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Old 17 June 2012, 09:49   #1
NovaCoder
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AmiQuake new 68k Quake Port for AGA/RTG

I just finished a new port of WinQuake to 68k (AGA/RTG).

Quote:
Overview:

Port of WinQuake which is the "official" source port of Quake to AmigaOS.


Requirements:

1) An AGA/RTG Amiga
2) A fast 68060 processor
3) 32MB of FASTRAM
4) The original game or demo


Features:

1) 256 color double buffered graphics
2) Mouse wheel support
3) Native Paula 8 bit stereo sound


Configuration Options:

There are a few Tooltypes to play with.

1) DISPLAY_TYPE: PAL, NTSC or RTG
2) CLOSE_WB: Close the Workbench (3.1 ROMS recommended)
3) nosound: Disable sound
4) rougue: Use the offical Quake TC
5) hipnotic: Use the offical Quake TC
6) game: Use the specified TC

Mouse interpolation is now enabled by default (console command 'm_filter').
Free mouse look is now enabled by default (console command '+mlook').
The maximum number of particles that can be used is now configurable (console
command 'r_maxparticles'),
this can be from as low as 8 particles up to a maximum of 2048 particles.

You must run AmiQuake from the WB, running from the Shell is not supported.
You must specify a stack of at least 300,000 (some Total Conversions may need
even more).
Any errors *should* be written to a file called 'ERROR.TXT' in the game
directory.


Performance Considerations:

1) If you have a Blizzard you should really be using BlizKick to get most speed
out of your Amiga,
Apollo users should be using RemApollo.
2) Install HSMathLibs.
3) Fast File System is actually really slow, use PFS3 instead.


Limitations:

1) No network support
2) No hardware 3D support


Links:

http://eab.abime.net/showthread.php?t=64697 (AmiQuake thread on EAB)
http://quake.wikia.com/wiki/WinQuake (WinQuake Wiki page)


Thanks and acknowledgments:

The EAB beta testers, Peter McGavin for the starting point and John Selck for
the assembler routines.


This is another of my ports that could be enhanced with Indivision AGA Graffiti support one day

[ Show youtube player ]

I'll upload it to AmiNet in the next couple of days.

Last edited by NovaCoder; 04 June 2020 at 07:09.
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Old 17 June 2012, 11:31   #2
johnim
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hi have you a link here for it to try
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Old 17 June 2012, 12:01   #3
gibs
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Thanks !!!

wich cpu is used on the video ?
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Old 17 June 2012, 14:14   #4
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Nice, I look forward to testing on my A1200 Blizzy 060 @75mhz / IndiMkII
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Old 17 June 2012, 14:17   #5
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has anyone got a link for the aliens mod?
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Old 17 June 2012, 16:35   #6
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Quote:
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has anyone got a link for the aliens mod?
http://quakeone.com/files/4-mod-files/114-alien-quake/
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Old 17 June 2012, 19:16   #7
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thanks james.
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Old 18 June 2012, 05:23   #8
delshay
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Quake is very fast on 060@75Mhz,but is it possible to get 16bit PPC like the clickboom original 68k version but PPC so that the extra colours are displayed.
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Old 21 June 2012, 19:51   #9
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Did this ever get uploaded to Aminet?
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Old 21 June 2012, 23:11   #10
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Originally Posted by XDelusion View Post
Did this ever get uploaded to Aminet?
Hiya,

Not yet sorry, been really busy this week. I'll try and package it up this weekend
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Old 21 June 2012, 23:42   #11
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Good to hear! My 80Mhz 060 is on it's way back from Poland.
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Old 23 June 2012, 09:32   #12
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Just uploaded 2 AmiNet.
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Old 23 June 2012, 14:19   #13
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Great, I'm looking forward to testing it out when I get back

Does the Malice addon I sent you work with it? If so what are the commands to get it going
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Old 23 June 2012, 14:56   #14
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Just uploaded 2 AmiNet.
thx for the realese
is this port faster than clickboom' quake?
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Old 23 June 2012, 15:07   #15
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Quote:
Originally Posted by clauddio View Post
thx for the realese
is this port faster than clickboom' quake?
No not as fast as Clickboom's commercial release.....I'm just a part time coder

Yep Malice worked, just set it with the tooltype

Malice is very demanding though I found
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Old 23 June 2012, 16:32   #16
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hi any chance of a link cant find it cheers
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Old 23 June 2012, 16:51   #17
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Yep!
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Old 23 June 2012, 18:49   #18
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This is only partially related, but I thought worth mentioning.

There is a port of Quake for the Nintendo DSi.

I was reading through the docs when I came across a line that said that they tested it with the Quake files from the Amiga release...

For what ever reason, I seem to find more and more Amiga users or ex-Amiga users developing homebrew for handhelds and home game systems.

Now what I'm wondering is if the resources on the Amiga CD are any different than the PC resources. Like was anything cut out to make it run smoother?
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Old 23 June 2012, 18:51   #19
roy bates
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if it uses the pak files in the id drawer there all the same.(theres one for the psp as well)
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Old 23 June 2012, 20:21   #20
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Quote:
Originally Posted by NovaCoder View Post

Malice is very demanding though I found
Not as demanding as Aftershock,this addons is very hard you have to be lucky to get off the first level.

Don't forget the rare Shrak addon too.

Last edited by delshay; 23 June 2012 at 20:29.
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