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Old 06 March 2015, 09:41   #81
Codetapper
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It might help if you give some more details like what size the tiles are, what format you need for the map (horizontal or vertical), how many colours etc. If someone uploads a picture of the level, will it be any different to the ones available on that link earlier in this thread?
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Old 06 March 2015, 09:47   #82
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It might help if you give some more details like what size the tiles are, what format you need for the map (horizontal or vertical), how many colours etc. If someone uploads a picture of the level, will it be any different to the ones available on that link earlier in this thread?

Ok, I've wrote them some post ago.

Since this conversion is quiet a challenge, we should try some gfx layouts.

I woul say:

- 32 colors mode
- First 8-16 for the enemies
- all 32 colors for background
- tile size 16*16
- Tiles map gfx would have on it the actuall gfx tiles
- Tiles map for scrolling should have the tiles' numerb so I can write them on screen

Is it quiet enough? Do we need more? Mates, here it's all open, every suggestions are goods
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Old 06 March 2015, 14:42   #83
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After watching a video of the Arcade version of Rygar again (a personal favourite for us all back in the day) I think the Amiga could absolutely shit it in! it all just comes down to the skill of those putting it together
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Old 06 March 2015, 17:05   #84
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After watching a video of the Arcade version of Rygar again (a personal favourite for us all back in the day) I think the Amiga could absolutely shit it in! it all just comes down to the skill of those putting it together

We do our best, all idea is wellcome
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Old 06 March 2015, 20:51   #85
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As far as i remmeber since i tried to do my own version in BASIC on zx spectrum, foreground map tiles size can as well be 32x32 hence having less memory used for map.
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Old 07 March 2015, 12:36   #86
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ok 32x32 will be ok. Scrolling routine is ok. With this layout we'll use less cpu power for the scrolling, and should be blitter frendly.

Since I'm waiting I'm going to put in place Bob's routine for enemies.

So far no optimization are in place, just raw good code to make things work

Last edited by sandruzzo; 07 March 2015 at 15:20.
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Old 07 March 2015, 18:22   #87
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It could be better to have 16x32 tiles to have scrolling friendly alignment? Any thought?
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Old 09 March 2015, 13:34   #88
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I'm waiting for gfx in the mean time I'm working on bob routine
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Old 10 March 2015, 15:13   #89
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Bob core routine is in place. Just waiting for Graphics
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Old 10 March 2015, 20:08   #90
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Sounds cool! , who are making(ríp) The gfx?? Regards
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Old 10 March 2015, 23:02   #91
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i'm on it
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Old 11 March 2015, 08:39   #92
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i'm on it
Do we have anything to use? Rygar sprite? Tiles?
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Old 11 March 2015, 14:39   #93
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i'm on it
Ok, I want to try some Amos code on this challenge , So when you rip you will put here? Thanks
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Old 11 March 2015, 20:25   #94
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Well if Sandruzzo is not against it
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Old 12 March 2015, 08:06   #95
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Well if Sandruzzo is not against it
I'm not against it, just to same project? It seem a waste.. Why don't work on 2 different games?

I've been started to work on Rygars' code.
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Old 12 March 2015, 15:20   #96
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No, only test 2 scroll rutines I have all ready done in Amos just that...
I'M involved in my own amiga game now Just curiosity and of course only if sandruzzo&dlfsilver want to let me the rygar rips.
All the best
Amiten.
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Old 12 March 2015, 16:19   #97
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No, only test 2 scroll rutines I have all ready done in Amos just that...
I'M involved in my own amiga game now Just curiosity and of course only if sandruzzo&dlfsilver want to let me the rygar rips.
All the best
Amiten.
My Friend you're welcome. If you can helps us with gfx and other stuffs would be great
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Old 12 March 2015, 19:38   #98
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My Friend you're welcome. If you can helps us with gfx and other stuffs would be great
Ok! thanks! , lets see what dlfrsilver bring! Maybe I can help also in your Project
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Old 16 March 2015, 17:27   #99
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Working On Rygar sprite motion and control. Any Gfx??Maybe Rygars' sprite
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Old 17 March 2015, 01:11   #100
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what about this

http://explodingrabbit.com/threads/r...scussion.2328/
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