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Old 28 May 2007, 00:05   #21
Thrash911
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Well.. You can make the Manta take off like this:

1. Choose Mantas (left icon row, 4th from top)
2. Choose Deck view (right icon row, 4th from top)
3. At bottom of screen, choose the little carrier with UP arrow.
4. At bottom of screen, choose the take-off icon.

It's a little hard to get into. But once u learn it, it can be interresting. At least, it was in the aerly 90's..

I'll post another message in 2 mins..
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Old 28 May 2007, 00:09   #22
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U can change the Fuel level for Manta 1, while it's on the ship. So the fuel values change in memory. Like this:

1. Choose Mantas, like before.
2. Choose loading bay (right icon row, 3rd from top)
3. In bottom right corner of the screen, the word "REFUEL" is seen. With the arrows beside here, you can drain fuel, or give it fuel.

You don't have to help me, if you get frustrated, I know what that is like.
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Old 28 May 2007, 00:20   #23
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check out addy $1fce8
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Old 28 May 2007, 00:26   #24
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Whoah... That one works! You're good. I have lots to learn.. Can you please tell me how you found it?
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Old 28 May 2007, 00:29   #25
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i used a memwatch point on the address $4ae

Code:
ms 4ae
when the replay activated i looked around the code for a sub... putr in a NOP and tested
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Old 28 May 2007, 00:38   #26
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hmm.. "looked around the code".. When it froze here, it jumped in at about 13D1A.. That seems far from the address you found. How did you get to it? Or is it complicated to explain?

When it froze, you started searching just by typing D (disassemble), right? From there, you have to really know some things anbout assembler code, to track it down?
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Old 28 May 2007, 00:55   #27
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i setthe memwatch, and then pressed d.. went down the screen, and back up looking for the sub
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Old 28 May 2007, 01:04   #28
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Did it jump in at 13D1A when you did it? It does that everytime here. And there is a lot of sub commands between 13D1A and 1FCE8..
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Old 28 May 2007, 01:05   #29
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no it jumped in around 1fce8 (a few commands after)
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Old 28 May 2007, 01:07   #30
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Oh.. I took the fuel away manually. When I fly around, it jumps in at around the address u found.. That's good. I learned something today! Thanks a lot!

EDIT: Sorry, another question.. Is it generally in the SAME subroutine everytime?
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Old 28 May 2007, 01:09   #31
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in that game yes i think.. other games use diff methods and it's trial amd error.. i don't mind helping you on irc etc
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Old 28 May 2007, 01:13   #32
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Okay, I can only get better, I guess. Thank you very much for your help! I'm happy!
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Old 28 May 2007, 01:14   #33
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hehehe you're welcome.. now find other stuff :P
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Old 28 May 2007, 01:28   #34
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Yeah, I just did. I successfully found the one for the fuel for the Carrier (at 21402). It worked. This is cool! Hehe..
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Old 28 May 2007, 01:29   #35
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heheeh now make it permanent ;P
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Old 28 May 2007, 01:35   #36
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Whoa whoa... That's another story for me. Not yet. I read some crack tutorials here and there, about how you change what u have to change. Then find where the program starts and ends, and dump it to disk, and pack it.. Somehow.. It's all very interresting, but I don't think I'm ready to learn that just yet. If I have to make it permanent, I have to do it the extremely lame way - dump the whole memory to disk!

For now, I'll take tons of notes, and a few save-states in WinUAE..
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Old 28 May 2007, 01:36   #37
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heheeh well there are loads more games
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Old 28 May 2007, 01:42   #38
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Yeah. I'm not gonna be bored just yet..
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Old 28 May 2007, 01:45   #39
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lol i learnt this way and using tutorials on flashtro.com. There is a lot of info in the coders sectrion here
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