25 September 2018, 16:19 | #581 |
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At least, if someone could do Master of Magic, it would be awesome.
Same company, same (or very similar) engine, very similar gameplay, and the game is released when Commodore crashed, so I guess it would worked on many faster Amiga's. I am still wondering why MOO has been not released for Amiga? It's released in 1993, so, Amiga was very popular, Commodore didn't bankrupt yet, and there was AGA. |
25 September 2018, 23:18 | #582 |
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27 September 2018, 00:05 | #583 |
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28 September 2018, 21:19 | #584 |
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Rainbow Islands is on the amiga
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28 September 2018, 21:58 | #585 |
J.M.D - Bedroom Musician
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29 September 2018, 14:49 | #586 |
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The massive amount of Japanese arcade games that were never converted. For example Toaplan shoot em ups.
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29 September 2018, 15:47 | #587 |
Gimmemore Commodore
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Minecraft. Then I really wouldn’t have to use my PC anymore.
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29 September 2018, 18:51 | #588 |
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I can see some people mentioned games from 1996 so going to name a game also from same time ... Microprose Grand Prix 2. If i remember well I used to play this game on a 100mhz Pentium 1 with 32mb of ram, so wonder if such a game was possible on Amiga with expansions availe at same time.
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29 September 2018, 23:57 | #589 |
CaptainM68K-SPS France
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30 September 2018, 00:23 | #590 |
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Toaplan first generation hardware actually received some conversions o A500but sadly all were bad. I'm not sure if A1200 could handle faithfully those games. Second generation hardware was far too powerfull even for amiga 1200.
I think these days it does not matter. Everyone have PC that can handle MAME. |
30 September 2018, 00:42 | #591 |
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pit stop 2, match of the day 2, celtics vs lakers
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01 October 2018, 00:19 | #592 |
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Starquake and/or Wizard's lair
Both well polished and very fast/playable "collect em ups" on the 8 bit machines, which would benefit from more colours and good sound fx (not that they wern't good for the spectrum at the time, but could improve) BTW did Stephen Crow ever program for the Amiga?? |
01 October 2018, 00:21 | #593 |
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Starquake will be released imminently, hey Sir Galahad?
... Atari ST to Amiga: Starquake Amiga Conversion |
01 October 2018, 00:30 | #594 | |
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Quote:
I forgot about that.............. I think I'll forget about it again now. |
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01 October 2018, 09:38 | #595 |
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Years ago I surely missed conversions for Cadash (forced to play on Megadrive - good port) Rastan (Apple IIGS conversion exists just like PC) and Rygar (in the works right now), Iron Horse (it was never converted to other platforms?).
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01 October 2018, 11:48 | #596 |
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01 October 2018, 12:54 | #597 |
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04 October 2018, 17:53 | #598 |
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"The Misson Code for Rage Crisis"
Necroposting, but it's a funny thought as I don't think even a stock A1200 could handle the amount of sprites that game threw around. =( Amiga hardware just never paid the amount of attention to fast tile and sprite mapping that the Japanese consoles did. |
07 October 2018, 19:46 | #599 |
retro maniac
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From PC: Settlers II naturally (mentioned here so many times), Command and Conquer, Turrican II (better graphics, should fit Amiga 1200 nicely), Legend of Kyrandia 2 and 3, Civilization II, Caesar II, Theme Hospital, Woodruff and the Schnibble of Azimuth
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08 October 2018, 04:40 | #600 |
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Conan (apple II version)
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