English Amiga Board


Go Back   English Amiga Board > News

 
 
Thread Tools
Old 25 July 2019, 20:52   #161
Juz400
Registered User

 
Join Date: Mar 2017
Location: London
Posts: 61
Do any of the new instructions that `080` have help with the `matrix` calculations needed with 3D or are they more geared towards video playback?
Ive been watching alot of onelonecoder utubes, lots of C tutorials inc 3D

https://www.youtube.com/channel/UC-y...UJZvieEligKBkA

Crikey theres ALOT of maths to the 3D rotation, line of sight and then render to a 2D screen!
My ASM coding skills back in the day didnt include vectors, BOBs was about it unfortunatly...
Juz400 is offline  
Old 26 July 2019, 03:48   #162
Vairn
The Grim-Button

Vairn's Avatar
 
Join Date: Jan 2008
Location: Melbourne Australia
Age: 38
Posts: 407
Here is a video of me running this on uae4arm on a raspberry pi 4, 2gb edition.
[ Show youtube player ]

Sent from my Pixel 2 XL using Tapatalk
Vairn is offline  
Old 26 July 2019, 04:16   #163
NovaCoder
Registered User
NovaCoder's Avatar
 
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 3,693
Quote:
Originally Posted by Vairn View Post
Here is a video of me running this on uae4arm on a raspberry pi 4, 2gb edition.
[ Show youtube player ]

Sent from my Pixel 2 XL using Tapatalk
Very cool, looks super-smooth. Wonder how fast a native port would be

Actually I think a pure Yamagi OpenGL port would be preferable, I'll try knock up a port this weekend

I'm loving my Pi setup with SC-55 support for games
Attached Thumbnails
Click image for larger version

Name:	raspberry pi setup.jpg
Views:	67
Size:	733.7 KB
ID:	63905  
NovaCoder is offline  
Old 26 July 2019, 05:22   #164
Vairn
The Grim-Button

Vairn's Avatar
 
Join Date: Jan 2008
Location: Melbourne Australia
Age: 38
Posts: 407
Quote:
Originally Posted by NovaCoder View Post
Actually I think a pure Yamagi OpenGL port would be preferable, I'll try knock up a port this weekend
Careful if you want it to run on an RPI4, you can't use the old legacy way, and need to embrace X11.
Isn't hard, just annoying. Had to fix my work program to support both methods.
Vairn is offline  
Old 26 July 2019, 07:23   #165
grond
Registered User

 
Join Date: Jun 2015
Location: Germany
Posts: 634
Quote:
Originally Posted by Juz400 View Post
Do any of the new instructions that `080` have help with the `matrix` calculations needed with 3D or are they more geared towards video playback?
Yes and no. The 080 has additional registers which the FPU can use. The higher number of registers is useful for matrix operations for which the only eight registers of the original FPU aren't enough to keep all the operands. Using these new registers in FPU instructions requires using new instruction encodings, hence, will be new instructions on the machine level even if the mnemonics for the instructions remain the same. Another important change in the 080 FPU is that it is fully pipelined. This means that a new instruction can be started in every cycle which means a massive improvement of MFLOPS achievable. There is work being done on GCC to achieve netter FPU code generation for the 080.
grond is offline  
Old 26 July 2019, 08:26   #166
honx
Registered User

honx's Avatar
 
Join Date: Oct 2014
Location: Klagenfurt / Austria
Posts: 1,245
what do i need to configure in order to get cd audio working?

and what files do i need to copy for working addons? they are not in baseq2 folder on pc version, where all addons are installed. because i already copied all .pak files from baseq2 folder but there are no addons on amiga side...
honx is offline  
Old 31 July 2019, 09:51   #167
honx
Registered User

honx's Avatar
 
Join Date: Oct 2014
Location: Klagenfurt / Austria
Posts: 1,245
so "supporting mission packs" is a fake i assume...
honx is offline  
Old 31 July 2019, 12:48   #168
NovaCoder
Registered User
NovaCoder's Avatar
 
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 3,693
Quote:
Originally Posted by honx View Post
so "supporting mission packs" is a fake i assume...
Nope..

[ Show youtube player ]

[ Show youtube player ]

I don't even have an Amiga these days so can't really help you to get it working
NovaCoder is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Latest version of ScummVM ported to AGA NovaCoder News 604 15 August 2019 00:24
AmiQuake new 68k Quake Port for AGA/RTG NovaCoder News 170 10 February 2019 21:54
AmiQuake2 - Quake 2 AGA NovaCoder project.Amiga Game Factory 111 16 October 2015 21:23
Quake, Quake 2 and Heretic 2 don't run after update to Mediator TX Turrican(AEB) support.Games 14 25 August 2008 21:11
Quake III ported to Os4 Outcast News 7 09 July 2006 22:14

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 13:32.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
Page generated in 0.07251 seconds with 14 queries