinobi on the other hand, is one of the worst ports ever on the Amiga for so many reasons; graphics / scrolling etc.
I wouldn't mind a proper Shinobi port TBH. It is one of my arcade favs
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Old 20 August 2019, 13:10   #58
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Both shinobi and rolling thunder could have almost near perfect ports on a500, certainly on a1200

How about Speed Rumbler? It's a great game that never got a port to any home system AFAIK

Although an original game might be better.. Even if it was inspired by a classic coin-op
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Old 20 August 2019, 13:12   #59
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I would like to see McGeezer's talents put to his own game and further more I'd like to see it use some of the more powerful features of AGA and maybe even higher CPUs. I know the ratio of target users is lower but more and more of us have AGA and higher (there's going to be a LOT more Vampire users soon in theory) and I personally don't think there's enough stuff out there to really justify the existence of the more powerful hardware. At least from a gaming point of view anyway. Note that I'm aware of all the SDL ports and the 1st person 3D stuff but I don't mean that, I mean original content and preferably 2D since (again in my opinion) 3D looks like sh*t on the Amiga.
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Old 20 August 2019, 13:27   #60
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Does it have to be a beat em‘ up?

I’d love to see ‚Star Trek: The Revel Universe‘ on the Amiga.

Almost bought an Atari because of that game back then. I was really into Star Trek at that time...
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