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Old 21 June 2019, 11:56   #1
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Questions about Cyberstorm MK2 68060 @ 66 MHz

Hi I have some questions about Cyberstorm MK2 68060 (or 68060 accelerators in general).

I want to get the most out of my current setup, how do I achieve that? Currently running WB 3.9 with BlizKick to 3.9 ROM. Running PFS3. How to achieve fastest possible RAM access and CPU performance (in software)?
In SysInfo I can't enable cache CacheBack, is that an issue? All other caches are enabled.
I have tried like CopyMemQuick and simular softwares, in pure performance are there some difference?

Why I ask, is because I want to get like Quake and AmiDuke to run as fast as possible I also have Cybervision 64/3D, running CyberGraphics 3.x I think? Any performance increase with 4?

Also, can you guys post some benchmark results of simular systems (68060, in any benchmark programs) so we can compare?

Sorry if this is posted in the wrong section..
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Old 21 June 2019, 13:05   #2
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Use hsmathslibs (not free), fblit, copymem060, blazewcp.

The phase 5 060 lib is fractionally faster than mmulibs

Quake is still not that fast at 66mhz. You need to bump to 72/80mhz (which the csmk2 is unlikely to achieve unless you mod it to halve the memory clock) like can be achieved on a 1260 or Warpengine in order to get fast enough fps to get most out of the game.

Cybergraphics might allow quake to run in rtg, and that might be a little faster than cpu c2p
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Old 21 June 2019, 13:32   #3
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Cybervision 64/3D is slow on about everything 3D, Descent is playable on max 320x400, other games 320x240/200 except Payback which struggles to play.
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Old 21 June 2019, 23:06   #4
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if you want fast quake with CS MK2 060 you have to use mediator with voodoo 3
I have 060 50 mhz and with voodoo 3 I have about 18 fps resolution 512x384
Quake is very playable
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Old 22 June 2019, 12:51   #5
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Thanks for all the replies.

Last edited by iRonNuke; 22 June 2019 at 13:09.
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