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Old 07 March 2018, 10:19   #1
Samurai_Crow
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Audio Packets for Anim op8?

Looking at the IFF registry there doesn't seem to be Audio packets for Anim op8 or earlier. I was hoping not to have to modify CDXL since the encoder seems to be closed source and the player seems to require a 68020+. Is there some sort of extension for IFF ANIM formats to add audio to it? The goal is to make a CDTV game with 4 bitplanes of cel animation on a 5 bitplane screen using the fill mode of the blitter to achieve better compression by storing only border bits in the ANIM/CDXL variant.
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Old 07 March 2018, 11:20   #2
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use the implementation used by Wavetracer and fantasia by moloch,
they are compatible with eachother.
source code (aminet down atm) for Wavetracer is available. both use AnimFX and BigAnimFX players
BigAnimFX streams from disk if ram is insufficient.

#1) there is also the source code for the window/linux/java version,
which produce the same kind of IFF-Sound-Anim.

Last edited by emufan; 07 March 2018 at 11:32.
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Old 07 March 2018, 11:52   #3
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http://de.aminet.net/aminet/mus/edit...Sources.readme looks good, even for a 20+ meg ZIP file. BTW, only the database is down on the Aminet.
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Old 07 March 2018, 14:45   #4
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yes, I know about the direct link mirrors, but I prefer to post the description
page instead direct link to the archives

it would be good, if you do not invent another format.
use the Wavetracer implementation instead.
perhaps you are able to create a more stable player, based on the (Big)AnimFX pascal src code
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Old 07 March 2018, 14:55   #5
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I'm building FreePascal as we speak. Once I get it working I'll see what I can do. Also, what's wrong with compressing border bits and letting the blitter fill between them? It's a built-in function of the blitter.
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Old 07 March 2018, 15:04   #6
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Quote:
Originally Posted by Samurai_Crow View Post
I'm building FreePascal as we speak. Once I get it working I'll see what I can do.
ALB42 once cleaned up the code for BigAnimFX 1.57, but this version does crash
more offten than the original binary of BigAnimFX 1.5.
look for the "Package" link in my link above.
Quote:
Also, what's wrong with compressing border bits and letting the blitter fill between them? It's a built-in function of the blitter.
hmmm, maybe not, but do you refer to the playback flicker of the border?
I have no clue, it's allways like this, playing anims with AnimFX and BigAnimFX.
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Old 07 March 2018, 15:11   #7
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Quote:
Originally Posted by emufan View Post
ALB42 once cleaned up the code for BigAnimFX 1.57, but this version does crash
more offten than the original binary of BigAnimFX 1.5.
look for the "Package" link in my link above.

hmmm, maybe not, but do you refer to the playback flicker of the border?
I have no clue, it's allways like this, playing anims with AnimFX and BigAnimFX.
I have the package with the source. The binary was huge so I'm going to try to build it with a newer version of GNU Binutils and the latest version of FreePascal.

The blitter fill operation was designed to fill polygons but can be used by itself if the borders of the polygons are already there. It's an effort to greatly improve the compression ratio of the Anim if it has lots of solid colors.
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Old 07 March 2018, 15:18   #8
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Quote:
Originally Posted by Samurai_Crow View Post
... build it with a newer version of GNU Binutils and the latest version of FreePascal.
ok. good start
Quote:
... improve the compression ratio of the Anim if it has lots of solid colors.
oh, ok. so not the flicker - which I assume is a palette issue.

more compression is a good point. but now we have at least working tools,
which deal with the standard IFF-ANIMs, so a new compression type,
requires new software to build those anims.
that is a problem :/
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Old 07 March 2018, 15:21   #9
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Quote:
Originally Posted by emufan View Post
ok. good start

oh, ok. so not the flicker - which I assume is a palette issue.

more compression is a good point. but now we have at least working tools,
which deal with the standard IFF-ANIMs, so a new compression type,
requires new software to build those anims.
that is a problem :/
Generating border bits is easy. All I have to do is compare each bit with the bit to its right. If they are different, output a set bit, if they are the same, output a zero bit. The blitter can do the compression as well as the decompression.
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Old 07 March 2018, 15:30   #10
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*hmmm* ok, this is a bit too technical for me, but i'll wait for something to test

#1) btw, just in case you missed it, the essential functions of WaveTracer are these:

WaveTracer_Sources.zip -> WaveTracer_Sources/SAVER/ANIMInjector8.c
WaveTracer_Sources.zip -> WaveTracer_Sources/SAVER/ANIMInjector8i.c

the standard and the interleaved version.

Last edited by emufan; 08 March 2018 at 15:12.
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Old 10 March 2018, 04:07   #11
Samurai_Crow
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Quote:
Originally Posted by emufan View Post
*hmmm* ok, this is a bit too technical for me, but i'll wait for something to test

#1) btw, just in case you missed it, the essential functions of WaveTracer are these:

WaveTracer_Sources.zip -> WaveTracer_Sources/SAVER/ANIMInjector8.c
WaveTracer_Sources.zip -> WaveTracer_Sources/SAVER/ANIMInjector8i.c

the standard and the interleaved version.
Thanks for the pointers! I will see what I can do.
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