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Old 10 February 2018, 22:35   #41
earok
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Going live in 30 minutes on Amiten TV!

[ Show youtube player ]
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Old 13 February 2018, 00:17   #42
Jackoland
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Will this be available to view. It says I can't view it. Cheers
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Old 13 February 2018, 00:20   #43
earok
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Quote:
Originally Posted by Jackoland View Post
Will this be available to view.
I honestly don't know, it seems that the video itself was blocked on some copyright claim, but also it seems sadly Amiten is closing down his channel.


I still need to package up the resources for the tutorials and upload, after that's done I'll be happy to field any questions about clarifications if the video tutorial remains unavailable.
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Old 13 February 2018, 01:07   #44
turrican3
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It's exactly what i was looking for !!!! great !!!!
For the moment i'm not super healty but i promise you when i'll do better, i'll try my best to give back to the amiga all he gaves me.
This computer should have survived the 90's but you are there the amiga community.
We should try to have some agreement with some society to port their games on amiga (old games)... For not finshing with troubles. You know what i mean.
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Old 15 February 2018, 00:45   #45
earok
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Looks like the third part of the tutorial is back up! I'll upload the resources I promised in the video sometime by the weekend.

[ Show youtube player ]


Amiten needs to get 1000 subscribers to continue running the channel. Right now, the best thing you can do to help ensure the tutorial series continues with at least a 4th part is to subscribe if you haven't done so already - https://www.youtube.com/channel/UCyJ...6ms2lKjRo3dbEg
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Old 18 February 2018, 07:02   #46
earok
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Latest resources set is up, with all of the source code for the three tutorials - http://earok.net/games/earokbbtutorial.zip
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Old 18 February 2018, 10:29   #47
saimon69
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Got a zero size file from the link: can you verify is working correctly?
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Old 18 February 2018, 10:30   #48
earok
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Yes, that's the correct link. I can't explain why it's returning zero file size, I was able to download it OK from clicking it at my end.
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Old 18 February 2018, 11:23   #49
Havie
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Worked fine for me if that's any help?
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Old 18 February 2018, 11:23   #50
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I don't know if you have changed something but it's downloaded for me ok got a zip 917 KB (939,063 bytes)
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Old 21 February 2018, 15:01   #51
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@ earok Thank you.. This is massively appreciated
@ amiten subscribed! Please don't close your channel
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Old 08 July 2018, 00:58   #52
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Could @earok please elaborate on how the Make file he uses that copies the file over to WinUAE and the setup involved.
I've tried to replicate this but getting error when I try to copy a file in the startup file which seems very basic.
But if I do load up a file in Blitz Basic 2 that has been created in notepad++ there is garbage at the end of each line. Not sure what's going wrong :/
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Old 08 July 2018, 03:24   #53
earok
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Quote:
Originally Posted by MikeyG View Post
Could @earok please elaborate on how the Make file he uses that copies the file over to WinUAE and the setup involved.
I've tried to replicate this but getting error when I try to copy a file in the startup file which seems very basic.
But if I do load up a file in Blitz Basic 2 that has been created in notepad++ there is garbage at the end of each line. Not sure what's going wrong :/
I'm guessing it's a linebreak issue. Amiga uses Unix styled linebreaks, Notepad++ sets to Windows by default.

In Notepad++, go to edit -> EOL conversion -> Unix, then save.
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Old 08 July 2018, 11:20   #54
MikeyG
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Quote:
Originally Posted by earok View Post
In Notepad++, go to edit -> EOL conversion -> Unix, then save.
Thank you earok.

The Make file you use in the tutorials, I'm guessing that is a workbench startup file.
I've tried to make sometime similar. DH1 is my Coding folder and DH0 is my BlitzSystem:
I try to do a copy in my Make startup file
Code:
Copy DH1:Test.bb2 TO DH0:build.bb2
Blitz2:blitz2 build.bb2
But it comes back with unknown error on the first line, the copy part. I must be missing something obvious but can't see why.
Appreciate any advice.
And thank you earok for the tutorials!
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Old 08 July 2018, 12:00   #55
MikeyG
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I worked it out now. The copy command was making a directory called build.bb2 and then copying the contents of DH1 into it. Not what I'm asking it to do. Maybe an old bug.
Anyway adding a CD command at begging to go into DH1 seems to solve it.

Code:
CD DH1:
COPY test2.bb TO DH0:blitz2/build.bb2
blitz2:blitz2 blitz2:build.bb2
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Old 30 July 2018, 07:57   #56
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Hi, newbie here. Was just wondering if theres a way to access the mouse scroll wheel?, it's not critical but would fit the game i have in mind.


Thanks.
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Old 30 July 2018, 14:44   #57
Daedalus
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Welcome along

Quote:
Originally Posted by frakswe View Post
Hi, newbie here. Was just wondering if theres a way to access the mouse scroll wheel?, it's not critical but would fit the game i have in mind.
I don't think there's a standard way under OS3 (OS4 has a standard mousewheel event), but the scrollwheel drivers under OS3 generally create keypress events for windows that don't have direct scrollwheel event support, so maybe that would be enough? For example, something like this:

Code:
WbToScreen 0

Window 0, 0, 0, 300, 300, $140E, "Test", 0, 1

DefaultOutput
Repeat
  ev.l=WaitEvent
  Select ev
    Case #IDCMP_RAWKEY
      Select EventCode
        Case 76 ; Up arrow
          NPrint "Scroll Up"
        Case 77 ; Down arrow
          NPrint "Scroll Down"
      End Select
  End Select
Until ev = #IDCMP_CLOSEWINDOW
End
You'll need the amigalibs.res file added to the compiler setting for the constants to be recognised.
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Old 31 July 2018, 04:14   #58
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Thanks, that would work just fine.I'm still learning the language but thought i might aswell ask so i know beforehand what's possible with BB2.
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