25 June 2019, 10:23 | #201 | ||
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And yes, even 2D games are sometimes affected here. Even if the above is all taken care of, running the wrong version of Windows or the wrong applications while the game is running can and often does lead to problems. In short: this is just not true. PC's are rife with incompatibilities. Again, just check some game forums. Quote:
Please understand: the above is nothing personal, I'm only replying because what you're saying is incorrect. Last edited by roondar; 25 June 2019 at 10:24. Reason: Clarified stuff slightly |
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25 June 2019, 10:27 | #202 |
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I'm pretty sure OS4.x and MorphOS games are as easy to run as Windows ones. That takes a more modern OS and hardware powerful enough to need no metal banging to get the job done though. You can't compare fairly 68k+OS3.x to a (ie) XP+P4 or higher system.
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25 June 2019, 11:37 | #203 |
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Yep, you are paying the convenience of having these abstraction layers with speed.
Off course you won't have as much compatibility when you are directly coding for a machines chipset. But that's what we are doing here. And anything else doesn't interest me on the Amiga. If i'd want to code Library and OS-Routines stuff, I'd do that on my Windows PC. |
25 June 2019, 16:12 | #204 |
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Well, I'm going to enjoy it for the moment in my 1200 and my CD32
hope that soon all the problems in other formats can be solved With Amiga everything is possible .. [ Show youtube player ] Last edited by Wachi; 25 June 2019 at 17:10. |
25 June 2019, 18:01 | #205 |
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Curiously I wonder why you think that? The Demoscene?? how many people when it comes to the entirety of the Amiga scene are invested enough to own an 060 to run 060 demos? The 060 was the dream accelerator for many, most who bought an accelerator lived within the realm of a budget of a faster 020 then if able an 030 or 040 and didn't see the need to go to an 060 since there wasn't enough incentive titles wise to go there after the demise of Commodore as things dried up. Yes there were ports of PC games that made use of the 060 but since they were sparse most still didn't bother and catering for lowest common denominator isn't exactly a profitable venture when the market is already tight with standard Amiga's alone. I myself have had a Blizzard 030 since '96 and wouldn't expect anything more than support for a standard A1200 in this day and age or a standard A500 ..etc for that matter. Last edited by blade002; 25 June 2019 at 18:44. |
25 June 2019, 19:30 | #206 |
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Hi Richard,
I asked this question back on page 6 of the thread but never received an answer. I purchased the digital download i.e. "ReshootR-Full-Download.lha" If I extract everything to a folder and start the game, or run the installer and then start the game, I get this title screen: However, if I extract everything from "/Extras/Archive/reshootr.lha" and then start the game I have a different title screen? So, what's the difference between these 2 sets of files if any (besides the title screen)? Also what title screen did you use on the CD32 .ISO? |
25 June 2019, 22:36 | #207 |
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So I could see everything that has to do with the CD shows you the second screen, if you start from the CD, if the installation is made from the CD and the CD32 boot also.
Only the first screen shows me the installation that I put in a 1200 of the files that I downloaded before the physical copy arrived. The deduction I think it is, that the files on the CD and the bin are the same as the extra files in the download. Last edited by Wachi; 25 June 2019 at 22:44. |
26 June 2019, 02:29 | #208 |
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That's not necessarily the case: a game running under WHDLoad is directly accessing the chipset, yet doing so in a compatible manner. The WHDLoad slaves are largely just fixing bugs in the games, eg. lack of blitter waits, doing things which cause problems on later 680x0s, etc. which if the original game did not have such bugs, and had instead adhered to the official guidelines, it would have been compatible from the start.
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26 June 2019, 13:34 | #209 | |
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Quote:
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26 June 2019, 16:40 | #210 |
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Cheers for the information Richard
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27 June 2019, 11:50 | #211 |
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@Minuous
Yes, but WHDLoad needs extra RAM to build a kind of sandbox to do that. I think 2mb are the absolute minimum for most games. And even then, some of them suffer from stuttering issues, like SWOS (dunno if this has been fixed in the mean time tho). Last edited by vulture; 27 June 2019 at 14:24. |
28 June 2019, 09:35 | #212 |
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Buzzybee: how do the sales go with Reshoot R, it it is not a secret?
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30 June 2019, 15:54 | #213 |
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Nice game, awesome Soundtrack , surely worth to buy.
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03 July 2019, 19:54 | #214 |
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back to WB possible?
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05 July 2019, 02:06 | #215 | |
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from the author of reshoot-r 'buzzybee" on page 3 of this thread :
Quote:
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06 July 2019, 13:57 | #216 |
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13 July 2019, 13:23 | #217 |
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If your curious on longplays here is a great video from Morgan of ReshootR
[ Show youtube player ] Spoilers included |
23 October 2019, 11:23 | #218 |
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I'm going to be buying this either this month or next month and I see there's at least two (maybe three!?) CD versions available: a "classic" version, a "pure" version and a "signature" version.
Can someone tell me what exactly the differences are? The store suggests the only difference is the signature version gets extra goodies such as a soundtrack CD. But surely there are others? (why else have two versions) |
23 October 2019, 14:01 | #220 |
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Thanks, I'll check it out
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