29 November 2020, 23:36 | #241 |
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Not all lcd tv’s deinterlace amiga hi res laced. Of the three I’ve tested, only one older samsung did. (Slightly less old sony and samsung did not.)
And it has nothing to do with the scart connector, it’s just a feature of the video processing hardware. |
01 December 2020, 07:40 | #242 |
mä vaan
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I have eight different LCD-TVs, only one of them doesn't deinterlace. My Sony does deinterlace, so does samsung.
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01 December 2020, 10:36 | #243 |
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02 December 2020, 23:34 | #244 |
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Sound as a pound.
[ Show youtube player ] I'll work the screetches at the weekend. Geezer |
02 December 2020, 23:51 | #245 |
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Sounds perfect!! Great job you have done with music and sound
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23 January 2021, 13:23 | #246 |
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It's been a while since I did an update so here's a progress video.
[ Show youtube player ] Hi-Scores can now be entered by all players
Still to do:
If people want to test this version and report bugs then drop me a PM and I'll send an ADF. Geezer |
23 January 2021, 14:30 | #247 |
This cat is no more
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Age: 52
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Paddle support ? really? do you have some code to read the paddle? I have bought Atari paddles hoping I could adapt Arkanoid but I can't seem to read the output properly.
Looking great! |
23 January 2021, 14:32 | #248 |
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24 January 2021, 22:41 | #249 |
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Paddle would be great!
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25 January 2021, 12:15 | #250 |
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Hello guys!! I'm very glad for the positive response to the audio in recent videos!
I managed to rip the music from the arcade to VGM-format, giving the needed possibilities to make such an incredible faithful conversion. To get direct use of the original arcade sounds, I had to start the Protracker mod-tracking completely from scratch, unfortunately unable to have any use of the earlier mods by Estrayk, who had already started to recreate the music extremely well also. Soo bloody good it's difficult almost to hear any big differences anyways. /DJ METUNE |
25 January 2021, 13:06 | #251 | |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
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Quote:
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25 January 2021, 19:16 | #252 |
J.M.D - Bedroom Musician
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Location: los angeles,ca
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Have a Deja-vu ^^
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26 January 2021, 15:00 | #253 | |
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Quote:
The music port has great quality. Very well done! |
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26 January 2021, 16:02 | #254 |
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Can I just say that I had a test of this for MG, looks really great and will ultimately be a brilliant port.
I played the ported ST version to compare (loved this version lots when I had an ST) and there is a would of difference between the graphics - the interlaced hires graphics looked super (especially as I have SCART connection deinterlacing automatically). In fact, looks much better running on my 1200 than it does on WinUAE on my PC. |
03 February 2021, 22:18 | #255 |
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I've uploaded a time limited version of Turbo Sprint at my itch.io page.
As I need play testers please feel free to report issues back to here. https://mcgeezer.itch.io/turbo-sprint Cheers, Geezer |
04 February 2021, 00:19 | #256 |
Autistic 'n IRN!
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04 February 2021, 00:32 | #257 |
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To clear up the confusion, I would like to say that due to my lack of time, DJMetune has been in charge of redoing all the musics. I have to say he has done a very great job. as usual.
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04 February 2021, 12:25 | #258 |
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thank you for this beta release @mcgeezer
i'm playing it via winuae (standard A1200 emulation) no crash/guru or strange issues so far randomly picky things : there is a black screen that you need to skip pressing fire, passing from the main menu to the game itself, but i presume it's just due to my winuae setup not easy to keep the car on track, i'm crashing everywere i would like a slower acceleration, and a faster braking effect when you release the button. It's not easy to recognize the front of your car, and this can be an issue restarting after a crash, considering that also after a light bump the car change direction (after the rebound); so can happen that you rotate the car, press fire, and you go in the opposite direction... maybe avoiding to change direction of the car after a crash, could help waiting for the next updates, keep it up the good work Last edited by kremiso; 04 February 2021 at 12:55. |
04 February 2021, 13:06 | #259 | |
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Quote:
The Black screen you are seeing is probably because you have fast ram enabled in an old version of WinUAE - I had this same issue when running version 3.4 only to realise it wasn't my code but the emulation. Agree the game is too fast, I think the start speed should be the max speed the car can go. Also the drones are too fast so I will tone those down too. The car changing direction after a bump is a bug, it only happens on specific impact frames so I need to fish those out. Unless you tell me the car changes direction on every bump? In general if you hit a barrier head on then the car should rebound backwards but keep the same direction, if you hit it on a corner it should rebound off. Perhaps try setting you WinUAE to use Double Fields, this way the graphics look much clearer and you'll see the front of the car easily. Thanks, Geezer |
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04 February 2021, 15:53 | #260 | ||
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they should randomly crash/ made mistakes more often too, too smart atm
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Maybe with a little more triangle-shape of the cars, with the rear a bit more larger than the front could help... other picky finds : the reaction of the car, passing through the oil spots, should be different between low and high speed also found a point in third track of easy path, where you can go through the barriers : |
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