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Old 19 August 2019, 08:39   #21
drHirudo
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Quote:
Originally Posted by Cubemon View Post
At least Blasteroids used pre-rendered 3D sprites in 1987.

[ Show youtube player ]

Mukor rules all galaxies.
This is an arcade game. The article I linked claims the first game
Quote:
for a mainstream home video game console
i.e. usually platforms where most of the titles are done by bedroom programmers or small teams with limited budget.

For sure rendered 3D graphics existed long before Stardust and Donkey Kong Country. But before the Amiga 3000 and Amiga 4000, doing 3D scenes or small sprites was not very practical, because of the long rendering times required for even small simple objects. Later with the introduction of 68060 and PPC, rendered graphics stared to appear even on Aminet games, but before 1993-1994 only a few were able to afford weeks of rendering times for small budget projects. Back in 1993, Rare's workstations needed special HVAC unit, just to keep the station okay and they were leaving objects for render overnight.
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Old 19 August 2019, 08:59   #22
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Would surely have to go to the Marty version of Microcosm then (Mar 1993)
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Old 19 August 2019, 11:05   #23
malko
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Originally Posted by Steve View Post
Here is a rendered hand animation from (drum roll please).... 1972!!

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Amazing that such movie has not been lost !
And for 1972, the result of the work is impressive. Money well spent on research and development at the university .

Thanks for the link.
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Old 19 August 2019, 15:04   #24
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Originally Posted by Galahad/FLT View Post
I'm still doubting the veracity of the Xevious claim, because theres nothing remotely about the graphics in Xevious that suggest rendering would be quicker than hand animating.

I mean, they made fuck all effort on the music, but supposedly went all out to render some of the enemies!
Maybe they spent so much on rendering those rectangles they blew all their sound effect budget too Man the sound effects are shit on Xevious.

I seem to recall fixing one of the PCBs once. Horrible things IIRC!
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Old 19 August 2019, 15:30   #25
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There was some math involved in Marble Madness IIRC from a talk by the designer (youtube of course).
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Old 19 August 2019, 15:33   #26
DamienD
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I quite like Xevious, was a cool game back in the day and I still play it via MAME every now and then.
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Old 19 August 2019, 15:42   #27
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There was some math involved in Marble Madness IIRC from a talk by the designer (youtube of course).
The courses are tall bitmaps rendered with a VAX-11/780, then touched up by hand.
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Old 19 August 2019, 15:49   #28
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I quite like Xevious, was a cool game back in the day and I still play it via MAME every now and then.
Back in the day it was AMAZING. There was absolutely nothing like it. Even it sounds like shit It was very influential, one of the first scrolling shoot'em ups ever, the first vertical scrolling one to make an impact.

I remember when I got the MSX version, which is actually a sequel but contains a nearly pixel-perfect version of the original, people drooled with the fact I had Xevious AT HOME in a such near perfect version.
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Old 20 August 2019, 00:00   #29
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Wow, very impressive. They must have had some serious power in Utah Uni at this time!
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Old 20 August 2019, 00:23   #30
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Originally Posted by drHirudo View Post
This is an arcade game. The article I linked claims the first game
It certainly does, but neither you or the topic did. So now you've got a general 3D rendering history discussion on your hands.

Be careful what you wish for!

And regarding pre-rendered sprites on home computers, I believe Skidmarks did it in 1993.

Last edited by Cubemon; 20 August 2019 at 00:28.
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Old 20 August 2019, 01:23   #31
Seiya
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i think the very first games with pre-rendered 3D graphics are Alone in the Dark (1992) and Eternam (1992)

Last edited by Seiya; 20 August 2019 at 11:35. Reason: more precise info
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Old 20 August 2019, 17:11   #32
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i think the very first games with pre-rendered 3D graphics are Alone in the Dark (1992) and Eternam (1992)
Alone In The Dark uses real-time 3D graphics for the characters and hand-drawn graphics for the backgrounds (same as the early Resident Evils).
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Old 20 August 2019, 17:26   #33
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Originally Posted by Galahad/FLT View Post
I mean, they made fuck all effort on the music, but supposedly went all out to render some of the enemies!
Namco were considered pioneers in video game music – how many other games with better music from 1982 do you know? Probably something from Namco.

Synth music pioneer Haruomi Hosono even remixed it as the first track on his record Video Game Music and as a separate single.
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Old 20 August 2019, 18:03   #34
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Namco were considered pioneers in video game music – how many other games with better music from 1982 do you know? Probably something from Namco.
Jungle Hunt, Pengo, Mr Do! All sound better to me!
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Old 20 August 2019, 19:37   #35
saimon69
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Originally Posted by jamielemon View Post
Alone In The Dark uses real-time 3D graphics for the characters and hand-drawn graphics for the backgrounds (same as the early Resident Evils).
Actually i remember a K special (K was the italian version of ACE magazine) about Alone in the Dark where they shown using a 3D program (3D studio 4 if am not wrong) to do the base job, that later had to be retouched by hand.

I remember Marco Maltese of the Five Stars team trying to use Imagine to render some of the enemies on Powder, since we were working on it in 1990 (but since the game came out in 1998 at the end we lost);
some of the surviving enemies are on the Clouds stage.
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Old 20 August 2019, 19:42   #36
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Originally Posted by Amigajay View Post
Jungle Hunt, Pengo, Mr Do! All sound better to me!
I think Amigajay had things like Tower of Druaga and Mappy in mind - do you have idea how i was shocked when i heard the synth-Banjo or even the honkytonk on Mappy at the time when everything used mostly square waves?

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Last edited by saimon69; 20 August 2019 at 19:47.
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Old 20 August 2019, 21:32   #37
Amigajay
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I think Amigajay had things like Tower of Druaga and Mappy in mind
Erm nope, just comparing 1982 arcade games and those have better music imo.
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Old 20 August 2019, 21:46   #38
Galahad/FLT
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Originally Posted by idrougge View Post
Namco were considered pioneers in video game music – how many other games with better music from 1982 do you know? Probably something from Namco.

Synth music pioneer Haruomi Hosono even remixed it as the first track on his record Video Game Music and as a separate single.
I can't be any more blunt that I am right now.

The "music" in Xevious is absolutely fucking terrible, i've literally heard better music on a 1980's digital watch!
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Old 21 August 2019, 11:09   #39
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lol You must really like the Final Countdown.
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