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Old 24 February 2010, 19:15   #41
Thorham
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Quote:
Originally Posted by Yisrael48 View Post
With my project i chose to start first with an Amiga500 version no aga, because there are still a lot of Amiga's out there. After finishing i will try to get an AGA version as well.
Could you post your sprite and backgrounds here? I would like to have a look at the non AGA versions (I have all the relevant gfx, and can easily get the rest, but I want to see what this would look like on an A500).
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I wish you a lot of joy and success with your project, the journey by itself alone is worth it.
Thanks And I wish you good luck with yours
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Old 08 December 2010, 21:27   #42
Retro-Nerd
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Any news, Thorham?
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Old 09 December 2010, 15:19   #43
Dreedo
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Yeah would love to see an ECS/OCS version of AW2 on the Amiga, but AGA would still be cool, even if i couldn't play it.
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Old 09 December 2010, 21:03   #44
Thorham
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Any news, Thorham?
Well... I haven't done much yet...

The only thing that works right now is the screen update engine, and this still needs optimization. It's actually an important part of the game: It takes care of the animated and non-animated tiles with sprite animations on top of them.

Before I continue I'm doing an improved version of my system frame, which will include Workbench screen support. Without this frame the port isn't going to happen.

So although I haven't worked on it for quite some time, I've been feeling motivated to do something, which is part of the reason I'm re-doing the basis for this port (although it's quite a universal system frame which can be used for many other projects as well).

Note: Don't hold your horses. I've said I'd do something in the past and then I didn't do it, so I'm certainly not going to do that again.
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Originally Posted by Dreedo View Post
Yeah would love to see an ECS/OCS version of AW2 on the Amiga, but AGA would still be cool, even if i couldn't play it.
Should be easy enough (and is worth the effort), although the graphics have to be down tuned (not a problem, already tried it).
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Old 09 December 2010, 21:25   #45
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Well thats good news, i hope you finish this someday.

Been playing newest AW on DS recently with my mates.
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Old 17 December 2010, 03:01   #46
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Good luck with finishing this project Thorham, AW is very suited to AGA and would make a great game on the big screen (I played it to death on my GBA).
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Old 24 January 2011, 17:53   #47
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Was playing AW2 on my PSP yesterday. Still can't win against the AI.

Won't have my Amiga for a while, would be nice if there was a sort of alpha alpha version out when i got it back up and running, don't suppose there would be any chance of that? Heehee.
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Old 20 January 2016, 16:11   #48
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Going to reinitiate the AW2 project for the Amiga. I will open a Youtube channel where progress can be followed.
 
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